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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Originally a top secret research organization for the United States military, Blackwatch was later repurposed in 1969 as a force dedicated to containing and eradicating viral outbreaks.
When one creature takes the blood of another creature, usually against their will. An excellent example is a vampire.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
A person who captures or kills fugitives for money.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
A huge boss that often must be climbed upon to kill.
Communism is an economic and political ideology which (at least in theory), seeks to eventually achieve a classless society that promotes equality in gender, racial, and/or social terms. Despite this, most Communist regimes are often dictatorial rather than utopian.
Team of Cooler's minions.
They're the third stage in the Vermaak 88's evolution.
A team of twisted, malevolent versions of Batman gone wrong from different worlds in the Dark Multiverse. Many of them are a version of Batman with elements or aspects of another DC character, often a member of the Justice League.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
"Evil" robots from the planet Cybertron. They wage their battle to destroy the Autobots and gain power.
Devimon's Rookie level stage.
Demogorgons are the mysterious creatures of the Upside Down that Eleven named after the monster from Dungeons & Dragons.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
A devil-themed Champion/Adult Digimon. The first main "boss" villain of the Digimon animated series.
An ultimate level Digimon resembling a monkey who talks like Elvis.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
Frankenstein's monster is the creature inspired by the Mary Shelley novel, Frankenstein. Usually creatures inspired by this theme are made from different body parts and almost always have bolts through their necks. They're usually naive and destructive.
The head honcho of a group of miscreants
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