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Official U.S. PlayStation Magazine Issue 36
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Community Endurance Run XIV - April 12-14
Game » consists of 2 releases. Released Nov 23, 1999
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
Moongates.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Shows up at the Britain docks at night.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
Too many to count.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The term 'gypsy' typically refers to exotic people who live a nomadic lifestyle travelling while selling and trading goods. The official name for the real-life ethnic group is "Romani", with many of that group considering the word "Gypsy" offensive.
"Hand to hand. It is the basis of all combat." -Gray Fox
A heads-up display is a graphical overlay of vital information used in most modern games.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Why do giant crabs drop plate mail?
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
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