Jeff Grubb and friends make a meal out of today's top stories in video games.
112 | ChefReactions.mp3
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Game » consists of 0 releases. Released Nov 10, 1998
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The ability for an athlete or character, especially in extreme sports or platforming games, to rotate their bodies in a frontal or backward motion, creating inertia that propels them into a flipping motion.
A technique used in most extreme sports that allows the athlete to twist their bodies while still maintaining possession of their board. Applicable to both snowboarding and skateboarding.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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