The Warhammer 40,000: Fire Warrior wiki last edited by distant_voices on 10/11/16 01:43AM View full history

Overview

Kais chillin' with some skulls
Kais chillin' with some skulls

Warhammer 40,000: Fire Warrior is a first-person shooter developed by Kuju Entertainment and published by THQ. It was released, alongside a book of the same name, for the Playstation 2 and PC in September 2003 in the US.

featuring both a single-player campaign and multiplayer. It gained notoriety for being the first Warhammer 40,000 game to be made by THQ and for starring the voice talents of Tom Baker and Brian Blessed. It was also one of the first PS2 games with online capabilities. The game has a Pegi rating of 16 in Europe and a ESRB rating of M in the US.

Plot

Aun'el Ko'Vash on the left - The man everybody wants
Aun'el Ko'Vash on the left - The man everybody wants

The story takes place over a period of 24 hours. The opening cinematic shows the ethereal Aun'el Ko'Vash visiting a Tau colony where he is taken by Space Marines of the Raptors chapter under the orders of Governor Severus.

The game begins with Kais and other Fire Warriors landing on an Imperial world with the mission to return the Ethereal. Guided by his commanding officer, Lusha, Kais battles with the Imperial guard through trenches before the Ethereal is located at Governor Severus’ prison. Kais is sent alone so as to not draw too much attention and eventually rescues the Ethereal after killing a Space Marine.

They are returned to the orbiting Emissary class Tau battlecrusier but an Imperial Battleship attacks and launches boarding pods to recapture Ko'Vash and destroy the ship. The pods contain vast amounts of Imperial Storm troopers and some tech priests but Kais foils their attempts to sabotage the ship and the boarding parties are repelled. A Tau counter-attack is organised and a boarding force is sent to disable the ship and capture Admiral Constantine. Kais successfully fights his way through the ship’s bridge and is just about to capture the Admiral before he is knocked-out.

Captain Ardias of the 3rd Company of the Ultramarines Chapter admires Kais ability to have gone so far and lets him live. Ardfias brokers a truce between the opposing forces. However just as

Captain Ardias and Admiral Constantine - They hate Chaos
Captain Ardias and Admiral Constantine - They hate Chaos

the Admrial and Ko’Vash conclude the negotiations Governor Severus reveals himself as a traitor and summons Word Bearers Chaos Space Marines and Thousand Sons Sorcerers. Ardias gives Kais back his equipment and tells him to save the Ethereal so that they can fight the chaos forces. The Chaos Space Marines try to take control of the Imperial ship’s guns so they can re-start the war but Kais is able to destroy the guns. The ship is set on a self-destruct as it is now tainted by chaos. The crew abandon ship by drop-podding down to the surface. After destroying a Chaos Dreadnought, Kais does the same using a Dreadnought drop-pod.

Landing in a ruined city Kais fights his way to an ancient Imperial Titan that the Chaos Space Marines have taken control of. Kais has to defeat several new enemies such as Raptors, Chaos Terminators and a Daemon Prince to reach the Titan. With Ardias’ advice Kais destroys the Titan by planting explosives.

The game comes to an end as Kais returns to the Prison-Fortress from the beginning of the game and navigates his way into the underground catacombs of the prison where he kills a Chaos Spawn. Kais eventually comes to a Chaos temple where he plants explosives. Governor Severus and Ko’Vash appear but Severus no longer needs the Ethereal and disintegrates Ko’Vash. Severus is then transformed into a Changer or Ways, a powerful daemon. Kais dodges the daemon’s attack long enough for the explosives to destroy the temple which causes the daemon to lose stability and be returned to the warp.

Exterminatus
Exterminatus

In the Epilogue, Kais returns to the orbiting Tau warship with Lusha. Captain Ardias orders an Exterminatus of the planet so as to destroy any trace of chaos left on the planet. The Tau ship is then seen departing.

Gameplay

A Changer of Ways - Just dodge his attacks to win
A Changer of Ways - Just dodge his attacks to win

The game follows the usual conventions of a first-person shooter. It borrows many features from Halo: Combat Evolved such as a Shield-Health Metre system and only being able to hold two weapons and a dedicated button for grenades. There is also a dedicated button for a melee knife attack and an infrared mode for lowlight conditions.

While Kais can hold two weapons one must be of Tau origin and this, depending on the player’s choice, changes as the game progresses, getting more powerful so as to combat the harder enemies.

Although shield strength can be replenished, health can only be restored by collecting red and green health packs. The green health packs restore some life while the red health packs restore most of Kais’s life. In some parts of the game Kais is joined by AI-controlled, friendly Fire Warriors or Space Marines. They either die or stay in an area when Kais goes to another. They cannot be controlled but are good for distracting enemies.

An example of the end of mission scoring
An example of the end of mission scoring

At the end of each level the player is ranked on how well they did:

Grade C – Shas’la (Warrior)

Grade B – Shas’ui (Veteran)

Grade A – Shas’el (Noble or Knight)

Controls

PC Controls

The default controls of the PC version of Fire Warrior. The game has fully customisable controls if the user wishes to change them.

Move Forward – W

Move Backwards – S

Strafe Left – A

Strafe Right – D

Turn Left/Right, Look Up/Down – Mouse

A dead Chaos Terminator
A dead Chaos Terminator

Jump – Spacebar

Crouch – Left Ctrl

Equip Knife – F

Use – E

Reload – R

Throw Grendade - G

Swap Weapon/Sheath Knife - Tab

Pickup Weapon - Tab (Hold)

Fire - Mouse Left

Secondary Fire - Mouse Right

Pause Game - Esc

Toggle Infrared - V

Zoom Scope In - Z*

Zoom Scope Out - X*

*Only for weapons which have a scope mode.

Weapons

Bonding Knife

Pulse Rifle
Pulse Rifle

Race: Tau

Profile: A ceremonial knife not intended for combat use. Carried by the leader of a Fire Warrior team that has performed the Ta’lissera ritual and bonded as a group.

Note: Although Kais carries the knife he is not a team leader. This has been done for gameplay reasons.

Primary: Slash

Secondary: None

Range: Close-Combat

Grenades

Race: Unknown. The same grenade type is used by everyone.

Profile: A grenade that is used by both Tau and Imperial forces. When thrown it leaves a purple trace in the air. Upon contact with an enemy it explodes, often reducing the victim to gore. If it does not hit an enemy then it takes a few seconds to explode.

Primary: Throw

Secondary: None

Range: Short to medium

Pulse Rifle

Race: Tau

Profile: The standard weapon of a Fire Warrior. The pulse rifle uses an induction field to propel a particle, which reacts by breaking down to create a plasma pulse as it leaves the barrel.

Primary: Rapid Fire

Secondary: Single Shot

Range: Medium to Long.

Pulse Carbine

Pulse Carbine and green health pack
Pulse Carbine and green health pack

Race: Tau

Profile: A carbine version of the pulse rifle. It acts in the same way but has a shorter barrel for better portability and so it is easier to handle in tight spaces. It also has a grenade launcher that can be useful when engaging large numbers of enemies.

Primary: Rapid Fire

Secondary: Single Shot

Range: Medium

Laspistol

Race: Imperial

Profile: Standard issues sidearm for the Imperial Guard. This small, single-handed weapon is accurate but lacks power. It is often encountered on opponents who utilise an additional mode of attack such as Sergeants and commissars.

Primary: Single Shot

Secondary: None

Range: Short

Lasgun

No Caption Provided

Race: Imperial

Profile: The standard issues rifle of the Imperial Guard. This two-handed, rapid-fire weapon fires lasers. Weak alone, in numbers or in the hands of a skilled opponent it can be a dangerous gun to face.

Primary: Rapid Fire

Secondary: None

Range: Medium

Autogun

Race: Imperial

Profile: Standard issues of the Storm Troopers faced in the game. This is a mechanical, rapid-fire weapon which uses bullets. Although archaic in design compared to Tau weaponry, it can cause significant damage to the unprepared in seconds.

Primary: Rapid Fire

Secondary: Single Shot

Range: Medium

Sniper Rifle

No Caption Provided

Race: Imperial

Profile: Used by Storm Troopers throughout the game. This high-impact sniper rifle has a zoom-capable scope, allowing the user to target enemies with deadly accuracy. Extreme caution is advised when facing adversaries carrying this rifle.

Primary: Single Shot

Secondary: Scope Mode

Range: Long

Shotgun

Race: Imperial

Profile: Used by both Imperial Guard and Storm Troopers. The shotgun is a lethal weapon at close-quarters. Its dual-shot capability causes impressive damage, but the gun lacks accuracy at distance.

Primary: Single Shot

Secondary: Dual Shot

Range: Short

Space Marine Bolter

Race: Space Marine (Imperial)

Profile: Standard issues weapon of the Space Marines. This gun uses self-propelled rounds that explode when they have penetrated a target to maximise damage. One of the most deadly guns in the game.

Primary: Single Shot

Secondary: Rapid Fire

Range: Medium to Long

Chaos Space Marine Bolter

No Caption Provided

Race: Chaos Space Marine (Chaos)

Profile: Standard issues weapon of the Chaos Space Marines. This gun uses self-propelled rounds that explode when they have penetrated a target to maximise damage. One of the most deadly guns in the game. It is exactly the same as the standard bolter but has been modified with Chaos glyphs and an eyeball mutated on it.

Primary: Single Shot

Secondary: Rapid Fire

Range: Medium to long

Plasma Pistol

Race:Imperial & Chaos

Profile: A weapon used by a variety of troops on either side. Fires a blue stream of plasma that is quite effective for the tougher enemies of the game.

Primary: Single

Secondary: None

Range: Medium

Plasma Gun

Race: Imperial & Chaos

Profile: A weapon used by a variety of troops on either side. Fires a blue stream of plasma that is quite effective for the tougher enemies of the game. This version has better accuracy and is more powerful than the pistol.

Primary: Single

Secondary: None

Range: Medium

Melta Gun

Race: Imperial

Profile: Used by Imperial forces. This gun fires superheated molten that melts through even the thickest of armour. In the game it is used as a flamethrower.

Primary: Burn

Secondary: None

Range: Short

Rail Gun

 Rail Gun
Rail Gun

Race: Tau

Profile: An experimental weapon, recently available to the Tau. The game mentions that it is a classified weapon that should be kept out of enemy hands but it is found everywhere in the game soon afterwards, there’s about ten in the last area alone. The rifle fires a metal slug along a pair of conductive rails using electrical currents. Powerful enough to punch through tanks and later enemies. Primary: Single Shot

Secondary: Zoom

Range: Long

Burst Cannon

Race: Tau

Profile: Found during the half-way point of the game. This looks like a minigun and fires vast amounts of pulse shots. One alone won’t do much damage but the gun has a 250 shot feed.

Primary: Very Rapid Fire

Secondary: Spins barrel

Range: Short to Medium

Missile Launcher

Race: Imperial & Chaos

Profile: Used by both forces during the later parts of the game. It is a conventional Missile Launcher but has a very large blast radius and is deadly in tight corridors. Especially for the player.

Primary: Single Shot

Secondary: None

Range: Long

Gun Emplacements

No Caption Provided

You can encounter and man gun emplacements. These usually have mounted weapons that are too large to carry around. To man a gun emplacement, move next to the weapon and press the ‘Use’ key.


Multiplayer

Avatars that can be chosen
Avatars that can be chosen

Fire Warrior was one of the first Playstation 2 games that had online multiplayer using the Network Adaptor add-on. Both the PS2 and PC had their servers hosted by Gamespy. Matches allowed for 8 players who could battle in three different game modes using the weapons from the single player campaign.

There are three diffrent game modes available, which should be familiar to players of other multiplayer first-person shooters.

The online is no longer playable as GameSpy's multiplayer service has been shut-down.

Deathmatch

"Players compete in a head to head battle for survival of the fittest. No team, no orders, no rules-just one winner!"

Team Deathmatch

"Align yourself with the Red or Blue team and attempt to eradicate your enemy! Highest team score takes the honours!"

Capture the Flag

"Teams as above but with a higher purpose. Capture the enemy's flag and return it to your base to score. Defend your own flag as the enemy attempts the same. Highest team score takes the honours!"

Player Setup

The player can change their online handle here and choose which avatar to use.

Avatars

Fire Warrior – In light brown armour

Fire Warrior – In White Armour

Fire Warrior – In Light brown armour with white helmet

Fire Warrior – In dark red armour

Imperial Guard – Steel Legion soldier in light brown uniform

No Caption Provided

Imperial Guard – Steel Legion soldier in dark red uniform

Imperial Storm Trooper – In navy blue uniform

Imperial Storm Trooper – In urban, black and white camouflage uniform

Chaos Space Marine – Word Bearer legion. Dark red colour scheme

Space Marine – Ultramarine chapter. Dark blue colour scheme

Space Marine – Imperial Fist chapter. Yellow colour scheme

Space Marine – Raptors chapter. Dark green colour scheme

Maps

Divided

Set in a large bunker with no man’s land type outside with trench system which connect around the bunker and lead inside it. The bunker has a large interior which has two Ultramarine landraiders inside which act as cover.

No Caption Provided

Assault

Set on the outside of the Imperial Battleship. Has a large outside with gothic architecture, scenery cannon and large storage containers for cover. Corridors lead inside the ship and to a higher level which has a room.

Intervention

Set around a grand library with Warhammer 40,000 artwork on the walls. Corridors lead off to other rooms such as a surgery observation room and a bottomless pit which has four floating platforms that the user can jump on. There is also a entrance hall which connects the corridors and rooms.

Redemption

Set in an industrial sector which has been ravaged by war. A large arena with lots of cover scattered all around. The player can climb on pipes that are around the arena to gain height.

Casting & Voice Production

The voice production was done by Allinthegame Ltd.

Cast

Admiral Constantine - Voiced by Brian Blessed
Admiral Constantine - Voiced by Brian Blessed

Narrator - Tom Baker

Lusha - Burt Kwouk

Governor Severus - Sean Pertwee

Admiral Constantine - Brian Blessed

Captain Ardius - Peter Serafinowicz

Aun'el Ko'Vash - David Yip

Hyu Tau Trooper - Paul Courtenay

Space Marine - Gary Martin

Imperials 1 - Ivan Kaye

Imperials 2 - Tom Clarke Hill

Tau Control - Su Lin Looi

Chaos - Kerry Shale

PC Minimum System Requirements

Windows 98/2000/XP

Behind-the-Scenes
Behind-the-Scenes

Pentium III 800MHz (1.4GHz recommended)

128MB RAM (256MB recommended)

1.5GB free HDD Space

4x Speed CD-ROM

32MB DirectX 8 compatible 3D graphics card with hardware T&L support

DirectX9 compatible sound card

DirectX 9 (Included on the disc)

Multiplayer games require a broadband (DSL/Cable) internet connection

Supported Cards:

Geforce 2, Geforce 4 (not MX), Geforce FX

ATI Radeon 8500, ATI 9700

STM Kyro 2 SE (Prophet 4800)

Note: While the game installs on later Windows operating systems and 64bit systems an error concerning "Microsoft .NET Framework1.1" occurs when trying to start the game launcher. This can be bypassed by creating a shortcut directly from the .exe in the games directory. However features such as the configuration tool will be unavailable.

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