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    Warhammer 40,000: Dawn of War II

    Game » consists of 6 releases. Released Feb 19, 2009

    The sequel to Relic's critically-acclaimed Dawn of War does away with economizing and base building in favor of a more involved combat system with RPG elements.

    domstercool's Warhammer 40,000: Dawn of War II (PC) review

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    A new wave of war has being born. My DarkZero review of DoW 2

    It's not often you come across a game that mixes in two majorly different types of gameplay elements and at the same time turns out to be remarkably well. At the top of my head I can only think of Puzzle Quest that manages to fit that bill with its mix of puzzle and RPG gameplay. Relic Entertainment, the Canadian development house that bought you the original Dawn of War as well as other highly praised Real Time Strategy games, Company of Heroes and the Homeworld series, is making a big change to the Dawn of War Franchise.

    In a way this game could have become its own franchise in the Warhammer 40,000 universe. That is how different the gameplay is compared to the first. To put it in simple words, Dawn of War 2 is a real time strategy role playing game. That's right, this game is part RPG, think Company of Heroes meets Blizzard's Diablo and you have a gist of what this game is.

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    Set in the 41st millennium, Dawn of War 2's campaign follows the story of a group of space marines from the Blood Ravens chapter as they struggle to fight off against the Orks and Elder while at the same time trying to come up with a way to get rid of the swarm invasion race known as the Tyranids, these are the four races that feature in Dawn of War 2.

    As soon as you begin the single player campaign you'll notice some of the changes that Relic has made to the Dawn of War series. One of the first is how the story plays out. It no longer feels like you are playing a god that is taking control over an army of rock hard drugged up hardcore space marines that are out for blood. Instead the game has you entering your name because you've just become one of the youngest Force Commanders that the Blood Ravens have ever had in their history. Taking control of the silent Force Commander, it's your job to lead you and your squad leaders to victory in battle. There's no other race you can play as in the campaign, it's solely focus on the space marines.

    You'll get to know lots about your squad leaders as before and after every mission you visit, scenes on the planetary map with your squad leaders talking to each other are present to move on the story and explain key aspects of why you are doing this. You'll be seeing plenty of their faces speaking to you through the face portraits that appear when the story unfolds.

    Campaign mode in Dawn of War 2 features a day cycle system, where every time you take on a mission, the day will move on by one. The star map is the place where all your missions come in through distress calls. These appear on the map as areas on the planet and each one is a playable level. It's kind of the remodelling on the campaign that you already saw in the later add-ons for the original Dawn of War. As you complete missions, more will open up on the planets you have access to and will follow on with the story. Also it's not game over if you die, you'll just lose a day and sometimes that optional mission will vanish, but you won't see that taunting game over screen.
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    Now that Dawn of War has a stronger importance on characters, the game no longer contains any sort of base building in the campaign mode. The game allows you to take your Force Commander and three other squad leaders and their squad members into battle with you, yep that's it. So depending on who you take, some squad leaders will have 2 or 3 extra marines along with the leader, you'll never control more than 4 leaders, which means in one single mission, you won't be controlling any more than around 10-12 marines in total. That's minuscule when you come to think about what you could have in the first game. The small squad makes it feel as if you are playing a high octane action RPG, something along the lines or Diablo or say Dungeon Siege with its multiply character control.

    The gameplay has changed to focus more on using cover as defence, which is borrowed from Relic's other RTS series Company of Heroes, which put an emphasis on cover as a variable in battle. In Dawn of War 2 it's one of the big gameplay focuses that will change the tide of war, especially on the harder settings. There's no need to panic if a squad leader or his squad buddies die because if you capture strategic points on the battlefield, squad members will be returned to reinforce any members that died.

    All these changes mean the campaign missions take between 10-30 minutes to finish. The game's maps are quite small and mixed in with the changes to the gameplay make for quick fights. The fights are so quick in fact that Relic decided that a save function wasn't needed when you're in a battle. So if you've got something planned within the space of 10 minutes, it might not be worth the risk of starting a mission unless you're a good strategist. Objectives need to be completed throughout the level, finishing these along with killing enemies will give your squad leaders experience points and new war gear that can be equipped to increase stats.

    Just to push that bit more so you know I aren't kidding when I'm telling you Dawn of War 2 is part RPG. Just like Diablo, World of Warcraft or pretty much any other action RPG on the market, the title of the war gear is colour coded. So you'll be seeing some green armour or a blue flamethrower. This means you are always getting items that can improve your character as you traverse the campaign.
    WAHHHH!!!
    WAHHHH!!!

    Finishing off a level will take you back to the planetary display, so apart from the cut scenes that appear here, this is your main area where you can swap your squad around and equip them with the new war gear you've found during a level. All of them are weapons you would find in the Warhammer 40,000 Universe; don't be expecting to find something that looks like it was ripped out of Warcraft. A space marine with a brush would be highly amusing, but it isn't going to be happening here. This area also allows excess to your squad after your squad leaders have levelled up. You can deal out their stat increases with the skill points you gain.

    You can't get any higher than level 20 for any of the squad leaders, so you have to think deeply about which of the four stats you want to increase. These are health, melee, range and energy. Getting so far up the ladder in each one will unlock additional skills that can be used in battle. All this equipment, experience earning, levelling up and skills merge together really well in a genre you wouldn't think would accept it so well, yet Relic have done it, but they simply haven't just done it mediocre, they have created a really good game to house all of this.

    It's a game that allows the campaign to be replied time and time again without feeling stale. Second time you might want to go all out with close combat rather than the last play, which you went with guns and heavy weapons. These varieties show how deep the combat is. There's so many ways to go about taking on the enemy, be it flanking, throwing grenades to flush them out, hiding in buildings for extra cover or simply blowing stuff up, as a lot of the terrain is destructible in Dawn of War 2. All the tactical abilities that you know of are most likely useable in this game. It's that diverse, but it won't show it unless you play it on the hardest settings. The A.I on normal is quite easy to beat by simply rushing them or getting simple cover.

    The campaign isn't the longest but the optional quests add to the longevity, so you don't have to rush into the final mission if you feel that your squad isn't capable of taking it on, just do some more side missions and get the gear you feel you need. It would have been nice to play as other races that are featured in the skirmish mode, but if the first game is any indication to go by, there's going to be plenty of content coming for this game.

    Co-operative play is featured for the campaign. This is for 2 players only as each player takes control of 2 of the 4 squad leaders on the battlefield. Also the game uses Games for Windows LIVE, which means anyone with a Live account, be it PC only or their 360 one, will be able to gain achievements from this game. The achievements are a mix bag of multiplayer and single play; most of them aren't incredible difficulty to get.
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    Taking some of the elements of the campaign, the skirmish mode is where you'll be the rest of the time once you've beaten the story. Skirmish mode allows you to control one of the four races of the game, be it Elder, Space Marines, Tyranids of Oaks. Each of the races has three heroes that you can select. The heroes have a tactic that they specialise in, it could be something along the lines of focusing on stealth, defence, healing or even spells. Each one will level up opening up different abilities.

    Skirmish mode will start you off with one base. You still can't build any more buildings, but that base will allow you to build units, you aren't limited to just 4 squads this time, you are limited by the population limiter instead. Two key stats are important to multiplayer. This is the gathering of Requisition and Power. You'll need this to be able to purchase units and upgrade your army. Taking over power nodes and capture points allow you to increase your intake of these. It feels a little more on the traditional side of an RTS when you are playing the skirmish mode. The characters still level up, but you no longer are giving them stat boosts manual. It's all done automatic. Weapons for your team are now bought using your requisition and power rather than just found randomly on the battlefield.

    Multiplayer probably shows of the game's cover mechanics better than playing through the campaign on normal setting. Playing against a human opponent is always going to be less predictable than the computer. It's this that lets Dawn of War 2 down a little. The A.I just doesn't adapt as well as it should. It basically boils down to the A.I either attacking you or running away from you. It won't normally use the cover to full effect.

    Battles can be fought either one-on-one or three-on-three in skirmish. One other slight problem is the selection of maps. There's nothing wrong with the maps themselves, it's just there isn't enough of them. The game comes with a measly nine skirmish maps, so if you're a gamer who plays a lot, then you'll get to the point where you're a bit fed up with the few maps you have been given.

    Dawn of War 2 feels like it was pumped with high production values. The game looks fantastic; especially when you zoom in the camera right up to the fights, allowing you to see all the blood gushing out of some unlucky oak as your force commander rams that chain-sword right into his stomach. It's a brutal game and it's not afraid to throw a few gibs out now and then. Animations of the models are fluid and special effects are vigorous with all sorts going on all over the place, be it from bullets flying from guns or buildings collapsing in a big cloud of smoke and explosions. Dawn of War 2 is a very gorgeous looking game and is up there with all the pretty boys of the RTS genre.

    Sound also gets the same treatment. The voice acting during the cut scenes is fine, but it's the voices from the battlefield encounters that make it the day for players. The oaks talk like simpletons while the Tyranids come screaming at you with their alien like howl. It gives each race their identity and no doubt works the best for the Oaks because of their, shall I say, unique way of talking. Battle effects sound like they should, bullets have that impact about them, and you can tell by the sound of gunfire exactly what weapon is firing on screen.
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    Looking at Dawn of War 2 makes you see it as an alternative take on the franchise. It's no longer a standard base building game. It's moved to the opposite end of the scale. This may put off some of the hardcore purists who were huge fans of the game's ancestor. Also guys who enjoy building a massive base and creating a huge army may not enjoy the new vision of Relic's franchise. Really none of you should be panicking as no matter what had happened to the franchise, be it an improved graphical version of the last game in the series, or a fresh take on like Dawn of War 2, people would have complained either way. It took balls for Relic to take the series down the root it has done and as a first stepping stone, it's provided them with a great building block for the next one to appear.

    As it stands Dawn of War 2 is a grand achievement. It gives the player a new look on how conventional RTS games play. The new gameplay does create a few inconveniences with the enemy A.I, but future attempts will be able to fine tune this problem. Overall though it provides the player with adrenaline rushing action with RTS and RPG elements that right now can't be found in any other RTS. If you feel you want to smash some Ork's head in with a hammer then Dawn of War 2 may be worth your cruel intention time.

    Other reviews for Warhammer 40,000: Dawn of War II (PC)

      Real Time Tactics at its Finest 0

      The common misnomer of real time "strategy" has persisted throughout the gaming community since the days of the first Command and Conquer.  A strategy dictates which large scale battles to fight and which to avoid while tactics are the choices said battlefield, a division few games place emphasis upon.  Relic has chosen to focus on tactics in Warhammer 40,000: Dawn of War II, and that focus creates a brutal and exciting experience.The piece of gameplay that the two modes share is combat system. ...

      24 out of 24 found this review helpful.

      Beat your thoughts to the mould of your Will. 0

      For too long have we starved for a game that makes war feel like actual bloody war, where a battlefield essentially can be picked assunder and rendered into a dead, flat and cratered field. A game in which there is no cutting back on the ammo, and where the "strategy" aspect is employed in the sense of countering someone's counter of your counter; not who is the best at rushing his enemy as early as possible and winning cheap victories. Enough ranting, review.Dawn of War 2 delivers a solid if a ...

      6 out of 6 found this review helpful.

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