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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
Rapidly firing your weapon of choice at the general direction of the target. Usually used when talking about light gun games
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Any form of indication that lets player know they've hit an enemy, such as an audio cue or a visual mark that appears around the crosshairs of the player's weapon.
Games often use iron sights to define precision shooting with non-scoped weapons.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
In most shooters, hit markers are strictly reserved for multiplayer. However, some games also use this concept in singleplayer to great effect, by announcing a bullet hit with a sound cue or some sort of graphic near the cross hairs. This serves to better alert the player to a successful hit, effectively bridging the gap between singleplayer and multiplayer.
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