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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Games that have been funded via public monetary contributions.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The head honcho of a group of miscreants
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
The act of obtaining information through questioning.
Games that were funded through Kickstarter.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A state in a turn-based tactics game that the player may set his/her character in at the end of a turn in which the player will attempt to attack any enemy which comes within range during the enemy's turn.
These games are designed to be played by one person, and one person only.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
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