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A female warrior from the Amazons, an all-female nation in Classical and Greek mythology.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
While usually presented as monsters to be slain, every now and then, characters get to ride dragons into battle instead.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
"Hand to hand. It is the basis of all combat." -Gray Fox
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A period of European history that spans roughly 1000 years from the fall of the Roman Empire (5th Century) to the beginning of the Renaissance (14th Century).
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Characters that are designed to be scantily-clad.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The act of pushing one's way forcibly with the use of one's shoulder. One of Wario's signature moves.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
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