238 CommentsRefresh

Avatar image for lowestformofwit
Edited By lowestformofwit

Looking back at this Unfinished after playing many hours of ED since release is quite painful.

Would love to go back and sit down with Drew and explain how to play this as I sure he would get a lot out of this and really appreciate the game.

Hope they'll do a QL of this now that the game is released officially.

Avatar image for gbrading
Edited By gbrading

It's really great that Elite Dangerous is looking so good; I regret not backing it. David Braben is definitely a video game icon of mine.

Avatar image for redjimi
Edited By RedJimi

@blupotato: Yes, docking is made easy for people looking at their instruments.

Also, the thing above throttle seemed like navball for locked targets. This game is almost a must have, gonna take it to Kerbal.

Avatar image for rox360
Edited By Rox360

I am so very sold on this. Open world trading/mercenary/bounty hunting/piracy games are the best, and as far as I know, Elite started it. They come in many forms that I have sunk way too many hours into, planetside like Hardwar, and smaller scale games like Sid Meier's Pirates!, but space will always be the final frontier for open world shenanigans... Yet I've never really taken that step. Elite was too old, X was too confusing. But I think now is the time to give it a shot. Plus, that docking animation is just the coolest thing I've seen in a long time.

Edit: THAT'S A SUN! THOSE ARE PLANETS! Yes I do want this game.

Avatar image for fisk0
Posted By fisk0

@tourgen said:
Played Frontier on the PC but it was a buggy hellhole of a mess.

Aren't you thinking of the sequel, Frontier: First Encounters (a.k.a Elite III or Frontier II), which was a buggy mess? The original Frontier: Elite II (yay, confusing titles) ran perfectly fine on both Amiga and PC.

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Avatar image for matoyak
Posted By Matoyak

@crembaw said:

It is a bit like the difference between Mass Relays and the proper element Zero drives from FTL, without the need for physical gates to do the system-hopping.

Er... aren't those from Mass Effect, not FTL? Element Zero, Mass Relays... Or did I miss some lore in FTL? (Totally possible...y'see, I *suck* at FTL and have never come close to beating it even on Easy).

@crembaw: he didnt even know that there is no air in space. i wouldnt worry about him thinking your pedantic without him leaving first to check dictionary.com

Crembaw was talking to Drew, not Dan.

Avatar image for ninja_welshman
Posted By Ninja_Welshman

After dedicating a lot of my teenage years to Frontier on the Amiga I can not wait for this game!! Have already paid for the the game and all DLC.

Avatar image for patheticman
Posted By PatheticMan

"Oh, so that's why you can't breathe in space..."

Avatar image for agathis
Posted By agathis

@synthesis_landale: I played it back in the day here in the US. Everyone I knew with a C64 had it, and it got lots of coverage in the game magazines at the time. I distinctly remember having to order it through the mail because the local computer stores kept running out of copies. Now, that was decades ago, and it's harder to gauge how sales really were back then, especially considering the very different computer user base that existed back then. It's one of those games that most C64 owners either remember having played, or had heard about.

Avatar image for uberleeto
Posted By Uberleeto
Avatar image for grimreefz
Posted By GRIMREEFZ

@crembaw: he didnt even know that there is no air in space. i wouldnt worry about him thinking your pedantic without him leaving first to check dictionary.com

Avatar image for crembaw
Edited By Crembaw

@drewbert

Although, knowing your tenacious reading-of-materials, I suspect you probably figured it out post-video, from context it seems as though Supercruise is 'In-System FTL' that allows you to get from point to point in a solar system without having to use your normal engines. That means you probably have to turn off supercruise on approach, i.e. when you're within a few thousand kilometers. The Frameshift is, of course, inter-system FTL. It is a bit like the difference between Mass Relays and the proper element Zero drives from FTL, without the need for physical gates to do the system-hopping.

Sorry if this is pedantic or nitpicky, I am just also a fan of spacegames and made an inference, and wanted to point it out on the off chance you hadn't found out yet.

Avatar image for grimreefz
Posted By GRIMREEFZ

Would a normal 360 or PS4 controller be acceptable? Or do I need some fancy one?

Avatar image for synthesis_landale
Edited By synthesis_landale

@agathis: NES in Europe. It was only released in PAL.

I can't speak for the sales of a US version for the C64, but I've never come across this game looking through classic game shops/bins/Flea Markets in the US so it MAY have just never have taken off in the US, which, looking at this and the originals on UPF, is a shame and hopefully will be rectified with this new version.

Avatar image for bybeach
Posted By bybeach

Drew if you be lost, I again will wait for the finished product. I was lost with previous games of this genre, like exactly coursing towards a star-gate and what not. But I also liked them for the little I played, and will try once more

Avatar image for tourgen
Posted By tourgen

Hey, we played Elite here in the USA too!

I played Elite on the Amiga 500. Played Frontier on the PC but it was a buggy hellhole of a mess.

I'm curious about this game but not all that blown away. I'm glad manual station docking is in there, that looks cool.

Avatar image for mister_v
Edited By Mister_V

@chilibean_3 said:

@falling_fast said:

@development said:

Drew entering that space station was probably the coolest video game thing I've experienced in the last ten years.

it wasn't quite that awesome, but it was PRETTY AWESOME

It was very, very awesome. That sequence was so freaking cool looking that I starting have all kinds of crazy set up ideas running through my head. Wow.

That was what got me to buy into the beta. I can confirm it's even more awesome when you get to do it for yourself.

This game, even in the limited state it's in right now, is really great. Haven't had this much fun with a space sim since freelancer.

Also whoever did the sound design on this needs a raise. One of the best sounding games i have played in a long long time.

Avatar image for robotdragon
Edited By RobotDragon

got the beta, soon to be having headtracking as well, flight stick with hotas is pretty much well implemented in this game and very very recommended, and lots of fun.

Elite Damgerous is also currently the best oculus rift dk2 experience to try VR in, immersion to the next level, thanks to how they have made the HUD and cockpit section.

For the docking section, next time always look for counter clockwise turning side, that's where the docking always is, this is something you have to learn, this game does not hold your hand, and at no point will it do it.

If people are wondering why you are paying more for the beta, it's pretty much premium to get to play earlier, lol, this game is all about knowledge, come game release, those who have got the experience will pretty much be the ones ruling specific core star systems, lucky there's going to be more than 400 million star systems then, an explorer's dream come true.

Avatar image for prencher
Edited By prencher

@parkert: That would require that you, not Drew, got an Oculus, and Draw a set of cameras.

Avatar image for parkert
Posted By ParkerT

For the love of god, somebody buy Drew an Oculus. I wish to live vicariously through him.

Avatar image for millaj
Posted By MillaJ

@tennmuerti: Ok, I get ya. It sounded a little bit like you were going really hard-line about it. Reminded me of an acquaintance who can't enjoy movies (or much of anything, actually) because he has no capability to suspend disbelief. "OH IT WOULD NEVER HAPPEN LIKE THAT." Real buzzkill, haha. ;)

But yea, there's definitely a personal barrier depending on your own knowledge and personality, not to mention the quality of the fiction itself which can either help you overcome that barrier or make it completely impenetrable. Myself, I really try to let go of unrealistic things that they use in fictional works (e.g. "hacking") as long as it's executed well enough or creatively enough to serve the rest of an otherwise very enjoyable work.

Avatar image for eduardo
Posted By eduardo

This game looks amazing!

Avatar image for torben
Posted By Torben
Avatar image for chilibean_3
Posted By chilibean_3

@development said:

Drew entering that space station was probably the coolest video game thing I've experienced in the last ten years.

it wasn't quite that awesome, but it was PRETTY AWESOME

It was very, very awesome. That sequence was so freaking cool looking that I starting have all kinds of crazy set up ideas running through my head. Wow.

Avatar image for aceofspudz
Posted By aceofspudz

@danryckert should go back and play Colony Wars for the PS1 if he hasn't yet.

Avatar image for lutonhatter
Posted By LutonHatter

Oh god now I have to find my Elite save tape and make another trip into Witch space and kill some Thargoids.

Dammit that the plans for the weekend thrown out the window.

Avatar image for coaxmetal
Posted By coaxmetal

This video has my looking at purchasing a HOTAS (looking at Saitek X52 Pro) and oh god what is happening

Avatar image for tennmuerti
Edited By Tennmuerti

@millaj: Yea sure I enjoy a lot of it. If you read my previous posts that's kind of the where the problem started, I love reading science fiction. Like I said it depends a lot on situation and context. I don't require hard realism for everything. Not even for most things. Internal justification is perfectly acceptable, as long as it is somewhat grounded and makes sense.

I mean heck it's right in the name itself, science, fiction. Part if it has to have scientific basis, and the other part is a fictional extrapolation. It's just when you remove all reasonable scientific basis, what you are left with is just silly-fiction.

"Inertia dampeners" could even be a good enough explanation, with a proper thought out justification (what did you do with it, where did it go, how is such a complex procedure accomplished/controlled on a small craft, etc), if your tech level is so extremely advanced, sure I could potentially buy it that, but at that point having meat brain fighter pilots also becomes inane (it is in most cases anyway), and if you can shuttle inertia about willy nilly so frivolously you then could also do some fucking phenomenal shit with it altogether, you wouldn't even need thrusters in the first place.

It's never an all or nothing situation in such a broad context as all science fiction. Immersion and suspension of disbelief doesn't work like that. Everyone is able to get immerse and be ok with unbelievable or unrealistic stuff to a certain degree, but there is a limit. And for people that are interested or more knowledgeable in particular fields there's always a harder barrier. Just for example a lot of US gamers had issues tonal and historical with AC3's fictional representation of events, while a lot of European gamers never even thought about it. Like in my CSI example, most viewers will never notice that nonsensical IT stuff, but that doesn't suddenly make all movies with pretend hacking in them unwatchable for those who do, some would be hard to watch, others would be funny but ok, other would be just acceptable to not notice. Think Indiana Jones atom bomb fridge if you need another common example of even non serious fiction taking it too far for some of it's audience. There are countless examples.

Shit I don't even mind a some of space craft shootouts in movies, even tho they might be technically dog fighting, it's frequently shot at such angles and you are also not technically in 100% knowledge of the time flow that it's all happening in from shot to shot, i can suspend disbelief just enough that not the entirety of the maneuvers are being shown, but in a vidogame where you are controlling the craft directly all the time, it breaks. /shrug

Avatar image for fisk0
Posted By fisk0

@tennmuerti: Like @chimpchamp pointed out, you really should look into Elite II: Frontier (sadly not legally available anywhere, I've been hoping David Braben would rerelease it on GOG or Steam as some kind of promotional thing for Elite: Dangerous, but so far that hasn't happened). It does some of the things you seem to ask for. In order to move at practical interplanetary speeds you need to accelerate (and then decelerate) for several minutes. In realtime interplanetary travel takes a very long time (if you're using the starter ship in the Sol system, and can't afford fuel for the jump drive, flying from Mars to Earth takes hours in real time), but they have included a Sim City style time lapse option.

You can't kill yourself by instantly decelerating, but you can't instantly decelerate either.

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Avatar image for uberjannie
Edited By Uberjannie

Dan: How have you not been to space? Where do you think planet Earth is? We are all in space!

Avatar image for millaj
Posted By MillaJ

@tennmuerti:

@homelessbird said:

@tennmuerti: I guess I just don't get why that bothers you so much, but the fact that turning in space at all at a speed that is quick enough to dogfight would create so much G-force that it would turn human bodies into bloody jelly in a nanosecond doesn't. Games suspend realism to create fun. You have to make some compromises.

That's kind of the point I am making, it does bother me (if you read my second post). Traditional dogfighting in space is impossible.

As to why it bothers me so much, I have already explained in that second post, to me it's an instant immersion killer pure and simple, I have simply grown up with constant information that what they are showing would be reality breaking insanity.

You know how people on gaming boards like to point and laugh or cringe at clips of "hacking" in movies or IT explanations on CSI and it's ilk? It's like that for me, it's ridiculous.

Suspension of realism only goes so far. And for different people that barrier is in different places depending on the event/actions/mechanics in question. It's just not a compromise my brain can make in this case.

Out of curiosity, are you able to enjoy much sci-fi? I'm definitely not an expert on science and tech, but it just seems like either you go all out and say "Nope, according to current science it is very unlikely (or at least unknown) if ANY of this stuff could be done", thus killing the vast majority of all sci-fi for yourself, or you can allow a fiction to create its own world and creatively justify itself. For instance, Stargate gets by the G-force thing by using "inertial dampeners" which essentially do exactly what they sound like: prevent everyone from getting turned into a bloody mess when doing some otherwise impossible maneuver. I mean, to me, that stuff is as out there as something like FTL/hyperspace, which is a core space sci-fi concept. Are you simply looking for explicit, internally consistent justifications from the fiction, or do you require hard realism and information based firmly within the limits of current science?

Avatar image for maxb
Posted By maxB

What's a good game to start with in this genre? This looks awesome but I can't justify spending 75 dollars for a beta.

Avatar image for peteycoco
Posted By PeteyCoco

It bothers me that as soon as you start moving relatively fast, stars appear from nowhere and start flying by. It looks cool, but man it makes no sense.

Avatar image for tennmuerti
Posted By Tennmuerti

@tennmuerti: I guess I just don't get why that bothers you so much, but the fact that turning in space at all at a speed that is quick enough to dogfight would create so much G-force that it would turn human bodies into bloody jelly in a nanosecond doesn't. Games suspend realism to create fun. You have to make some compromises.

That's kind of the point I am making, it does bother me (if you read my second post). Traditional dogfighting in space is impossible.

As to why it bothers me so much, I have already explained in that second post, to me it's an instant immersion killer pure and simple, I have simply grown up with constant information that what they are showing would be reality breaking insanity.

You know how people on gaming boards like to point and laugh or cringe at clips of "hacking" in movies or IT explanations on CSI and it's ilk? It's like that for me, it's ridiculous.

Suspension of realism only goes so far. And for different people that barrier is in different places depending on the event/actions/mechanics in question. It's just not a compromise my brain can make in this case.

Avatar image for karmaghost
Edited By karmaghost

@fisk0: @nethlem: maybe I was a bit harsh in my wording; I definitely don't want to come off as claiming I know everything there is to know about someone from just a little evidence. And obviously Dan's way of doing things is working out really well for him. Maybe what it is is how he seems to approach certain things reminds me of people in my life - who I like - but at the same time drive me nuts with certain things. I dunno. As I said, I do like Dan, maybe I just need to warm up a bit more to him.

Avatar image for sammo21
Posted By sammo21

I am constantly in awe of how a grown man who isn't super sheltered grows up to be Dan Ryckert. No air/sound in space is a revelation? Taco Bell is the pinnacle of food? :|

Avatar image for falling_fast
Posted By falling_fast

Drew entering that space station was probably the coolest video game thing I've experienced in the last ten years.

it wasn't quite that awesome, but it was PRETTY AWESOME

Avatar image for jeffgerstfan
Posted By JeffGerstFan

Pro tip: The stations always rotate counter clockwise around the docking bay.

Avatar image for fisk0
Posted By fisk0
@nethlem said:

@karmaghost said:

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

I think you are taking his statement slightly out of context.

Not everybody has to be interested in everything, some people rather chose to invest their time into learning a lot of stuff about a specific topic, while others are more "generalists".

Because Dan certainly does not give me the impression of being ignorant, quite the opposite.

The questions he's asking certainly sound somewhat "uneducated", but at least he's asking them! So he's at least willing to educate himself.

Many other people would rather die stupid, than ask questions that make them look stupid.

I also just realized that Dan is making a pretty good replacement for Vinny, well as good as anybody could ever "replace" The Vinnster. Dan really has a knack for enjoying even the most mundane and basic things, that's a positive vibe the GB crew sometimes really needs, considering that people like Brad and Jeff can sometimes be real "party poopers" when they are confronted with "not so perfect" games.

Someone pointed out that it seems to be his way of talking too, kinda like how people say their thoughts loudly, he seems to do something similar with asking questions to himself loudly to recollect some old memories. To me it didn't really sound like he was actually asking Drew those questions, but asked and answered himself. Dude's pretty knowledgeable if you judge by what he said in the Mind quicklook.

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Avatar image for jpoon78
Edited By jpoon78

Hahaha, that was cool but very painful to watch.

Seems like it would have went a bit smoother for the guys if they were on a twitch stream or something, we could have helped a bit.

Absolutely awesome game, and I can't wait to see what else is added in the next patches, thanks for playing it for a bit!

Avatar image for meatsim
Posted By MeatSim

I have no reverence for the original games, but I will probably give this game a go when the price becomes more reasonable.

Avatar image for euey
Posted By Euey

Great video, gentlemen! I played the heck out of the original on my ZX Spectrum 48K (48K!!!) back in the day so I am super stoked for this.

Avatar image for zombieclem
Posted By ZombieClem

This mostly looks cool, but I hate it when space sims have a target lead indicator. It reduces the shooting to a game of line up the dots. It was way more fun in the X-Wing series where you had to gauge the movement yourself.

Avatar image for drr0b
Posted By drr0b

@scubasteve1974: I've been using a 360 controller since the alpha in December, it works very well for everything except text input (chat, searching the galaxy map). I tried he X52 set up Drew has at E3, and that felt great. David Braben has said that they would be crazy not to do current gen versions, though PC and Mac versions have priority now to fulfill the Kickstarter.

Avatar image for nethlem
Posted By Nethlem

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

I think you are taking his statement slightly out of context.
Not everybody has to be interested in everything, some people rather chose to invest their time into learning a lot of stuff about a specific topic, while others are more "generalists".

Because Dan certainly does not give me the impression of being ignorant, quite the opposite.
The questions he's asking certainly sound somewhat "uneducated", but at least he's asking them! So he's at least willing to educate himself.

Many other people would rather die stupid, than ask questions that make them look stupid.

I also just realized that Dan is making a pretty good replacement for Vinny, well as good as anybody could ever "replace" The Vinnster. Dan really has a knack for enjoying even the most mundane and basic things, that's a positive vibe the GB crew sometimes really needs, considering that people like Brad and Jeff can sometimes be real "party poopers" when they are confronted with "not so perfect" games.

Avatar image for agathis
Posted By agathis

It's a "British series" that Americans don't know about? Huh? It was a bestselling game on the Commodore 64, which was one of the best selling systems in the US during the 1980s. And it was ported to just about every other system available, including one you might have heard of: The NES.

Avatar image for bollard
Posted By Bollard

Probably should have worked out how to disengage from supercruise (it's J on the keyboard, same key to start a jump/enter supercruise) before this Drew :P

Also it does show you where your locked target is, it's the 2D circle to the top right of your map has a rectangle. If the rectange is hollow your target is behind you, otherwise it's in front of you, just rotate till it lines up in the crosshairs. That isn't well explained mind you.

Avatar image for cocun
Posted By cocun

That FTL jump was so awesome.