Something went wrong. Try again later
    Follow

    Vanquish

    Game » consists of 15 releases. Released Oct 19, 2010

    Take the fight to evil Russian robots using a rocket-powered self-adapting battlesuit in this innovative third-person shooter from Resident Evil creator Shinji Mikami.

    Not really feeling Vanquish.

    Avatar image for deathawk
    Deathawk

    348

    Forum Posts

    32888

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Edited By Deathawk

    So recently I picked up Vanquish and it has a few neat ideas, but I'm just not really feeling it. My problem could be summed up in four words: I've already played Gears. Granted Vanquish plays like a much faster Gears of War but nevertheless it does play look and sound an awful lot like Gears.The story is awfully weak too: I mean. I'm on chapter 4 and apart from trying to stop some Russian dude from blowing up the earth I have no idea what's going on. On the plus side though, the opening cutscene features the main character being reprimanded for smoking...in space. So yeah, I guess the game's worth it for that last sentence alone.

    In the gameplay department Vanquish has some cool ideas too. It's one of the few games where I'm actually excited about the QTE's, partly because a lot of them feel unique and partly because they're just so f'in cool. Another cool thing is the jet pack boost, circle strafing around bosses in a jet pack is pretty sweet as it turns out. Unfortunately both these elements happen too infrequently to recommend The jet pack for instance is really only practical in a handful of situations: the other times it's much more practical to use cover GOW style. The QTE's on the other hand seem to appear almost randomly to the point where I had to consult Gamefaqs to make sure they weren't.

    I'll probably see this game through. I'm already almost on the last act, but yeah, talk about missed oppurtunites.

    Avatar image for deathawk
    Deathawk

    348

    Forum Posts

    32888

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #1  Edited By Deathawk

    So recently I picked up Vanquish and it has a few neat ideas, but I'm just not really feeling it. My problem could be summed up in four words: I've already played Gears. Granted Vanquish plays like a much faster Gears of War but nevertheless it does play look and sound an awful lot like Gears.The story is awfully weak too: I mean. I'm on chapter 4 and apart from trying to stop some Russian dude from blowing up the earth I have no idea what's going on. On the plus side though, the opening cutscene features the main character being reprimanded for smoking...in space. So yeah, I guess the game's worth it for that last sentence alone.

    In the gameplay department Vanquish has some cool ideas too. It's one of the few games where I'm actually excited about the QTE's, partly because a lot of them feel unique and partly because they're just so f'in cool. Another cool thing is the jet pack boost, circle strafing around bosses in a jet pack is pretty sweet as it turns out. Unfortunately both these elements happen too infrequently to recommend The jet pack for instance is really only practical in a handful of situations: the other times it's much more practical to use cover GOW style. The QTE's on the other hand seem to appear almost randomly to the point where I had to consult Gamefaqs to make sure they weren't.

    I'll probably see this game through. I'm already almost on the last act, but yeah, talk about missed oppurtunites.

    Avatar image for gunstarred
    GunstarRed

    6071

    Forum Posts

    1893

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 10

    #2  Edited By GunstarRed

    If you were in cover most of the time and not using the rocket knees you were playing it wrong.

    Avatar image for tarvis
    tarvis

    74

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By tarvis

    By using a combination of the roll and AR mode, you don't need cover as much as it seems at first. There's also a way to alternate boost and roll to allow your meter to refill during each roll. If you youtube Challenge 6, you can see it in action. This is not the fastest run, but it'll give you an idea of what I'm talking about.

    Avatar image for deathawk
    Deathawk

    348

    Forum Posts

    32888

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #4  Edited By Deathawk

    My chief complaint with Vanquish would actually be the generic setting and story as opposed to the gameplay. As to the idea that I'm playing it "wrong", my counter argument would be that a game should not let me play it in such a way in the first place. This is especially true if a players natural instinct would be to play it in such a way.

    Avatar image for justin258
    Justin258

    16684

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 8

    #5  Edited By Justin258

    I didn't really feel it either. , didn't you beat this several times?

    Avatar image for morningstar
    morningstar

    2548

    Forum Posts

    351

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By morningstar

    Shame for you, I really loved it. Some games just don't click.

    Avatar image for living4theday258
    living4theday258

    695

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #7  Edited By living4theday258

    @believer258 said:

    I didn't really feel it either. , didn't you beat this several times?

    3 times to be exact. i thought it was a fun game. the dialogue was a block of Swiss cheese but the gameplay was great. its a good podcast game.

    Avatar image for 49th
    49th

    3988

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #8  Edited By 49th

    I bought it when it was released and still haven't beaten it. Didn't really hold my attention although all the times I've gone back to it I have fun doing a mission but then just stop.

    Avatar image for jonnyboy
    jonnyboy

    2867

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 2

    #9  Edited By jonnyboy

    I made it to the monorail section and just got fed up. In all fairness the checkpoint system in that game was pretty dire, for a start they were pretty far apart in places and a lot of them broke the first rule of checkpoints (they should always be set AFTER a cutscene). I ended up replaying a lot of some sections of that game up to the monorail, and just got bored of doing that.

    Avatar image for immortalsaiyan
    ImmortalSaiyan

    4788

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #10  Edited By ImmortalSaiyan

    The story is not relevant to what makes the game so good. I would of agreed with you my first time playing. My whole time on normal the game never clicked for me. Some of the design choices felt, i never liked the meter for sliding and melee, etc.

    When I picked it up later to play on hard mode suddenly the game made sense. Once I figured out it's specific groove the gameplay shined and I now think that game is fantastic. I'd call it a evolution of the cover shooter and the best game of that type. The flow in the game is so fun and exhilarating. If you are playing it like a cover shooter with faster movement I think you will get much out of it. Perhaps why I liked it on hard was because I was forced to explore the systems more and learn or die.

    Avatar image for csl316
    csl316

    17004

    Forum Posts

    765

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    #11  Edited By csl316
    @living4theday258

    @believer258 said:

    I didn't really feel it either. , didn't you beat this several times?

    3 times to be exact. i thought it was a fun game. the dialogue was a block of Swiss cheese but the gameplay was great. its a good podcast game.

    That it was. When my usb save got corrupted on the final level of hard, I just spent a Saturday afternoon marathoning back to that point with many, many podcasts.
    Avatar image for you_died
    YOU_DIED

    711

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By YOU_DIED

    @Deathawk said:

    My chief complaint with Vanquish would actually be the generic setting and story as opposed to the gameplay. As to the idea that I'm playing it "wrong", my counter argument would be that a game should not let me play it in such a way in the first place. This is especially true if a players natural instinct would be to play it in such a way.

    Well, considering the game lets you move your character around, not pressing the left joystick at all could technically mean you are playing it wrong by not moving. Should the game stop you from being stationary?

    Avatar image for jasonr86
    JasonR86

    10468

    Forum Posts

    449

    Wiki Points

    0

    Followers

    Reviews: 17

    User Lists: 5

    #13  Edited By JasonR86

    Yeah. I enjoyed it but it took a while. I was at my peak of enjoyment with it when the game ended. Even then I just thought it was a neat action game. I don't totally understand people who go crazy over it. It's a fun action game and that's all.

    Avatar image for nonused
    nonused

    324

    Forum Posts

    660

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By nonused

    I feel you.

    Avatar image for stryker1121
    stryker1121

    2178

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #15  Edited By stryker1121

    This is a game where I can forgive the story, as the gameplay is crazy fun, and frankly i'm not feeling the Gears comparison. AR/rocket mode all the way. Maybe crank up the difficulty?

    Avatar image for uhtaree
    uhtaree

    959

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By uhtaree

    For me it was one of those games when I finally got the control scheme I couldn't put it down until it was done. I Haven't been following the development closely, but I really hope Revengeance has something going on combat-wise that is 60% as fun as that game.

    Avatar image for nottle
    Nottle

    1933

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #17  Edited By Nottle

    @Deathawk said:

    My chief complaint with Vanquish would actually be the generic setting and story as opposed to the gameplay. As to the idea that I'm playing it "wrong", my counter argument would be that a game should not let me play it in such a way in the first place. This is especially true if a players natural instinct would be to play it in such a way.

    Generic story and setting? Your on a space station future city fighting robotic communists. Also yes you can play games wrong, thats why every game ever made has rules and a design based around those rules. In Vanquish you're given tools, and your ability to use them is based around your skill. Nothing is locked away, its all there the second you start playing, you just need to discover how and when to use your tools.

    Probably everyone that ends up liking this game starts off not really "getting" it. They play it like Gears with a dash button. By the end of my Hard mode run I had an easier time than my Normal play through because the way I played the game completely changed.

    Have you been manually slowing down stuff? The whole game isn't about cover (your score is actually penalized for using cover) its about knowing how to trigger the ARS. After almost any action try pressing the LT. Jumping over cover, sliding, rolling, doing the melee during a dash, they all trigger the ARS once you hold LT. Also always use a shotgun on the bigger guys. Also if you shoot a missile coming out of the big dudes with the cannon on their backs its a instant kill.

    The entire game is a balance of making you feel like a God while also making you feel overwhelmed and fragile. It's sort of like a Devil May Cry game or God Hand.

    I hope you come around on it! :D I think it's one of the best shooters ever made.

    @living4theday258 said:

    @believer258 said:

    I didn't really feel it either. , didn't you beat this several times?

    3 times to be exact. i thought it was a fun game. the dialogue was a block of Swiss cheese but the gameplay was great. its a good podcast game.

    I've ringed every achievement out of that game with the exception of the challenge mode. That game is so well designed. Sure the story is dumb, but in a sort of cheesy charming fun way. There are Bayonetta break dancing robots for crying out loud.

    Avatar image for evo
    EVO

    4028

    Forum Posts

    20

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #18  Edited By EVO

    One of the best games of the gen. Gears doesn't have shit on Vanquish.

    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #19  Edited By Seppli

    'Four Finger Stance' will change your world. Use 4 fingers to interact with your gamepad's triggers and bumpers. It will change your life - and Vanquish - for the better.

    Avatar image for fredchuckdave
    Fredchuckdave

    10824

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #20  Edited By Fredchuckdave

    @Seppli said:

    'Four Finger Stance' will change your world. Use 4 fingers to interact with your gamepad's triggers and bumpers. It will change your life - and Vanquish - for the better.

    Why the dualshock is better in a nutshell, your hands default to the correct position and n'ere feel awkward.

    Even if you didn't think much of Vanquish it is definitely worth playing just for the final boss fight which is superb; Tactical Challenges are an extremely interesting challenge as well though it takes some people 100+ hours to get through them. The gameplay is top notch for the 3rd person shooter genre and while Uncharted 3's horde mode is probably a bit more fun due to traversal the boost mechanic in Vanquish is near flawless and the difficulty of God Hard is precisely tuned to be just vaguely possible if you master all of the mechanics the game throws at you (note it might take 1000+ deaths).

    Avatar image for nottle
    Nottle

    1933

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #21  Edited By Nottle

    @Fredchuckdave said:

    @Seppli said:

    'Four Finger Stance' will change your world. Use 4 fingers to interact with your gamepad's triggers and bumpers. It will change your life - and Vanquish - for the better.

    Why the dualshock is better in a nutshell, your hands default to the correct position and n'ere feel awkward.

    Even if you didn't think much of Vanquish it is definitely worth playing just for the final boss fight which is superb; Tactical Challenges are an extremely interesting challenge as well though it takes some people 100+ hours to get through them. The gameplay is top notch for the 3rd person shooter genre and while Uncharted 3's horde mode is probably a bit more fun due to traversal the boost mechanic in Vanquish is near flawless and the difficulty of God Hard is precisely tuned to be just vaguely possible if you master all of the mechanics the game throws at you (note it might take 1000+ deaths).

    I think the 3rd or 4th wave of the 6th challenge I always die on. This and Bayonetta, they both are really good at giving me a sense of satisfaction for overcoming what the game throws at me. Mechanically I don't think there re better third person shooters.

    Avatar image for fredchuckdave
    Fredchuckdave

    10824

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #22  Edited By Fredchuckdave

    @Nottle: Challenge 6 is all about repetition, as long as you've mastered the boost dodge its possible. Took me about 7 hours straight to beat it (didn't watch any videos just read a couple paragraphs about it before going in), which is quite short I take it but it was an extremely stimulating experience. The last wave is by far the hardest and it takes a long time just to get that far so you kind of just have to trust your hands to make the right decisions at that point, I beat wave 5 the 3rd time I got that far I think; the LFE is your best friend for dealing with roly poly turrets and when in doubt run to the other side of the map, albeit you kind of have to keep pace with destroying the enemies.

    Bayonetta always felt great, the trophies aren't especially difficult to get, though there is some completely optional stuff in the game that's absurdly difficult like Alfheim Portals on Infinte Climax or what have you. Rodin is kind of cheese it or bust; actually trying to beat him "fairly" doesn't work out so great.

    Avatar image for landon
    landon

    4138

    Forum Posts

    263

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #23  Edited By landon

    @Seppli said:

    'Four Finger Stance' will change your world. Use 4 fingers to interact with your gamepad's triggers and bumpers. It will change your life - and Vanquish - for the better.

    I never understood why people do this. I have never played a game that was so fast paced I had to place unneeded fingers on the top buttons just to compensate.

    Avatar image for fredchuckdave
    Fredchuckdave

    10824

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #24  Edited By Fredchuckdave

    @Nottle: If you can make it past Challenge 4 I think you can make it through Challenge 6 and if you do manage to do it it's one of the loftiest individual achievements in existence in terms of the personal skill required for execution. There's rarer achievements out there but for the most part they're dictated by taking forever to do or relying on some obscure multiplayer system to work in your favor. While I don't really need any affirmation in this regard its still a nice, easy way to show people that you kick ass, no questions asked.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.