I haven't finished it yet but I'm super underwhelmed now. It is not a bad game, I just think it has some weird design choices.
Don't take me wrong, I'm super down on artsy stuff, my favourites games this year being The Beginner's Guide and Her Story. I don't think that the writing so far of Undertale is as good as those two.
And then I think the combat is absolutely dreadful. That minigame that you repeat over and over is not good the first time, it gets miserable when you do it again and again. Playing as a pacifist, every random encounters has me going through the same menu options everytime.
I understand that it goes for a JRPG vibe, but random and repetitive battles is not a great mechanic, it gets worse if the combat has no depth to it.
And then I hear how everyone talks about the different endings. Without finishing the game, it feels like a strict choice that you make at the start of the game and stick with. Unless I'm wrong, this is hardly better than any RPG with binary dialogs option.
Again, I haven't finished it. The music is solid and the writing is good, which is enough for me. While the game might obviously change for the better, I don't see the appeal of the main gameplay mechanics right now and they are too prevalent to be ignored.
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