171 CommentsRefresh

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Posted By bgdiner

Really loved the writing pieces in this game. If the game had had subpar writing the atmosphere would have likely collapsed in on itself.

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Posted By skunkdragon

good QL

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Edited By saddlebrown

@sharkman: The game did a good job with atmosphere and story, but at a certain point, that's not enough. I go to the horror genre to be scared. Clearly, they wanted to scare me with the enemies in The Dark Descent, but they couldn't because I don't think they were designed very well. I figured out very quickly what the limitations were. You're supposed to believe there are no limits. The scariest part of Amnesia for me was the chase with the water monster because they broke down the limit it had before. After that, yeah, I guess it'd be story stuff, probably the area about torture and pain.

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Posted By AgileNate

I would love to see these guys do an Amnesia collection, Endurance Run!!!!

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Posted By SharkMan

@bathala said:

its pretty much like point and click adventure if u strip out the 80% darkness and creepy sound. because nothing happened in that QL but puzzle solving

Yep, 100% agree. It was a big problem I had with The Dark Descent. Say what you want about how Outlast's jump scares are cheap, but hey, at least something happens. Amnesia prides itself on how it's all atmosphere, which is fine, but there's no real bite to the scares. Nothing ever makes me jump or feel paranoid in my own house. It's all just tension and then the enemies, when they do come, are lame.

I had to start skipping around in the Quick Look here. I guess I just want my horror to be a little more aggressive in trying to fuck with me. I'm sure this would be awesome on the Oculus Rift though.

i think your problem isn't with amnesia its with what you think the amnesia games are, amnesia is there to tell a story and give the deep foreboding feel of actually being in the story. The Horror genre isn't just about being jump scared, its an atmosphere, breathing it in and immersing yourself, its your story, and wallowing in the fear that you really just don't know what is coming next. Calling the subjects enemies is really not what these games are about. Look at Deadly Premonition as an example, certainly not the scariest game out there but it was certainly fucked up, and the game took it and ran with it.

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Posted By saddlebrown

@bathala said:

its pretty much like point and click adventure if u strip out the 80% darkness and creepy sound. because nothing happened in that QL but puzzle solving

Yep, 100% agree. It was a big problem I had with The Dark Descent. Say what you want about how Outlast's jump scares are cheap, but hey, at least something happens. Amnesia prides itself on how it's all atmosphere, which is fine, but there's no real bite to the scares. Nothing ever makes me jump or feel paranoid in my own house. It's all just tension and then the enemies, when they do come, are lame.

I had to start skipping around in the Quick Look here. I guess I just want my horror to be a little more aggressive in trying to fuck with me. I'm sure this would be awesome on the Oculus Rift though.

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Posted By Wonloong

I half expected a hand reaching out for Patrick's shoulders on that tiny picture-in-picture there for the entire video.

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Posted By AthleticShark

No Vinny? No hoof?

Yea Vinny is gonna fly to Chicago to film quick looks now.

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Posted By kozmo7

Yep, no thanks. Fuck no, I'm out.

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Edited By gulinotm

Is it just me or is the frame rate terrible on this? Is it just this video or does the game not run so well?

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Posted By ArkaineNL

Finished Outlast today. I think Outlast relies a bit too much on jump scares. I hope Amnesia: A Machine For Pigs does it by atmosphere, just like the first game.

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Posted By USER2000

@porousshield

Yeah I got that Bioshock vibe, they condense very complicated architecture into not only a natural looking realistic environment but also a very game friendly environment. Same with fallout 3 & new vegas just inspired art direction I guess.

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Posted By porousshield

This looks awesome. I wasn't a big fan of the insanity mechanic in the first game...though I didn't manage to finish it. I realized these games aren't for me when I spent close to five minutes hiding in a cupboard in the first game. I'm undecided if if I want to play this or just watch a lets play since it would probably take years for get through it.

Machine for Pigs reminds me of Bioshock (the first one) in a whole bunch of ways. A couple of times I had to remind myself I was watching a quicklook for Amnesia.

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Posted By ThePantheon

Cannot wait to see this QL Patrick!

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Posted By FiendishDude

@fat_tomato: The first game was optimized pretty poorly. You almost had to have a certified gaming PC to get it to run worth a damn. Even my PC now can't handle it on max, because for some reason the developers decided to allow you to turn on 128 samples of Ambient Occlusion (which is ridiculous, and didn't look good). I'm glad they reduced this number to a much more reasonable 32 samples in A Machine for Pigs. :P

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Posted By FiendishDude

@fat_tomato: The first game was optimized pretty poorly. You almost had to have a certified gaming PC to get it to run worth a damn. Even my PC can't handle it on max, because for some reason the developers decided to allow you to turn on 128 samples of Ambient Occlusion (which is ridiculous, and didn't look good). I'm glad they reduced this number to a much more reasonable 32 samples in A Machine for Pigs. :P

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Posted By Anonymgeist

@avoca91 said:

He seems, for instance, very intent on not checking ANY drawers, which is making him miss a lot of good stuff, especially in the room with the creepy phonograph sounds.

This. Opening that desk drawer with that awesomely fucked up music playing will likely be one of the most memorable gaming moments I've experienced.

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Edited By Avoca91

Damn, i get so annoyed watching this quick look. Don't get me wrong, Patrick is great, but he misses SO much of the game that I am just screaming at the screen to make him check certain places. He seems, for instance, very intent on not checking ANY drawers, which is making him miss a lot of good stuff, especially in the room with the creepy phonograph sounds.

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Edited By Fat_Tomato

@meatball: I haven't played the first one only because it won't work with the graphics card on my laptop

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Edited By dr_mantas

Ok, so I spoiled myself the story, because I'm sure as balls will NEVER play this. And I gotta say, it's pretty damn interesting. If I could handle playing such a game, I would.

If YOU can, you probably should.

Edit: Goddamit, Patrick. Ne-feh-rious. Not ne-faaah-rious.

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Posted By orbital667

Love these horror game quicklooks. Good stuff Patrick.

As for the naysayers here, I suspect you all lack a common thread of imagination or empathy that allows you to connect to fictional settings. I've seen these lack of fear in a lot of my army buddies, most of whom have been turned into sociopaths by the military. They can't comprehend how someone else feels, they can't put themselves in the shoes of others enough and lack the imaginative capability to suspend disbelief. That isn't a knock, just how it is for some people. If you aren't capable of letting yourself be immersed in a story then the problem isn't the game, it's you.

So simple solution: don't play these games, and don't expect others to share your lack of interest.

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Edited By bunnymud

I have a feeling that most, not all, but most of the people that say "This game isn't scary." do get scared by those crappy PG-13 movies that get cranked out. Between this game and Outlast it is what gets to you more? Jump scares or atmosphere?

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Posted By TheManWithNoPlan

This game seems incredibly atmospheric. After playing most of Outlast, I think I can even more so appreciate a game that slowly ratchets up tension over time.

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Posted By automatontribe

That music near the end...so awesome.

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Posted By patrickklepek

@sammo21 said:

Find it kind of funny that all the journals get read out loud on the video. Patrick, do you do this when you play alone or just because its on the stream? All the text shows up decently if its just for the stream.

It's mostly to make sure there is enough time for people to read it.

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Posted By HellknightLeon
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Edited By HellknightLeon

I can't tell if he is shooting venom at Out Last or if he is just comparing the two. I don't get scared so I've put little time into them but... I thought Out Last was kinda fun. I liked it. I can't say the same for Amnesia... I just had fun feeding my pet water monster "Spuee" human body parts. Also as much as he said the name Out Last if started to feel like a Out Last QL.

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Edited By PolygonSlayer

After playing about 3 hours of this yesterday I got to say it's quite disappointing so far. Pretty much everything that made the first game a survival horror game has been stripped away or dumbed down.

While playing the first game I found myself most of the time being terrified, in this I find myself just almost happily strolling along the very linear path in front of me. As it is now, I will only finish this for the story which seems interesting so far, but be warned; this is NOT a scary game by any means.

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Posted By SemiNormal

No offense Patrick but you talk about how this game isn't about traditional jump scares, that sure seemed like a pretty blatant jump scare at 18:35.

Yeah, just seems like there's less of them. Sure, the atmosphere is creepy, but honestly, without "jump scares," there's no scares. One could argue that ramping up tension leads to a better pay-off, but... didn't see it here, so who knows.

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Posted By mewarmo990

I don't think I'll ever be able to play these. Hell, I couldn't even get through the original Dead Space.

Sure you don't want to give DS another try? It's scary, yeah, but the same type of scare over and over. Anytime something is dark and quiet or you see blood, you can expect the monsters to pop out very soon.

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Posted By development

Does this game have terrible level design like Amnesia? If so, then count me out. I can deal with scary; I can't deal with wandering around having no idea where I'm supposed to go.

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Edited By FiendishDude

Frankly, I'm really impressed with the minimalism of A Machine for Pigs' horror thus far. I've played up until the point Patrick got to, and I have to say that it's proving pretty effective for me. My opinion may change later on, but so far I admire the lack of a true enemy for the entire first hour or so. The Dark Descent was similarly slow paced, if I remember correctly. That mounting tension just piles on and on, especially if you find horror in industrial settings to be extra unnerving (as I do).

And I have to say that I absolutely adore the writing. Stylistically at least, as I have no idea what exactly is going on just yet. I'm putting a lot of faith in the narrative here. It looks very promising, but if it disappoints then that first hour of nothing-but-atmosphere will, in retrospect, feel wasteful.

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Posted By sammo21

Find it kind of funny that all the journals get read out loud on the video. Patrick, do you do this when you play alone or just because its on the stream? All the text shows up decently if its just for the stream.

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Posted By razzdrazz

I don't think I'll ever be able to play these. Hell, I couldn't even get through the original Dead Space.

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Posted By turboman

Not regretting the decision to watch this at 1 AM at all. Nope. Not at all.

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Posted By rcath

Fuck that. That was intense.

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Posted By HiCZoK

wow. This game. amazing.

I am yet to play first amnesia but its somehow not my style. I dont like medieval castles etc. Can I skip first amnesia ? I've finished all penumbra games btw

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Posted By elpurplemonkey

Am I going crazy or does that owl move?

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Posted By Anonymgeist

There's a kinda disturbing sight in one of the desk drawers in that room with the music. I was kinda disappointed Patrick missed it.

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Posted By kkotd

Can we please keep scare cams on Youtube and off Quick Looks?

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Posted By SuburbanCowboy

Boring QL is boring

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Posted By ThunderSlash

Charles Barkley's Slamnesia: A Machine for Dunks

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Edited By Moondoggy905

No offense Patrick but you talk about how this game isn't about traditional jump scares, that sure seemed like a pretty blatant jump scare at 18:35.

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Posted By bkbroiler

@bkbroiler said:

patrick you forgot to cut out you disabling the steam notifications

BEHIND THE SCENES! REAL-TIME! (I will cut this out but it will take a bit.)

Hey man ain't no skin off my back just gave me some more Patrick-lookin' time.

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Posted By Slab64

woah in the room that had all the stuffed animals & bear, the owl statue moved after he turned the valve

I was REALLY hoping I didn't just imagine that...guess nobody else was paying attention :P

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Posted By Felgrim

Got to about 40:00 into the QL - bought the game. Watched the last 5 minutes with that music. FUCK THAT!

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Posted By jerseyscum

@rasmajere said:

I think Patrick needs to start wearing a heart monitor for these segments. I am curious as to actually how much his heart rate goes up and down.

Only if it acts like a Resident Evil health meter and starts saying DANGER whenever his pulse accelerates.

Also this game seems profoundly discomforting, even moreso than the first Amnesia. Something about the industrial setting really grates on my psyche.

It's more than a bit obvious that Upton Sinclair's The Jungle was a big inspiration for A Machine For Pigs.

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Edited By HerbieBug

@monkfishesq: Yeah I didn't realize Frictional outsourced development on this. In game development history, that sort of thing is almost always a decision that ends in disappointment if not outright failure.

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Posted By MonkfishEsq

Completed it in 3 hours. Was a total fucking waste of my time. It had absolutely none of the atmosphere, build up, tension or execution of TDD. There's literally no sense of danger from the monster and the monster itself is fucking laughable.

Literally. I laughed when I first saw it. There's no inventory, sanity, health or tinder pick ups. Your lantern never runs out of oil and I barely even bothered to put it away during the hide & seek parts. They were so non threatening it bordered on comical.

The only good part was the end of the game with the final monologue. I felt that was done rather well. It's just a shame that the entire rest of the game was so poorly paced and written up to it.

I'd like to thank The Chinese Room for ruining one of the only good horror games of the last 10 years. Please don't make another video game again and consider branching out into shitty art house indie films for your "vision" because you have no fucking idea how to make a video GAME.