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Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
When light in a game is being emitted from nowhere.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Game titles that just consist of a singular character - usually a letter.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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