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Game » consists of 12 releases. Released Oct 21, 1998
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Alternative blood is blood other than the usual red variety.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
A genre of FPS games that was popular in 90's. Later went through modern revival of this sub-genre since 2010s. Since modern renaissance of this Old-school FPS, they are either designed to play like 90's classic shooters and follow the philosophy of these FPSs. sometimes for retro design accuracy, modern developer would built their old-school modern FPS using game engines from that era.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A path that is displayed on screen to help guide the player to certain objectives.
When the game, in addition to a lock pick and key, allows us to open padlocks by force, knocking them down with a blow from a heavy object, a shot from a firearm, and if the developer did not take care of the realism of the physical model, then simply by attacking with a fist.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
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