Turok 2: Seeds of Evil last edited by DeF on 08/07/19 07:26AM View full history

Overview

Turok 2: Seeds of Evil (known in Japan as Violence Killer: Turok New Generation) is a sci-fi first-person shooter developed by Iguana and published for the Nintendo 64 in North America (by Acclaim on October 21, 1998), Europe (by Acclaim on December 10, 1998), and Japan (by Gemzi on June 18, 1999). It was also ported to the PC and released in North America on February 9, 1999 and in Europe sometime in 1999.

The sequel to Turok: Dinosaur Hunter, Seeds of Evil takes place over a century after Turok warrior Tal'Set defeated the cyborg tyrant known as the Campaigner and destroyed the Chronosceptor (by throwing it in a volcano, unknowingly awakening an ancient evil known as Primagen). Players control one of Tal'Sets descendants: the Native American warrior Joshua Fireseed (the protagonist of the Turok comic series and novels since the original game's release) as he helps the elders of the Lost Land prevent the Primagen from destroying the Energy Totems that keep him from powering his Lightship. Guiding him is an alien liaison known as Adon.

Along with Expansion Pak support (which allows players to enable a high-resolution graphics mode) and Rumble Pak support, the Nintendo 64 version of the game includes a new split-screen multiplayer mode, where up to four players can compete in an arena setting in one of several customizable game modes. The PC version includes online multiplayer support for up to 16 players. The game's multiplayer was the basis for the game's multiplayer-based spin-off Turok: Rage Wars.

The game later received a re-mastered PC port by Nightdive. Built on the Kex Engine (previously used for the modern port of Turok: Dinosaur Hunter) and digitally released on March 16, 2017, this port features a new graphics renderer (with new effects), a new UI system, compatibility for modern systems, enhanced gameplay mechanics, and re-mastered multiplayer (including support for split-screen mode). This version was later ported to the Xbox One on March 2, 2018 and for the Nintendo Switch on August 9, 2019 (with a limited-edition physical release by Limited Run on August 16, 2019).

The handheld Game Boy Color version of the game, developed by Bit Managers, was released in North America (on October 1998) and Europe (on December 1998). Other than the same name and box art, it is not a direct adaptation of the main game and instead follows a new side-scrolling platforming adventure (based on the engine used for the Game Boy port of Turok: Dinosaur Hunter). Players control Joshua as he prevents a legion of Dinosoids (known as the "Amaranthine Accordance") from conquering Earth.

Levels

Level 1: Port of Adia - A once bustling coastal city that has been devastated by the invading Dinosoids.

Level 2: River of Souls - The water that flows through this river is imbued with the power of death itself, making travelling along it incredibly dangerous.

Level 3: The Death Marshes - An ancient swamp that is home to more than one sentient race that wishes to see Turok dead.

Level 4: The Lair of the Blind Ones - A pitch-black series of tunnels where eyeless creatures who have evolved perfect adaptation to the dark have an advantage over Turok.

Level 5: Hive of the Mantids - The enormous labyrinthine home of a race of sentient insectoids who don't like mammals very much.

Level 6: Primagen's Lightship - The starship the Primagen used to escape his home dimension eons ago, which crashed into the Lost Lands and was sealed under a magical barrier by the Lazarus Concordance, in order to prevent the Primagen from escaping and enslaving all life.

Weapons

Talons -- Used as claws that attach to Turok's handsets

Damage: Low

Range: Low

Warblade -- An upgrade of the Talons. These claws have a higher damage output for an close range encounter, and also function underwater.

Damage: Medium

Range: Low

Bow and Arrow -- Standard bow and arrow used by Turok. The longer the player holds the trigger the further the arrow will travel and the more damage it will do.

Damage: Low

Range: Long

Tek Bow -- Upgraded version of the bow and arrow. "Charges" faster, has a higher damage output, has a sniper scope for more accurate arrow placement, and can fire Tek Arrows that explode on impact.

Damage: Medium

Range: Long

Pistol -- Standard 9mm pistol useful for standard enemies in earlier levels and weak enemies in later levels.

Damage: Low

Range: Long

Flare -- Used to light up dark corridors. Causes no damage to anything. Unlimited charges, but must recharge between each shot. A very impressive feat of locational lighting for its time.

Damage: NA

Range: Long

Mag .60 -- An upgraded version of the pistol. This will fire three rounds for each time the player fires and has a better damage output per bullet.

Damage: Medium

Range: Long

Harpoon Gun -- Only usable underwater, the harpoon gun spears enemies with merciless steel.

Damage: Low

Range: Long

Torpedo Launcher -- Only usable underwater, this fires powerful exploding torpedoes at enemies with a much higher damage output than the harpoon gun. In addition, even without torpedoes, the launcher itself has a portable impeller on it that allows Turok to swim much faster while it is selected.

Damage: High

Range: Long

Tranquilizer Gun -- Using this on an enemy will put them to sleep for a short time and works on almost any enemy. However, if the enemy wakes up it will harbour a serious grudge.

Damage: NA

Range: Long

Charge Dart Rifle -- An upgraded version of the tranquilizer gun. Shocks an enemy which paralyzes them for a short time.

Damage: NA

Range: Medium

Plasma Rifle -- Fires plasma shells rapidly. Equipped with a sniper scope to attack enemies at long range.

Damage: High

Range: Long

Cerebral Bore -- One of the most famous weapons in all of gaming, this delightful little gadget will lock on to the brain activity of an enemy and fire a small orb which attaches to an enemy's head, drills into their skull, and sucks out their brain in the form of a gooey liquid, before exploding violently and decapitating them for good measure. The major drawbacks are that it cannot fire until it achieves a lock on an enemy's brain patterns, which is difficult with fast-moving enemies, and can only happen at relatively close range. In addition, the Bore is useless against enemies wearing protective headgear, or non-sentient enemies whose brain activity is not powerful enough to achieve a lock.

Damage: One shot, one kill

Range: Long

Shotgun -- A single-barred pump action shotgun. Oh yes. Devastating at close range.

Damage: High

Range: Low

Shredder -- An upgraded version of the shotgun. Not only will this double the damage output but also the shells will have the ability to ricochet off of walls.

Damage: Very High

Range: Medium

Razor Wind -- A ridiculously sharp buzzsaw-shaped glaive that flies through the air, severing arms, legs, and heads as it goes, and then returns to Turok's hand, slick with gore.

Damage: High

Range: Long

Grenade Launcher -- Propels grenades at enemies and will explode on impact.

Damage: High

Range: Low

Firestorm Cannon -- Essentially this weapon is a high powered minigun that fires exploding energy bullets. Exactly as satisfying as it sounds. Takes a second to warm up after activating.

Damage: High

Range: Medium

Flamethrower -- This will set enemies on fire for a high damage output.

Damage: High

Range: Low

Sunfire Pods -- Odd natural growths found only in the Lost Lands, Sunfire Pods release a quick burst of incredibly bright light when broken. Turok throws them like grenades in order to temporarily blind his enemies. The Blind Ones in particular, who evolved in eternal blackness, are so sensitive to light that the light burst will cause their heads to burst into flames, killing them instantly.

Damage: None or Lethal, depending on target

Range: Medium

Proximity Fragramation Mine (PFM) Layer -- This device will lay proximity mines along the ground. When an enemies get close enough, the mines will jump into the air to knee-height and explode, severing unlucky enemies' legs and leaving them to quickly bleed to death in horrific agony.

Damage: High

Range: Low

Scorpion Missile Launcher -- Will lock on to a single enemy and then fire a barrage of missiles. Almost nothing can survive even one barrage.

Damage: Very High

Range: Long

The Nuke -- Judged by the Lazarus Concordence to be too powerful to allow anyone to use, this portable Weapon of Mass Destruction was broken into pieces, which were then scattered across the Lost Land, and Turok must find each and every piece in order to use it. The Nuke takes a very long time to charge up before firing, and ammo is very rare, but when it finally goes off, watch out. It fires a bullet into whatever it's pointed at that triggers an enormous energy burst which instantly incinerates every single enemy in the area, leaving behind crispy statues of ash in the shape of the enemies, yet is handily harmless to Turok.

Damage: Utterly Lethal

Range: Infinite

Items

Yellow Health -- Raises health by 100 points (Ultra Health)

Red Health -- Raises health to 100 points

Blue Health -- Raises health 10 points

Silver Health -- Raises health 10 points

Satchel Charge -- Used to destroy objectives

Level Key -- Found in every level, used to open up new levels

Red Life Force -- Gives 10 life force points (100 points will earn an extra life)

Yellow Life Force -- Gives 1 life force point (100 points will earn an extra life)

Eagle Feather -- Take them to Talisman Chambers to receive a special ability

Primagen Key -- Needed to open up the door in the center of the HUB.

Cave Door Key -- Used to unlock caves in the Lair of the Blind Ones

Enemies

Dinosoids

Raptoid -- A lizard-humanoid hybrid equipped with basic weapons.

Endtrail -- A lizard-humanoid hybrid equipped with advanced weapons.

Fireborn -- A lizard-humanoid hybrid that has various flame-type attacks.

Dinosaurs

Compy -- The tiny Compsognathus aren't much of a threat individually, but they always travel in groups.

Raptor -- Classic dinosaur enemy, very fast and lethal if not taken down quickly. Smart enough to allow for Cerebral Bore lock.

Dimorphodon -- Murderous creatures that can fly and attack quickly.

The Blind Ones

Sentinel -- Standard minion equipped with an axe and grenades.

Guardian -- Guardians are equpped with a crossbow to take Turok down at range.

Pur-Linn Warriors

War Club -- Standard Pur-Linn that uses mostly physical attacks.

Gunner -- A smaller Pur-Linn equipped with a Gatling gun

Juggernaut -- The largest of the species equipped with a giant sword.

The Deadkin

Deadman -- A zombie-like creature that can either attack in melee combat or throw one of its ribs. If blown in half, it will crawl towards Turok in an attempt to deal more damage.

Lord of the Dead -- Larger than the standard deadman, these guys have fireballs as well as melee combat.

Sister of Despair -- These creatures are essentially floating torsos that cast energy skulls at Turok.

The Mantids

Mite -- Smaller creatures that crave the delicious taste of Human feet.

Worker -- Standard Mantid that attacks with their claws.

Drone -- Equipped with a jetpack and a laser rifle, a drone can fly as it chooses and do a great deal of damage.

Soldier -- Large cockroach-looking creature. They are equipped with laser rifles and plasma balls.

The Primagen's Personal Minions

Trooper -- Well-armored mutants equipped with a laser rifle and mini-gun.

Bio-Bot -- These creatures are cyborgs equipped with a laser rifle.

Elite Guard -- The most power minion, these are much larger troopers equipped with a mini-gun.

The Flesh Eaters

Sentinel -- Standard mutant-looking creature equipped with a sword and grenades.

Death Guard -- Standard mutant-looking creature equipped with a sword and a rifle.

Lord of the Flesh -- The toughest of the Flesh Eaters, cast spell like attacks.

Unaffiliated Enemies

Leaper -- A dog-like creature that can approach quickly for heavy damage.

Cave Worm -- A large greyish worm that comes up from the ground.

Fire Worm -- Slightly smaller than the cave worm, they can appear from the ground and attack with fireballs.

Skimmer -- These are essentially smaller green snakes, always travel in groups.

Cave Spider (Infant) -- Smaller spiders, usually don't appear alone.

Cave Spider (Adult) -- Much bigger and more damaging that an infant, these spiders are fast and can spit venom at Turok.

Swamp Wasp -- A smaller wasp that can sting Turok for a low amount of damage.

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