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    Vampire: The Masquerade - Bloodlines

    Game » consists of 3 releases. Released Nov 16, 2004

    Bloodlines is a first person action-RPG built on Source engine and based on the World of Darkness setting from White Wolf.

    deactivated-5cdd52b51c797's Vampire: The Masquerade - Bloodlines (PC) review

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    An Underrated Masterpiece.

    Based on the Pen-and-Paper RPG by White Wolf called "World of Darkness" comes Vampire: The Masquerade Bloodlines on the PC. It is the first game non-valve game to use the Source Engine. The game was released with major bugs and slowdowns (specifically outdoor environments). Despite that, it is still is a rich world to explore. With the fan community constantly updating the game with patches, it just keeps getting better and better.

    The combat is rather clunky and guns do hardly any damage, melee is the only way to go. Though the combat is an important part of any game, it can be excused in this game because of the absolutely breathtaking world to explore, the amazing dialogue, and an incredible story. Tell me a game where you can have an argument with a stop sign?

    Vampire: The Masquerade - Bloodlines is a great RPG even till this day. It will be known as Troika's best and last game ever.

    Other reviews for Vampire: The Masquerade - Bloodlines (PC)

      A Flawed Gem 0

      The game begins with you deciding which race you want to play of which there are 6 and each of them has their own unique playstyle. Tremere - Warlock like vampires who specialise in "Blood Magic". Toreador - Traditional seductive vampire, good for a first playthrough. Nosferatu - Best for advanced players due to their sneaking nature which means they have to use the sewers for transport around cities to avoid unwanted attention. Dancing Malkavian Malkavian - Vampires who have become psychotic, h...

      5 out of 5 found this review helpful.

      A toothless action RPG facade conceals an immersive and imaginative adventure. 0

      There is a certain burgeoning philosophy that I and several others are starting to embrace regarding how much "game" modern video games truly require in order to succeed as entertainment. In slightly less ambiguous terms, how necessary it is in this enlightened modern era of video games to include the type of scenario where the game might momentarily halt its narrative flow to indulge the player with an extended sequence of non-stop action before coming back around to an interchange with a boss ...

      5 out of 6 found this review helpful.

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