Game of the Year 2020: Day One
Game of the Year 2020: Day Five
Assassin's Creed Syndicate (01/27/21)
The Loudest Assassin - Part 01
Party of One
The HotSpot - Episode 393
670: We Call It Cluedo!
Brad Shoemaker's Top 10 Games of 2020
Ben Pack's Games of the Year 2020
Jason Oestreicher's Top 10 Games of 2020
The Community Spotlight 2021.01.16
The Community Spotlight 2021.01.09
The Community Spotlight 2021.01.02
New Logo Mug
Interlocking Dad Hat
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
An act most commonly found in top down shooters where bullets/danmaku touches your character model but not your hit box. Some games give bonus points for the act of grazing.
Levels that progress forward by themselves at a fixed rate.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A heads-up display is a graphical overlay of vital information used in most modern games.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
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