The Virtual Boy pioneered portable 3D gaming, but became Nintendo's biggest (and arguably only) market blunder. Despite innovative display technology, various design and marketing mistakes doomed it to poor sales and quick retirement. Fewer than two dozen titles came out worldwide and only 14 in North America.
I'm writing something about the Virtual Boy and I just wanted a quick survey of people's thoughts on the system. So this is me asking for opinions on it. Yoho.
I owned one when I was younger. A couple of the games, especially Wario, weren't bad, but the combination of the weird red and black 3D visuals and the awkward lean-forward "goggles" you had to peer in, it was a headache inducing nightmare. It's actually one of my favorite Christmas morning opening presents memory though. We thought it was going to be the coolest thing ever before we actually played the thing.
I got it for ten bucks a year after it came out, so I managed to like it for what it was. Didn't hurt that the only games I had for it were Red Alarm and Mario Tennis, both standouts in the VB library.
I only played it once, when I was very, very young. There was a stand for it at a Toys "R" Us, and I got to play a few minutes of Wario on it. I don't think I really recognized how awful it was at the time, but, looking back on it, it was pretty bad. It singed your eyes and made it literally painful to play. I don't know how this thing shipped to market. The idea? Great. The look of the thing? Stupid, but passable. The feel? Unforgivable.
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