837: R1 to Brood
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Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
A race of rat-people found in the Warhammer universe. They are fully sentient, with their own religion, society, and technologies.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Tacticians are those that focus their energies on formulating strategies to engage and overcome adversaries and obstacles.
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