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    Unity of Command

    Game » consists of 0 releases. Released Nov 15, 2011

    A turn-based strategy game set on the Eastern Front of World War II.

    Short summary describing this game.

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    Unity of Command is a World War II-themed turn-based strategy game that initial covered the 1942/43 Stalingrad Campaign. DLC has added Operation Barbarossa (1941) and the 1943-5 march of the Soviet army to Berlin. Both Soviet and Nazi German sides are playable during all campaigns. Supply line management is stressed as well as detailed weather modeling.


    Although outwardly similar to the Panzer General series, Unity of Command adds a significant twist with its supply line mechanic.

    Throughout the map, there are several supply depots, each with a range value. Supply only reaches hexes within range of a depot. If a unit starts its turn out of supply, it is penalized with escalating disadvantages depending on the number of consecutive turns it is out of supply:

    1. Existing suppressed "steps" (i.e. unit strength / hp) are not replenished
    2. Unit cannot attack and some additional steps are suppressed
    3. Unit is completely suppressed. It is extremely weak and can often be killed with a single attack.

    With this knowledge, it is essential to maintain a defended path to one's own supply (at least enough to ensure the enemy cannot cut the path) while threatening the enemy's lines.

    For example, a row of experienced, entrenched infantry will be very hard to dislodge but you only need to remove one unit and then funnel a stream of units through the hole. Then avoid the remaining defenders and take their supply depot. The AI will be forced to abandon its defensive position to deal with your threat even before you reach the depot. It would otherwise find itself quickly suppressed and unable to deal with your maneuver.


    There is a campaign which initially starts with historical battles. As the player progresses and depending on the results of certain key battles, new battles may appear, some historical and some "what-if" scenarios.

    Units are not maintained between campaign battles but prestige (earned by capturing objective points quicker) is maintained, allowing purchase of more expensive units for the battle, reinforcements, etc.


    • Entire 1942/43 Stalingrad Campaign on the Eastern Front
    • Operation units (Corps level)
    • Historically accurate force levels
    • Campaign has both historical and what-if scenarios
    • Multiplayer can be played asynchronously as game is server mediated
    • Developer- and user-created scenarios
    • Unit zones of control
    • Unit experience levels
    • Specialists attachments (e.g. artillery, AT-guns, pioneer)
    • Terrain bonuses and penalites


    • Red Turn: The Road to Berlin 1943-45
    • Black Turn: Operation Barbarossa 1941

    PC/Mac/Linux System Requirements


    • OS: Windows XP, OSX 10.6
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB HD space

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