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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
In the Fallout series a bunch of Brahman made their way to the United States before the bombs fell. Afterwards they mutated and gained an extra head and four more stomachs.
A military organization who see themselves as the technological saviors of The Wasteland. They are the descendants of the scientists and soldiers who managed to take refuge during the Great War, the conflict that caused the world to descend into an apocalyptic wasteland.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
A creature in the Fallout universe that is made up of a random mix of certain species mutated with the Forced Evolutionary Virus.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Deathclaws were intended to be a replacement for humans in close-combat situations by the US government and created using a variety of animal DNA. They are powerful, agile monsters that now run wild in the Fallout franchise.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
This concept is for games where at least one of the main characters is female.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
A person who builds, modifiies, repairs, or maintains guns.
A status of decreased cognition caused by a substance such as alcohol.
The maximum capacity for leveling up something in-game (usually a character).
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Where one character strikes another character in the groin, either unarmed or with a weapon.
This concept is for games in which at least one of the main characters is male.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Radioactive particles in the air released by a nuclear explosion.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Nuclear war is a conflict in which nuclear weapons are used.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
A species of large, mutated scorpions from the Fallout series. Radiation caused them to grow in size and increase the potency of their poison.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
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