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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Billboards are used in many games as either a form of advertisement or as something to smash through.
Your body is torn apart and your organs are falling out. But don't worry, you have the ability to pull yourself back together.
A military organization who see themselves as the technological saviors of The Wasteland. They are the descendants of the scientists and soldiers who managed to take refuge during the Great War, the conflict that caused the world to descend into an apocalyptic wasteland.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Character Creation refers to characters created by players themselves, rather than developers.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Deathclaws were intended to be a replacement for humans in close-combat situations by the US government and created using a variety of animal DNA. They are powerful, agile monsters that now run wild in the Fallout franchise.
It's all in the family.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
This concept is for games where at least one of the main characters is female.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A person who builds, modifiies, repairs, or maintains guns.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
"Hand to hand. It is the basis of all combat." -Gray Fox
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
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