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Game » consists of 2 releases. Released May 19, 2005
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
A quick burst of speed that propels the player slightly forward or backwards.
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
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