Preface: Demo Impressions, I don't think this is something that will be rectified before the release, but still.
I'm quite disappointed by the use of canned animations when they show the close-up knockout animations where one can see the sweat and blood shoot out of the mouth. The stuff that was made popular by Fight Night.
The best way to spot them is to use Lidell to knockout someone with a Overhead-hook, if the close-up comes you can see that he just does a normal left or right hook. (See here.)
I noticed it first when I knocked out Rua while he was jumping at me with his knee and I knocked him out by hitting up with my right elbow while he was in the air. And then some canned animation of a right hook came.
Also there are not that many knockout-animations from a stand-up knockout. I wonder why they didn't use ragdolls because they have a such a nice engine where clipping is not happening very often. The most obvious exception is the mouthpiece that I often see clip through a person's chest.
I hope the next game will improve upon this. If they have to use canned animation, then they need to include so many that it isn't easy to spot them. :-)
Log in to comment