This is a singleplayer, story-driven game, guys. No persistent world that people can just drop into and potentially antagonize you in.
I think some of you are forgetting that games don't have limitless scope. When it pulled back to show several other codenames, there's really no way on Earth those were meant to be gamertags. Is anyone really going to play as "mysterious guy on the roof, who sits around for like 10 minutes doing nothing until Aidan Pierce causes a car accident and gunfight"? That's like expecting a Hitman game to let you play as one of the enemy guards and totally fuck up Agent 47's careful plan: it defeats the entire point of the game.
It seems about a million times more likely that you switch back and forth between several characters as the story progresses (some of those characters not necessarily on the same side), like Indigo Prophecy and Heavy Rain. Sure, I guess they could put in some kind of co-op feature, but most sandbox games are taxing the hardware enough without adding in the additional strain of net code/splitscreen.
Multiplayer stealth during the campaign just doesn't work, especially in a game that clearly has a fair amount of cutscenes. Multiplayer stealth barely works in Assassin's Creed multiplayer, and it's about a zillion times more fast-paced and completely story-less than this.
Anyway, setting aside your impossible multiplayer expectations, the game looks incredibly sweet, and I'm really excited for it.
I think it'll have multiplayer, but I think the pull back from the SP segment to the MP fade out was just for show.
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