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685: I Did It for the Grookey
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Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
A small, immobile marine animal found on the sea floor.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The Ichthyosaur is one of many alien species encountered in Half-Life that have been teleported to Earth from the borderworld Xen
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Creatures that are usually part fish and part human.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A stage or level designed around a theme of musical instruments or audio equipment. Most common in platformers, where the instruments often act as platforms, obstacles, or even enemies.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Water that may elevate or lower over time or because of player actions.
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