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Superhumans crafted from the Emperor's genetic code, the Space Marines are the strong-arm of the Imperium of Man in the Warhammer 40,000 universe.
The Adeptus Mechanicus is a technological organization, holding a monopoly on technological knowledge in the Imperium of Man in the Warhammer 40,000 universe.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A Chapter of Space Marines formed in the Second Founding of the Warhammer 40K universe. Descended from the Imperial Fists, they are known for being exceptionally zealous and merciless even compared to other Space Marine chapters.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Imperium's great enemy, the Chaos Space Marines, are the Adeptus Astartes that turned their back on the Emperor in exchange for the powers of Chaos.
Character Creation refers to characters created by players themselves, rather than developers.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Characters that do not speak the localized language within the context of the game. An example being everyone in Persona speaking English while the story states that they are speaking Japanese.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
Warhammer 40k faction. A more traditional military made of volunteered citizens trained in warfare, the Guardsmen are the basic infantry of the Human Imperium.
In the forty-one-thousandth century, Humanity has been united into the vile, zealous, and destructive Imperium of Man, a vast galaxy-spanning empire encompassing countless planets. It was founded by the God-Emperor at the end of the Age of Strife.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games which allow players to interact with others over the internet.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
Suppressing fire is firing your weapon at the enemy to force them to stay in cover, to reduce their mobility and their ability to return fire and reconnoitre your position. Impossible to do right in games, due to the fearlessness caused by players not feeling pain when they are shot.
What lies ahead, and is distant from the present.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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