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The primary vehicle of the Brutes in the Halo 3 Campaign. A slow vehicle with a boost feature. It is also available in multiplayer.
Brute's reaction to the warthog, it replaced the Spectre from Halo 2 in Halo 3 when the elites left the covenant.
A grenade used by the Brutes in Halo 3 campaign. Its similar to the Plasma grenade.
A primary weapon of the Brute forces of the Covenant in the Halo Universe, the Spiker fires superheated metal 'spikes' at its targets.
The Bubble Shield is an equipment in Halo 3 that creates a medium sized, sphere-like, indestructible and transparent shield.
The Deployable Cover is a Covenant Equipment used in Halo 3.
A flame grenade from Halo 3, not seen in match-making but used by the stalker brutes.
The exploding barrel of the Halo series.
Hammer used by Brutes in Halo 3.
An object in the Halo Universe that propels a person or object into the air. It is mainly used for transportation but different variations can serve many purposes, such as hurling respawning objects towards players or other objects.
The Warthog jeep is one of the most commonly deployed ground vehicles in the arsenal of the UNSC. It can be adapted for a number of roles, from troop transport, to anti-armour, to reconnaissance scout.
Alternatively called the "Spanker" or "Jackhammer", the M41 is a heavy ordinance weapon of the UNSC arsenal. It sports a 2x scope, and can fire over long distances with devastating accuracy.
The M6G Pistol is a typical UNSC firearm, found in the Halo universe.
The M7 submachine gun is a UNSC-issued, gas-operated weapon capable of continuous fire. The substantial kickback necessitates that the user constantly readjust their aim during sustained fire. When wielded two at a time, the SMG becomes particularly deadly.
The M9 High-Explosive Dual-Purpose Grenade, also known as the Fragmentation Grenade or 'Nade' to most players, Is the main grenade for the UNSC.
The M90 Shotgun is the resident UNSC close combat weapon. It is a very large and heavy weapon.
The MA5C is a fully automatic, air-cooled, gas-operated, short-to-mid range weapon. The weapon's power is described as falling somewhere between the MA5B Assault Rife, and the BR55 Battle Rifle.
A term denoting a jump-pad that also flings objects activating it (such as a man or "mans") a significant lateral distance. "Man-cannon" was coined by Bungie Studios in 2007 to describe their alternative to teleport pads in Halo 3.
A heavy cannon that shoots missiles that will lock on to vehicles. You go into 3rd person view when you hold this weapon
A lightweight all-terrain vehicle from the Halo series. It is typically used purely for transport with no offensive capability.
The Covenant Type-1 Antipersonnel Grenade, also known as the Plasma Grenade, Sticky Grenade, Holy flare, Holy light, or the Demon flare by the Covenant is similar to the UNSC Fragmentation Grenade in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
An offensive equipment device that interferes with electronics and disables shields.
The Radar Jammer is a piece of equipment in Halo 3.
The Regenerator is a piece of equipment in Halo 3.
A high-powered energy weapon mainly utilized against both airborne and ground-based vehicles. It made its debut in Halo 3.
The SRS99D Sniper Rifle is the primary long-range rifle used by UNSC forces. The only drawbacks are its cumbersome reload, and scarce ammunition.
dont drive over that...
The Covenant equivalent of the Scorpion tank.
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