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    Ultima II: The Revenge of the Enchantress

    Game » consists of 4 releases. Released Aug 24, 1982

    The second game in Richard Garriott's seminal Ultima role-playing series.

    Short summary describing this game.

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    Ultima II: The Revenge of the Enchantress continues with the first Ultima's combination of fantasy and sci-fi elements and adds something new - time travel. Like its predecessor, Ultima II predates the foundation of Origin Systems Inc and was published by Sierra On-Line. Unlike the first Ultima game, Ultima was never re-released as a stand alone game by Origin, although it was republished several times in various Ultima collections, although because these versions were missing map files, they were never winnable without patching.


    The gameplay in Ultima 2 is very similar to Ultima 1. The game is still split between a 2-D overworld , 2-D towns on separate views, 3-D dungeon crawling, and a simple space simulation. Unlike Ultima 1, however, the 2-D towns can occupy more than one screen, and there is more than one overworld. The different overworlds represent different time periods (accessed through time gates) or even different planets. Weapons, armor, vehicles, and spells are still purchased, although they can also be found in dungeons and towers (dungeons that go up rather than down). Unlike Ultima 1, no item can be sold.

    Space gameplay is much simpler than in Ultima 1. Furthermore, there is no space combat in Ultima II. In space, the player character still moves in the four cardinal directions, and all of the letters of the alphabet are used as commands. There are no enemies to fight nor any 2-D screen. Once the player blasts off, he simply sees the classic "flying stars" screen and has the option to "hyperjump" to other planets. All of the planets of the solar system are accessible, and each offers a different 2-D overworld, although some planets cannot be landed on. Each "hyperjump" consumes a "tri-lithium" crystal (that's one more lithium than in Star Trek!) which can be found in dungeons. Other than the Planet X, there is no real reason for the player go to any of the other planets, however.

    Likewise, other than collecting tri-lithium, there is no reason to go into the dungeons. Special items like "Blue Tassels", "Brass Buttons" and "Coins" can be acquired by defeating enemies and are required to sail frigates, fly the airplane, and stop time, respectively.


    The story of Ultima II takes place on Earth rather than Sosaria, the setting for most of the other Ultima games. The premise is that Mondain's apprentice, Minax, used the mastery over time discovered in Ultima I to create a series of silver Time Doors connecting different places and eras. Garriott later commented that the concept of Time Doors was taken from the Terry Gilliam film "Time Bandits". Minax's realm was the Time of Legends, the most ancient era which consisted of a single continent and very difficult enemies. The other eras were "Pangea", "BC", "AD", and the "Aftermath", a post-apocalyptic world destroyed by the wars unleashed by Minax's millenial machinations. The protagonist must travel to the post-apocalyptic world and get an airplane to fly to Russia and get the rocket. Once in space, the protagonist must fly to Planet X and get Enilo's Quicksword and Father Antos' ring. Then, when sufficiently leveled-up, the player can travel back to the Time of Legends, find Minax's castle in the center of the map, and chase the enchantress around, attacking her with the Quicksword and surviving her force-fields unscathed because of the ring. When she finally dies the game is over.


    Because of the simplistic plot and gameplay, Ultima II is widely considered the weakest game in the series. It is also the hardest of the nine main games to fit into the overall continuity because it takes place on Earth, although since it involves time travel, it is possible to say that the events of Ultima II (other than the protagonist showing up in the Time of Legends and killing Minax) simply never happened in the timeline created after Minax's death. After Ultima II, Garriott moved the game towards a more solid fantasy setting in Ultima III, eliminating the laser guns and space ships.

    One concept that was carried on, however, are the Time Doors, which are predecessors of the iconic Moongates of the later games.


    In addition to the four arrows moving your character in the specifed direction, the follow keys are used:

    • A - Attack (direction)
    • B - Board
    • C - Cast
    • D - Descend
    • E - Enter
    • F - Fire
    • G - Get
    • H - Hyper
    • I - Ignite torch
    • J - Jump
    • K - Klimb
    • L - Launch
    • M - Magic spell ready (#)
    • N - Negate time
    • O - Offer gold (direction)
    • P - Pass
    • Q - Quit and save
    • R - Ready weapon (#)
    • S - Steal (direction)
    • T - Transact (direction)
    • U - Unlock (direction)
    • V - View
    • W - Wear armor (#)
    • X - eXit
    • Y - Yell (text)
    • Z - Inventory


    This game can be played on modern Windows operating systes with an emulator like DOSBox.


    The game is available on as part of the package Ultima 1+2+3.


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