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    Warframe

    Game » consists of 13 releases. Released Mar 25, 2013

    From the studio that co-created the Unreal series comes a free-to-play third-person Loot Shooter pitting a group of superhuman warriors (in advanced exo-armor systems known as "Warframes") against a hostile universe.

    Lengthy FAQ - 22. July 2017 edition - Potential spoilers later in the document!

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    tbk

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    #1  Edited By tbk

    Changelong FAQ - 19. April, 2018

    • Updated link to the offical quickstart page

    Changelog FAQ - 22. July 2017

    • Revised text about lenses

    • Mastery Rank now tied to initial Weapon / Warframe mod capacity

    • Star Map Nomenclature Junctions

    • Void Rework (It's like this, this or that)

    • Void Relics

    • Kavats

    • Helminth Charger

    • Space Handball Lunaro

    • Archwing 2.0.....(like a warning it may cause nausea to some players?)

    • Explain the draco situation

    • Satisfy ÜBERS wish for explained Spy, Interception and Defence reward structure, maybe Video?

    • Kuva farming

    • Riven mods

    What are some good sources to check out?

    Official

    Wiki

    The warframe wikia wiki (http://warframe.wikia.com/wiki/WARFRAME_Wiki)

    Youtube

    other resources

    Playing through the tutorial

    What makes dinging(leveling up) a good thing?

    Each time a piece of gear levels up you gain additional capacity for that piece of gear. If you check out your mods you’ll see a number in the top right corner, that number is how much capacity that mod consumes. So a item that has reached the level cap of 30 will have a capacity of 30 and said capacity can be consumed by mods.

    What about those symbols on some of the mods slots?

    Those are polarities, installing a mod with the same polarity halves its costs rounding up. Installing mismatching polarities causes the mod to double in cost.

    Can I change them around?

    Yes you can rearrange them once you reset your item once.

    Reset my item?

    Once your item reaches max level you can reset the item by spending something called Forma. This reset the item back to level 0 and allows you to customize the items mod slots. A reset item leveled up again does not count towards your mastery.

    Why should I reset my Item if it does not count towards mastery?

    Adding a forma to a warframe or weapon allows you add / change a polarity on a mod slot. With each additional polarity added mod slot you can reduce the cost of equipping mods to that item, enabling more free mod capacity not only to equip more mods, but higher level mods. It is designed to allow you to ‘overclock’ that piece of gear, pushing its power beyond the original capacity.

    Initial mod capacity

    Your initial mod capacity is now tied to your mastery level. For example a mastery level 23 player starts with 23 mod capacity on a rank 0 weapon. Note that the maximum values still apply (30 normally and 60 with a catalyst/reactor) this applies to everything that accepts mods.

    Anything else I can do?

    Yeah there are also items called orokin catalyst and orokin reactor. These items permanently double the current mod capacity of the piece of gear or warframe they are installed into. Catalyst/Reactors cannot be removed once installed, so choose wisely. Note that catalyst/reactor are a one time use only, and consumed once installed onto an item. Due to their distinct shape and effectiveness the community has opted to refer to a Catalyst/Reactor as Potato. “Farming potatoes”, “PSA 24 hour Potato alert”. DE will usually host a special 24 hour alert after their bi-weekly developer stream where the reward will be either an Orokin Catalyst or Reactor Blueprint. On occasion their respective Blueprints might be offered as invasion battle pay, alternatively you can spend plat to buy them straight up.

    This codex is a waste, the entries for enemies are empty?

    Under the equipment/Gear section of the market you can buy codex scanner charges for credits. Equip it in the gears submenu of your arsenal and access it ingame and proceed to scan enemies to unlock information in the codex about them.

    Why do I sometimes find a Shiny Blue Cube on the floor and why is it on my mini-map?

    That is call a Fragment, specifically pieces of Cephalon Oridis found in most level (except endless mission levels) throughout the solar system. Scanning them using a Codex Scanner will unlock an artwork and flavour text which can be found in the Universe tab of the Codex

    How are resources displayed in the game?

    Resources are either drops from loot containers representing said resource, crystalline formations or compacted trash for example or drop by killing enemies. In both cases they spawn a model representing the resource.

    Simply run over them to collect. Faction specific resources are currently marked as a blue puck.

    What are mods?

    Mods add bonus percentages to an item. The mod itself states what bonus it gives and what item it can be slot into.

    Some of those mods are damaged. What does that mean?

    Damaged mods were added as a sort of crutch for new players to help them on their way to the undamaged variant of the mod. Damaged mods can not be ranked up as much as the undamaged version. For more info on mods check the wiki.

    What are Aura Mods?

    Aura mods have their own dedicated warframe mod slot that only accepts aura mods. You can acquire them through Alerts or through Transmutation. Installing an aura mod gives you two things: a global passive for you and your team and more mod capacity for the frame you installed it in. Mod polarity in this case means that matching polarity doubles the capacity you gain and mismatching halves the capacity you gain. The global passives can stack.

    Anything about melee stance Mods?

    Installing these unlock melee combos for the weapon and provide mod capacity in the exact same way as Aura mods do.

    What is this Transmutation thing?

    Basically gambling. Sacrifice 4 mods of your choosing and get 1 random mod instead. Said random mod can be anything. I would not recommend this for new players as it gets expensive very quickly and can be frustrating if you transmute 4 rare mods and receive a common mod in return.

    Are there any tips you can give regarding mods?

    For warframes I would recommend that you focus on getting Vitality (+% base health) and Redirection (+% base shield) capacity mods, both are common drops so you should be able to acquire them fairly easily. These will help become more durable.

    For Aura slots slot in what you have, if you have an aura mod with matching polarity the better.

    For all type of firearms you are looking for mods increasing the +% base damage and mods increasing your chance for a multishot to occur as your core mods. Check the resources mentioned above for how to acquire them. There are also mods that focus on specific damage types (Slash, Puncture, Impact, elemental and faction specific damage increase). See Damage 2.0 on the Warframe Wikia for more details.

    Multishot?

    Multishot adds a chance that 1 consumed unit of ammunition creates more than 1 bullet. For example for pistols you can to a multishot value of +180%, this means you have a 100% chance to create 2 bullets per spend shot and a 80% chance to create a 3. bullet. These values differ from gun archetype to archetype, shotguns have a different max level for this stat than pistols or rifles for instance.

    What is status effect?

    Status effect refers to additional effects your ammunition can have upon enemies and yourself. Both physical and elemental damage types can trigger them, which is called proccing.

    Care for some examples?

    A slash damage proc induces a bleeding effect on the target bypassing shields and directly damaging the target health. A electricity proc arcs to nearby targets and can stun the target. The radiation damage, electricity combined with fire proc, confuses the target and reduces its accuracy.

    Leveling up Mods and Endo

    The majority of mods can be upgraded by spending credits and a resource called Endo. Endo is found as a regular resource drop from enemies, as a mission reward and turning in Ayatan statues to a NPC called Maroo. You do so at the Mod collection station.

    For returning players: This replaces the fusion cores and fusing mods together.

    Finished the tutorial

    Exploring the solar system - aka Star Chart 3.0

    Star Chart 3.0

    Starting with update “Specters of the Rails” the star chart has been reworked once again. The major changes are:

    • Reduction of nodes to play

    • Addition of junctions serving as gateways between different localesPlanets, moons, planetoids and trans-neptunian objects and the void.

    • Easier answer to the question: Where do I go next/ Where can I go next

    Reduction of nodes to plays

    The overall number of nodes available to the player has decreased in order to prevent players from getting stuck unlocking unpopular nodes.

    Junctions

    Junctions serve as gateways between different mission “hotspots” gating your progress, but also handing out rewards if you fulfil their requirements. You can check their requirements by hovering over the node. In order to unlock a junction and receive its rewards, check off all the items on its laundry list then click on it in order to load into the mission.

    Way of progression easier to understand for the player

    The new star chart has a clear line of progression outlining where you start and where you can go to.

    What are relays?

    Relays are ingame community hubs offering you a variety of services. You can

    • Interact with syndicates directly

      • this is the only way to turn in medallions

      • 2 syndicates, the Conclave and Cephalon Symaris can only be fully accessed via the relays

      • Once you are loaded into the relays check your game menu (escape) for a fast travel option

    • Interact with players via relay chat

    • Show off your gear and colour coordination skills outside of a combat mission

    • Interact with Baro Ki’Teer (more on that later)

    • Check up on Daro and his deals

    What is that Maroo relay orbiting earth?

    Maroo’s relay is… weird. It is another way of doing trading, yet it is not a MMO style auction house. Additionally Maroo also offers a weekly treasure hunt for ayatan sculptures. More on that see the paragraph about Endo

    I just played a mission and a player called me bad names and hallway hero?

    That’s because you weren’t wearing your gold codpiece or speaking in Russian. Jokes aside, a “hallway hero” is term typically applied to a player who either drags mobs away from the mission object or engages enemies far away from the mission object. There are several reasons why this is a suboptimal tactic. For starters you are denying a good chunk of EXP to your teammates. You also split the party, meaning that your teammates and you are weaker and finally if you go down your teammates might abandon you in favour of the mission objective. I have to admit I can not really offer any more insight into this, I read posts advocating for it and posts advocating against it, use your own judgement. Sorry

    What can only be bought with platinum?

    Things you have to spend platinum on consist of inventory space for warframes, weapons and companions and colour palettes. There are a few outliers, like a set of fireworks. What I want to emphasize is that almost every weapon in the game can be acquired without spending platinum. However you only start with 2 warframe slots and x weapons slots.

    Ok, that Captain Vor bloke is dead now what?

    Well, you can play the introduction quest to the infested. The alternative is to set your next goal as either a new warframe or a new weapon.

    How do I acquire new weapons, other than buying for platinum (plat) in the market?

    There are several ways to acquire new weapons:

    • Via market blueprints:

    You buy the weapon blueprint via the market and then use your foundry to craft the item. You don’t get a inventory slot or a orokin catalyst that way though. Finished items don’t clog up your queue in the foundry. You can have them sit in there for a longer period of time. Building items usually takes a set amount of time. The Largest one being 3 days for a new warframe. Spending plat to rush the construction is an option.

    • Via clantech blueprint:

    Go to your clan dojo and locate the research labs and get a blueprint from there. The same rules as with market blueprint items apply.

    • Blueprint drops from certain mobs:

    Certain mobs have a chance to drop either a blueprint or a weapon component for weapon. Again the same rules as with market blueprints apply to these items.

    • Via the void relics:

    Most of these come in several parts + blueprint. You have to acquire the blueprint plus all the necessary parts to begin crafting in the foundry.

    • Via syndicates:

    Syndicates offer a syndicate themed/branded sidearm and primary at their highest standing. You can either purchase them directly from the syndicate with reputation or trade for them with other players.

    • Via the Void Trader:

    The Void Trader, Baro Ki’Teer might offer a weapon during is relay visits. More on Baro a bit later.

    Does buying guns in the market make sense then?

    From my point of view most weapon plat prices are too expensive. Yes they come with an inventory slot and a orokin catalyst, but you can buy those separately and still the price for a gun is too high. Consider for instance that Paris Prime, a significant stat upgrade to the regular Paris costs around 35 plat if bought (traded using platinum) from another player.

    What frame should I get after I maxed my starter one?

    Most new players set their eyes for rhino next, simply because he drops of the Venus boss and rhino has tanky stats and an ability that adds another layer of protection. The alternatives are Frost on Mars, Hydroid on Earth or Oberon and Nyx. Oberon parts have a chance dropping from defeated Eximus units and Nyx part are rewarded upon defeating Phorid manifestations If you are part of a clan you can check out your dojo and see if a frame there interests you. Refer to the wiki for details.

    How do I acquire new frames?

    All frames require at least a helmet, a chassis and a systems to be crafted before you can begin the final crafting process. The difference is where to get the blueprint for these components. Some warframe component blueprints are rewarded at the mission complete screen after defeating a boss. Certain bosses require you to craft keys in order to access them, so don’t wonder if you don’t see them on the star system map.

    A few frames are offered via clantech, so you would need to visit the dojo again to obtain their respective component blueprints and warframe blueprint.

    Oberon parts drop from Eximus units and Vauban parts are only available via time limited mission alerts as a reward. The more recent frames: Mirage,Limbo, Mesa require specific requirements and quest milestones in order to obtain. You can start their respective quests by buying the quest bp in the market under Equipment/Keys. Note that Mesa is a special case since you have to complete a quest in order to unlock “her” boss and then farming components to craft the boss key.

    What is clan tech?

    A clan dojo allow construction of research labs to begin researching and buying several items and blueprints not found in the market. Ranging from warframes to weapons to consumables. These clan exclusive blueprints need to be first unlocked in the clan research labs before members have the ability to buy (replicate) them, requiring clan members to donate specific resources towards researching them.

    What are void relics?

    What relics are the current way to obtain Prime gear. Previously void gear were mission rewards from certain missions, notably the void and the orokin derelicts. This is no longer the case.

    But what about the void?

    The void is now a region of space accessible through the regular star chart. Void keys have been removed from the game. If you had keys they have been converted into relics.

    So how exactly does this work now?

    The game now generates so called fissures of different type on random mission on the star chart, meaning that you can now farm for prime parts on mars given there is a fissure there. Fissures are timed alerts, meaning that they only appear there for a certain time.

    In order to acquire a prime part you need to locate a fissure, equip a matching relic and run the mission. Once loaded in, play the mission. Void fissures will now spawn near nearby enemies, corrupting them, turning them into void versions. If you slay them a void reactant might drop, gather ten to unlock your relic, note that this consumes the relic. You see what the relic contained once you extract from the mission. You can now also choose from other people's drop if you don’t like your own. A special resource called Void traces is also awarded on successful extraction. Void traces are used to refine your relics.

    Relic refinement?

    The Junction connecting Earth with Mars offers a new segment for your orbiter a relic refinement station. This station allows you to view the items a relic drops and its drop rate. You can also spend void traces to refine a relic. A refined relic has a higher chance to drop the high tier reward. Currently you can store up to 100 +(Mastery Rank * 50) units of this resource and the highest refinement grade consumes 100 units of the resource.

    How do I get relics?

    Relics replaced keys in the drop table. You can also check your codex to see where a particular relic might be found. Note that this information becomes available once you obtain a relic from a mission. DE also is vaulting relics as new Prime access gets release. This means that at some point is might not be possible to farm certain relics anymore. Relics in your inventory stay there and can be used even if the relic is currently “vaulted”

    Some of the missions and their reward structure is a bit complicated! Please help!

    Interception and Defense are somewhat similar in their reward structure, you receive rewards upon completion of a “wave” or series of waves depending on the game mode.

    Interception

    The goal of Interception is to gaining control of capture points and holding them until your progression bar fills to 100%. The more point you hold the faster the bar fills. You are offered a reward once you filled your progression bar, effectively ending a round. If you choose to continue on the capture points are reset and the game begins anew. This a so called endless mode meaning, unless it is an alert or sortie mission the only way to end is to extract. Rewards for several rounds stack meaning if you stay 5 rounds you get the 4 previous rewards plus the reward for round 5.

    Check the wiki for information on what the reward table looks like.

    Defense

    Defend a static target for as long as you can. Like Interception this is an endless mode unless specified otherwise. You are eligible for extraction every 5 waves. Just like interception rewards from previous waves are kept once you chose to extract.

    Spy

    The goal of spy is to infiltrate data storage “vaults” and extract data contained within said vaults, then escape. Each spy mission has 3 data vaults. Data vaults are basically environmental puzzle rooms forcing you to bypass security measures, like tripwires, forcefield doors and patrolling guards undetected and reach a console where you can extract the data from. Rooms offer different ways to reach the console, so poke around and explore to find hidden accessways or switches to disable laser grids or other traps.

    Layout of the rooms is dependent on the tileset, with some tilesets sharing room layouts. The difficulty level determines how many guards and security measures are active. For example a low-level grineer galleon spy vault have less active security measures than a high-difficulty room of the same tileset.

    If you get spotted while attempting to steal the data or trip an alarm while inside the vault room, the data for the local vault starts to be erased, meaning a countdown is initiated and if you don’t manage to extract the data before the countdown reaches zero the data is destroyed and you fail that room. Successfully extracting data from a vault yields a reward, meaning you can get up to 3 rewards from the spy drop table per mission run. A extraction without raising alarm also yields a larger XP reward than one with the data deletion countdown active.

    Defection

    Defection was added with the Chains of Harrow update.

    The mission goal is to escort defectors to an extraction zone, while being assailed by the infestation. Defectors spawn at certain locations and move towards a staging area, marked with A, B and C. Once there they will wait for a player to tell to proceed. Simply interact with them once you see the prompt and they will continue on. Defectors at B and C will move towards point A, while defectors at point A will proceed to the extraction zone. One thing to note, is that the air is slowly killing the defectors to counteract this there are Air filtration stations at the staging areas that the player can power up with energy cells dropped by certain enemies.

    Advanced players

    What should I work towards?

    Basically increase your mastery rank, craft new weapons, craft new warframes. One of your first bigger goals should be crafting a sentinel, you can access them via the market, either as a plat purchase or via blueprints and the usual crafting via the foundry. 2 sentinels are are available via clantech and 3 via the market. Note that every sentinel comes with it’s own weapon and special ability. Companions, the overarching moniker for Kubrows and Sentinels have their own inventory space just like warframe and weapon inventory this space is limited. A new account has enough space to hold 1 sentinel + the sentinels weapon or 2 kubrows.

    Check the resources for opinions on which sentinels are good.

    What are quests?

    Quests a set of interlinked missions with a reward upon completion. The tutorial missions surrounding Captain Vor is such a quest. Quests are rewards for unlocking specific junctions in the star chart.Note that the Second Dream quest reveals a good chunk of backstory of the warframe universe. Browse its wiki article with care.

    The Second Dream Ⓡ

    Introduced with Update 18. The Second Dream is foremost a lore quest. As mentioned above it answers most of the questions regarding warframes, The Lotus and the current state of the solar system. In order to access The Second Dream Ⓡ you need to complete the Natah quest chain, which in turn requires you being able access the Uranus tileset and having mastery rank 3. The quest gets unlocked once you’ve beaten the Uranus/Neptune junction.

    The reward for completing The Second Dream Ⓡ is access to the Focus system, which I cover at the end of the FAQ. It’s complicated and I feel it needs its own section.

    The War Within Ⓡ

    The quest becomes available once you’ve completed The Second Dream, reached mastery rank 5 and completed the Sedna Junction in the Pluto system.

    Completing the quest nets access to a new tileset, a new gameplay mode and a new type of mod, called riven mod.

    Kuva Farming

    Kuva is a new type of resource gathered during the Kuva siphon mission type. Kuva siphons appear on regular star chart nodes under the condition that the Kuva fortress is passing by in close proximity to the celestial body the node is assigned to. Kuva siphon missions disappear from the star chart once completed. Kuva flood is a special type of Kuva siphon missions with Level 100 enemies but double the Kuva reward.

    How to actually farm Kuva

    The Kuva siphon mission incorporates gameplay mechanics taught during the War Within, i.e: stunning of Kuva Guardians and disarming them in order to kill them and void dashing.

    A Kuva siphon can spawn on any mission type, Lotus will inform you once you the siphon spawns on the map. The siphon gathers Kuva from the surrounding area. Once it has gathered all the Kuva it will despawn. In order to destroy the siphon you have to catch the Kuva as it floats towards the Kuva siphon. Think of the siphon as a vacuum cleaner sucking in Kuva. Kuva is a reddish dark cloud. You can catch it by void dashing into it. Doing so 4 times destroys the siphon and rewards you with some Kuva. Kuva Guardians spawn in order to protect the siphon. You can engage them in order to make the catching of Kuva easier, you don’t have to though. Kuva is used to build some of the newer warframes and weapons and to recycle riven mods.

    Riven mods

    Riven mods drop as a Sortie reward. Riven mods are different from other mods as in their are a random combination of stats applying to a singular weapon. For instance you might get a riven mod for the sybaris burst rifle with 3 to 4 categories + stats. For example the Sybaris riven might give you increase in crit chance and less slash damage. (image might be a good idea)

    The game makes no difference between Prime, regular or Special variant. For example the sybaris riven mod mentioned earlier can be installed in a regular Sybaris, the Sybaris Prime and the Dex Sybaris. However it does differentiate between akimbo sidearms and the regular edition. A riven for the Aklex can not be installed into a Lex. Riven mods drop in the veiled condition. This means you do not know their stats nor for what weapon they are. In order to unveil a riven mod you have to complete its challenge.

    Riven mods can be re-rolled by spending Kuva. Re-rolling does not change the weapon they are bound to, but re-rolls all the categories. So if you re-roll your riven all the stats it had and all the categories can change.

    What are Syndicates?

    Syndicates represent organisation within the warframe universe in addition to the Grineer and Corpus. You can choose to support them gaining standing with them in the process.

    What syndicate should I follow?

    Well check the wiki or the ingame syndicate console what each syndicate has to offer and simply pick one. Of course you can ask around in your clan for opinions. Right now it is not necessary for a whole clan to dedicate itself to only 1 syndicate. The same applies when you play in a group, syndicates do not care if you run a mission with a player allied with an opposing syndicate.

    Syndicates can hate you and what happens if they do?

    Yes they can and will send a deathsquad after you so long as you have negative standing.

    How do I gain standing with a Syndicate?

    You purchase their starting sigil, go to your armory and equip it via the Regalia submenu found in Warframe/Appearance. As long as you wear the sigil you will gain standing with the syndicate. You can only wear one syndicate sigil at a time.

    Why should I do this?

    Syndicates offer rewards otherwise not attainable, unless you trade with other players for them. These range from simple consumables to special syndicate branded weapons. I would advise to not join a syndicate right away as deathsquads can be a real threat to players with lower end gear. Get your gear leveled up, get your +% damage and rank them up then think about joining them.

    Who or what is Cephalon Symaris?

    Symaris lords over sanctuary, a digital archive and occasionally has tasks for you to add to his archive. Gameplay wise it uses the same principles as other syndicates. Unlike other syndicates where you gain standing by equipping a syndicate logo and just playing the game. You gain standing with Symaris by scanning targets with his version of the Codex scanner or by participating in his hunts for new archive “entries”. He can be found on the first floor of the relay.

    I need X how do I get X the best way? - X being resources, credits,mods and XP

    The best place to start would be to check the wikia as to where X drops from. Once you know this find the planet in question and look up one of the following mission types there: Survival, excavation, interception, defense. The reason is simply that you want to maximise your spawn rate of enemies to have a chance of a drop occurring more often. These mission types are basically horde mode with a good horde going on. Mobile defense also is a possibility depending on the map. For Defense try to stay away from the Grineer asteroid map, it is not good.

    Sometimes the colour of planet sectors change or there are some extra symbols displayed what gives?

    • Invasion

    On occasion either the Grineer or the Corpus attempt to take over a sector via invasion. Both sides offer battle pay to the aspiring Tenno mercenary. Choose your side and run the mission the required amount of times. This is a straight up Exterminate style mission. Both sides will be present in the mission. You will be hostile to the faction you not chose to support while those you side with will be friendlies. Invasions are represented by colouring the sector differently and by displaying the faction symbol of the invader. Battle pay is awarded once a node conflict ends and you will get paid even if the faction you aided lost.

    Additionally the faction you opposed will send a deathsquad after you, a spacemail will inform you that you’ve been added to the hit list.

    • Infestation outbreaks

    Infestation outbreaks are similar to Invasions, the difference is that there can be other mission types besides Exterminate and that you can not side with the infestation. At some point an outbreak replaces the planets usual boss with Phorid. Payment happens once the outbreak has been contained.

    • Nightmare mode

    Sectors with a weird swirly symbol have nightmare mode currently active. Nightmare mode is opt-in meaning you can select to play the mission in regular mode or nightmare mode, simply click on the sector and you will be presented with the choice. Nightmare mode itself is the sector mission but with one additional burden for you and your team, like no shields or constant energy drain. Nightmare mode missions drop nightmare mods upon successful extraction. Nightmare mode mission are time limited and are randomly generated across the solar system. You need to have a planet fully unlocked in order access a potential nightmare mode mission for that planet. Mercury does never offer them.

    • Kuva siphon presentIndicated by a tiny kuva symbol. A Kuva triskel indicates that there is a kuva flood mission available.

    I just got spacemail by some weird dude making angry threats towards me?

    Currently there are deathsquads/hitmen in the game, Stalker, the Gustrag Three,the Zanuka Hunter and Syndicate deathsquads.

    • Stalker:

    targets you for assassination once you successfully assassinate a boss, Captain Vor might be exempt from this.

    • The Gustrag Three:

    come after you once you completed an invasion siding with the Corpus.

    • The Zanuka Hunter:

    is the Corpus equivalent to the Grineer Gustrag.

    • Syndicate deathsquads:

    Do not send you spacemail, but once your syndicate standing is negative you are marked by that Syndicate.

    Refer to the wiki page for basic strategies and mechanics surrounding these 4.

    Who is Baro Ki’Teer?

    Baro, also called the void trader is a NPC offering unique items on a biweekly basis for a limited time. His items are either different take on existing weapons, special mods or special cosmetic items.

    How do I buy his stuff?

    Approach him and interact with him. You need two currencies for purchase though. Credits and Ducats.

    Ducats?

    You earn Ducats by selling void items at specific trading stations located on the main floor of relays.

    What are these orokin derelict keys and dragon keys?

    Orokin derelict keys are crafted keys which allow you access to orokin derelict, a run-down abandoned take on the rather pristine looking void tileset that the infested have taken over. These derelicts contain something called orokin vaults, special locked room only accessible via dragon keys.

    Dragon keys, like derelict keys are crafted but require void traces as part of their recipe. There are 4 types of dragon keys and you can only equip one of them at a time and while you carrying one you suffer a debuff depending on the type of key you carry. For example the “bleeding dragon key” reduces your Health by -75%. So in order to have a 100% chance to unlock a vault you need a 4 man group each with a different key equipped. Defence and Assassination do not generate a vault. Accessing the vault and completing the mission successfully yields a corrupted mod as an extra reward.

    Corrupted mods provide a boost to a specific stat at the cost of negatively affecting a different stat. For example a corrupted mod might boost your a rifle’s damage output at the cost of its accuracy.

    What are trials?

    A trial is a 8 man mission similar to a MMO Raid instance. The minimum number of people you require to play a trial is 4. This might change in the future though. Trials span several missions with variations of the standard mission gameplay.

    How long do they take to complete?

    That is totally dependent on how good your team is, but the current trial takes about 30+ minutes to complete for a good team.

    Why would I want to do them?

    So far Trials offer a good credit reward. Additionally you also receive an arcane enhancement.

    Arcane Enhancement?

    Arcane Enhancement are items you can either install in your helmet or your Syandana offering you a small bonus. These can range from more movement speed when blocking or Higher secondary damage when reloading. Check the resources/wiki for a list of Enhancements.

    Draco is Dead, long live Draco

    What is/was Draco?

    Draco was interception map on the grineer shipyard tileset on Ceres. Its combination of high-level high XP yielding enemies and map layout lead to it being the favourite spot to farm XP. Draco was and still is also a synonym for a map fulfilling these requirement. Meaning while Draco now is not the high XP yielding machine it once was, there are still nodes out there that qualify at being “Draco”. Therefore Draco is dead, long live Draco!

    Any tips for the new “Draco” spots?

    Several youtubers addressed the question already in their videos, I know Tactical Potato and Quiette Shy did. Basically the conesus seems to be that several nodes now qualify for time efficient XP farming. There is also the Void Fissure gameplay which can yield acceptable XP.

    Companions?

    Currently you can choose between three types of companions:

    1. Kubrows

    2. Kavats

    3. Sentinels

    Both can be modded via specific mods, reset via the application of a forma and an Orokin reactor can be installed to boost their available mod points.

    Kubrows?

    Kubrows or commonly referred to as dogs are living beings fighting at your side. In order to acquire a kubrow you need to complete the Howl of the Kubrow quest.

    What is it with the bias against dogs?

    Dogs have an monetary upkeep attached to them and are not as good as sentinels in my opinion, because all sentinels can boost your shields back up to full via a sentinel specific mod. For dogs this is tied to a specific breed of dog. Kubrows have the downside of requiring constant maintenance in terms of Health and Affection, both deteriorate over time and should either reach 0, the Kubrow might either die or abandon its owner. There is a blueprint for a Incubator upgrade available in the Clan Research that will reduce the rate of deterioration and cooldown period after a kubrow is retrieved from stasis. However the advantage Kubrows have in combat is that can be revived in the same way a player can be when downed by the enemy.

    Which Kubrow should I get?

    All Kubrows are ground based and restricted to mêlée only attacks.

    Currently following breeds are available:

    • Huras: Can cloak its owner and itself and perform charging attacks against enemies.

    • Raksa: Can replenish owners shields and frighten enemies with its howl

    • Sahasa: Can unearth items for the owner and use finisher attacks on enemies

    • Sunika: Can pin VIP capture targets and use finisher attacks on enemies

    • Chesa: Can disarm enemies and retrieves loot for its owner

    • Helminth charger: A special reward type of Kubrow available for incubating after you’ve completed the Glast Gambit quest. Comes with a charge ability and a Skorpion like hook shot.

    Kavats - Space cats!?

    Kavats are the second living companion type added to the game. There are currently two distinct breeds available.

    • Smeeta (Luck Kitty)

    • Adarza (Crit Kitty)

    Kavats are “made” by scanning feral Kavats living on orokin derelicts, once you have 10 DNA sample and got the additional orbiter module, either from grineer crazy cat ladies or from your friendly dojo clan research you can begin the creation process. You will need an additional 10 DNA samples to breed a new Kavat each time. You do not require a Kubrow egg, the same caveats as with Kubrows apply here as well.

    Which Kavat should I get?

    Like Kubrows, Kavats are also ground based and restrict to melee only attacks. However they are able to leap long distances into the air and land on their feet.

    • Smeeta: Can cloak and create a decoy of itself,and has a low probability (7%-28%) every ~30 seconds that it will grant various buffs to its owner.

    • Adarza: Can reflect damage done to it back to an enemy, and grants its owner and nearby allies an increase of up to +60% Critical Chance on their weapons. Allowing most weapons to score Red Critical.

    The kittens come with their own set of mods as well, offering additional capabilities, like a armor stripping attack or a stun attack.

    With the latest major update you can now opt in to not mature your Cavat or Kubrow meaning you can have a tiny pup or kitten around in your spaceship. Immature living companions can not accompany you on missions

    Sentinels

    Sentinels are robotic companions, either purchased with plat from the market or build via a blueprint in the foundry. Check the list for the blueprint locations.

    Unlike Kubrows sentinels are floating, have range attacks and require no upkeep or maintenance from the player. If destroyed, they are gone for the duration of the mission, not the whole game. It should be noted that dying and spending a revive also restores the sentinel.

    Furthermore unlike their animal counterparts robotic sentinels require no upkeep or affection from their owners.

    Which Sentinel should I get?

    Here is a small overview of what each sentinel comes with:

    • Shade: projectile based pistol, cloaks the user, blueprint available via market

    • Wyrm: projectile based assault rifle, AoE knockdown around the user, blueprint available via market

    • Dethcube: hitscan based machine gun, laser dealing single target damage and stunning target, blueprint available via market

    • Carrier: hitscan based shotgun, collects nearby pickups by vacuuming them in, blueprint available via the market

    • Djinn: projectile based toxic damage dart gun, AoE taunt followed by AoE corrosive explosion, blueprint available via clantech

    • Helios: projectile based ranged melee weapon using parts of itself, can use codex scanner charges to scan targets, blueprint via clantech

    • Wyrm Prime: Prime version of the Wyrm, same weapon concept, same special ability concept.

    • Carrier Prime: Fancy vacuum cleaner for the discerning housekeeper. Maid costume not included.

    • Diriga: A grineer themed zeppelin sentinel focused on electric based crowd control, offering several stuns and a long range sniper rifle.

    • Taxon: Sentinel aimed at low mastery players. Special ability deals damage to enemies in an AoE and converts part of the damage into shields for the warframe. The Weapon is a continuous ice beam, slowing down enemies. Can be coloured bright pink or similar.

    It should be noted that you have no direct control over when a sentinel or kubrow/kavat is using his special ability, making certain abilities rather pointless. However, sentinels/kubrows use their precepts/mods? in priority order, depending on which slots you install the precepts into. The ranking of precepts is as follows:

    1st - Top Left Precept Slot

    2nd - Top Right Precept Slot

    3rd - Bottom Left Precept Slot

    4th - Bottom Right Precept Slot

    Subjectively the community favours Carrier, simply of his item collection ability. You can check the ingame codex entry on sentinels for details.

    PvP aka The Conclave!

    What is The Conclave?

    The Conclave offers access to PvP game modes outside of Dark Sector conflicts. You interact with the Conclave the same way as with the other syndicates. Tenshin, the syndicate spokesperson can be found on the relays.

    What about The Balance?

    Conclave PvP uses a different balancing then PvE. For instance right now not all weapons and frames are available. Also the damage values are different and the majority of PvE mods are not available in PvP.

    Are there dedicated servers?

    From what I understand no. Host advantage is most likely a thing.

    What modes are available?

    • Deathmatch

    • Team Deathmatch

    • Capture the Flag (Cephalon)

    What are the syndicate rewards?

    Mostly mods usable in PvP only. For PvE you can acquire transmutation cores.

    Lunaro also known as Space football

    Lunaro is a PvP non-lethal game mode taking inspiration from Unreal Tournaments Bombing Run game mode or Rocket League in general. It is a 3 on 3 mode and the goal is to to throw the ball, a lunaro into the opposing teams goal. The ball can be passed between players and checks are possible. Think of it as a variant of American football or rugby.

    Archwing/Sharkwing

    Archwing and its underwater cousin Sharkwing are “mechanical wings used during the orokin era to allow tenno to engage in space combat”, at least that is what the wiki says. Archwings replace your warframe powers, but your aura mod stays in effect. Archwing has its own introduction quest. Completing it yields you 1 archwing, 1 archwing primary and 1 archwing mêlée weapon.

    Archwings and its weapons have their own inventory space and require you to purchase additional slots. Just like regular guns.. Currently there are 4 different archwings available:

    • Odanata + prime variant: Standard variant is part of the starting gear. Offering a balance between defensive and offensive powers. The Prime variant is a straight up upgrade.

    • Itzal: Clantech research, focuses on stealth and disruption, least durable of all wings.

    • Elytron: Most durable wings, specializes in offensive capabilities via bombs and missiles.

    • Amesha: the space equivalent to Trinity, offering healing, energy restoration and protective abilities

    Any tips on the gear?

    The starting gear is serviceable and should see you through all the content with no issues, provided you potato your primary and your wings.

    Any tips in general?

    Health and Mana restores can be deployed in space. I recommend slotting either the mana regeneration aura or the health regeneration aura mod. Running 4 times corrosive projection might also prove useful. Most enemies use Ferrite armour as part of their defenses making corrosive the prefered elemental combo for archwing. A healing archwing is available in the clan tech research. The current update has changed the camera position and players have reported getting nauseated by that. There are 2 methods of control available, experiment which one you like more. You can switch them up in the game’s option menu.

    Daily Sorties

    Introduced with Update 18, aimed at players looking for a challenge.

    Format

    Sorties are 3 interlocked missions, each featuring special conditions. Completing all 3 rewards an item from the Sortie rewards table. This table rotates every 15 days.

    Requirement

    In order to participate you must be mastery rank 4 and have a max rank warframe equipped.

    Special Conditions

    Each mission features its own special condition, ranging from weapon restriction to reduced energy capacity and shield capacity. Check the wikia page for a comprehensive list.

    Rewards

    Currently rewards rotate every 15 days. Sorties reset every 24 hours at 5 PM UTC. Rewards encompass Focus lenses, cores, event weapons and parts for the Nezha warframe.

    Reward-Format

    Completing a daily sortie yields 1 item from the reward table. This is limited to 1 drop per day. If you have completed the sortie yourself you can help out other players and play them again, but you get no additional sortie drop table reward for this day.

    Focus system (SPOILERS!)

    Completing The Second Dream ® grants access to the Focus system. Note that Focus is currently in Beta, both the acquisition of focus points as the skill trees themselves might change radically in the future.

    I don’t want to be spoilered, but I read the lamentations of other players on how school X is bad or “Don’t pick waves” chanted like a mantra at times. Why?

    For spoilering, I put the in depth and potential dangerous information into spoiler tags.

    As for the rest here is the deal: The game is very vague explaining the focus system. By that I mean you get 2 or 3 lines of descriptive text and that is it, no preview or anything, making an informed decision rather difficult.

    I therefore recommend the following approach: Play the Second Dream quest till its conclusion, when you are presented with THE CHOICE, go forth and read information about the Focus system online. Trust me, I didn’t and I somewhat regret my choice. You are by no means locked into your choice, but choosing poorly means you it might take you longer getting to where you want to be.

    Here be spoilers

    Mechanics

    So far focus breaks down into these components:

    • 5th active ability, cooldown based.

    • Various passive buffs tied to the 5th ability itself or its activation

    • Lenses, installed into specific gear convert affinity gained into Focus points.

    • 5 schools to choose from, each with different trees.

    5th Ability

    Suspends your warframe and calls forth the operator, note that certain channeling abilities prevent activation.

    Lenses

    In order to gain focus you install lenses on your warframe and weapons. Lenses can be bought in the market for plat, traded with other players and are part of the Daily sortie reward droptable.

    There are 2 type of lenses:

    • Regular

    • Greater - Also craftable via blueprint available in the market.

    They differ in how much affinity per kill is converted into focus points. All affinity gained is eligible for focus points, so installing a lens onto your favourite piece of gear and playing the mission types yielding high amount of affinity should yield ok amounts of .

    Convergence

    A convergence power up boosts the rate at which you gain affinity.Once you bring gear augmented with a lens to a mission a convergence power up can spawn for you. These spawns are clientside only, meaning only you can see the power up and it only affects you. More than 1 convergence power up can spawn during a mission and the spawn points are randomly chosen. You pick it up by running over them.

    The 5 schools:

    • Madurai: Straight up damage.

    • Zenurik: Crowd control, utility, energy restore.

    • Vazarin: Healing, reviving, shields.

    • Naramon: Crowd Control, Critical strikes and Finishers.

    • Unairu: Armour, Petrification, mêlée.

    Each school offers a different 5th ability and set of passives.

    Refer to the wikia page for a more detailed look, note that right now some passives only become active once you used your active ability.

    It is possible to gain focus for several schools, however only 1 school can be active at a time.

    The active ability is cooldown based and you enter a mission without your active being up.

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    BlackLagoon

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    @tbk: Nice FAQ. One little note though - Installing a mod with the wrong polarity in a polarized slot does not double it's cost. I think it's more like increase it by a third... something like that. Also you might want to reference the Helios sentinel in the codex section, and add a few lines about Archwing. And when you're done, you could paste it into the Guide section of the wiki.

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    Mnemoidian

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    #3  Edited By Mnemoidian

    @blacklagoon: it's a 25% increase, we missed that in review :)

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    TAFAE

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    Duder, thank you so much for this. I have been trying to make sense of this game for a week and finally made some headway yesterday after straight-up asking a nice, high-mastery-level player about basically everything I didn't understand in the game. Said player was also kind enough to walk me through a bunch of missions, which got me the blueprints for Nyx and Trinity and my Archwing, which I'm making now!

    I want to spell this out for the new players like me who were able to do most of Earth and Mercury, but are getting wrecked on Venus and Mars. Here's how you get to a point where you can fight enemies effectively:

    Shoot dudes -> Level up gear -> Get more space for mods -> Level up mods for more damage/survivability -> Shoot tougher dudes

    The mods are the spot where you actually improve your character, not the gear leveling! If you aren't putting good mods in your gear, you won't able to progress. The most important thing is getting good, leveled up mods, everything else is just helping to get you to that point. To this goal, I've found that the best missions to do are the Defense ones, as you will usually get a mod reward every 5 waves and a ton of gear experience and shots at more mod drops. There are usually people running them all too. Go to 20 waves every time if you can, you get better rewards for reaching wave 15 and even better ones for 20.

    You can make this process go faster by getting a reactor/catalyst which will double the mod capacity of a piece of gear, they're each like $0.60-1.00 worth of platinum. You also get more mastery from leveling up your gear, which gates you from getting weapons. Are those weapons better? Sort of? From what I've been reading, it sounds like there is a weapon power curve until about mastery level 6, then most things are sidegrades.

    What I think I've learned though, is that since each faction has different damage types they're weak to and since for the most part you only fight one faction on each mission, what you should really do is get a weapon loadout for each of the factions where your weapons deal, for instance, primarily Puncture damage in your Grineer loadout. (You want Slash for Infested and Impact for Corpus.) These weaknesses are based on the types of armor class that enemies fall into so there are exceptions, but as a rule to start, those weakness types will probably (hopefully?) serve new players well. There are also elemental weaknesses, but I don't have as good of a handle on those. I think you want Heat for Infested and Frost/Electricity for Corpus. I may make a list of recommended first weapons to get started with each faction if I have some time later.

    Hope this helps someone out!

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    Corevi

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    @tafae: You can also get catalyst blueprints from Void missions.

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    Panelhopper

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    Great FAQ! Been playing the game for months but I still didn't understand some of the basics.

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    tbk

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    @blacklagoon: I'll let a few recommendation and what not pile up and edit it in later. I ought to give it a once over again as well, think I accidentally a word here and there. Have to ask around if this does qualify for the guide section of the wiki.

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    rapid

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    #9  Edited By rapid

    @corevi said:

    @tafae: You can also get catalyst blueprints from Void missions.

    I think you are confusing Cataylst with Forma Blueprints. You can get Orokin Cells from the Void which is a crafting material use to build a Catalyst, Reactor, or Forma.

    Unfortunately, you cannot get Catalyst Blueprints from the Void. It would be cool if you could.

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    konig_kei

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    Is it possible to hide the sentinel during gameplay? It's so annoying.

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    tbk

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    @konig_kei: no, you can un-equip it but no hide option.

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    Corevi

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    #13  Edited By Corevi
    @dudeglove said:

    @tbk said:

    @konig_kei: no, you can un-equip it but no hide option.

    Isn't one of the sentinels a stealth variant that cloaks itself until you attack?

    It cloaks you, not itself. It's also kinda bad.

    You could use the Kubrow instead though which while much more expensive to get the one you want it is more aesthetically pleasing and isn't constantly hovering around you.

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    tbk

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    #14  Edited By tbk

    @corevi: space dogs have the tendency to stand right in front of you and mine is so big that his hitbox blocks my shots sometimes and well the upkeep is something to consider.

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    Mnemoidian

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    @tbk said:

    @corevi: space dogs have the tendency to stand right in front of you and mine is so big that his hitbox blocks my shots sometimes and well the upkeep is something to consider.

    If they were harder to kill, you could use them as mobile cover! :)

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    tbk

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    #16  Edited By tbk

    @mnemoidian: with shred I can't shoot through Bubu.

    It is just that companion AI is lackluster if signature abilities could be player controlled (cloak me now!).

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    Mnemoidian

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    @dudeglove: Yeah, you are the point where the game really opens up - from here, the game is your oyster, and other platitudes. ;)

    But really, if you haven't started working on a pair of factions (basically, pick your primary faction - that automatically gives you an "allied" faction to also level), that should be your top prio on chosing what to do next - as each faction tier requires you to "sacrifice" (pay) something to proceed. This will naturally force you into the void eventually as sacrifices mainly require prime components.

    If you've already started working on factions, then just find a nice mix of missions that you like - eventually finish all planet missions, to make sure that you have access to all alerts. Do some endless missions to build up void keys, and then start doing void missions whenever available - joining alliance/clan groups (some of us have insane amounts of keys stockpiled (~90 T4 survival keys here ^^))

    And keep feeding your Mastery Rank :)

    ... and then eventually, you'll find yourself running solo missions against level ~30 enemies with rank 15 banshee/braton. Because Reasons. :)

    (And yeah, if 'PUG'/'PUB'-ing, make sure you are strong enough to carry the group if you want to get anywhere. Or get a Clan/Alliance group. Can probably find a group in one of the other public chats with people who will try to stay for longer... but, not something I've put any effort into)

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    Cirdain

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    #20  Edited By Cirdain
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    rapid

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    Now up-to-date for 2016!

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    deactivated-629ec706f0783

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    Thanks for this FAQ! As a brand new player this has helped a lot, and while the game has a lot of stuff I don't know yet, I don't feel lost, just not experienced yet!

    So far it's been a super fun experience and I bet I haven't even slightly peaked under the hood.

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    rapid

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    Loading Video...

    TotalBiscuit recently got back into Warframe in a big way. He's made a recent video that does a good job with an overview of the entire game and explains the Warframe's nuances

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    tbk

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    #25  Edited By tbk

    FAQ is updated; enjoy. Should cover most of the basics new or returning players might wonder. As usual if you think something is missing let me know. Thanks to the people who made edits and suggestions

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    tbk

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    I see if I can update the post with eidolon stuff. Can't commit to this weekend though.

    This edit will also create new pages on Giant Bomb for:

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