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    Way of the Samurai 3

    Game » consists of 7 releases. Released Nov 13, 2008

    As the third installment in the Way of the Samurai franchise, you play as a Ronin wandering through feudal Japan. Tweaks to the gameplay include a new time mechanic, increased number of swords to collect, and a new companion system.

    hailinel's Samurai Dou 3 (PlayStation 3) review

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    • Score:
    • hailinel wrote this review on .
    • 7 out of 8 Giant Bomb users found it helpful.
    • hailinel has written a total of 10 reviews. The last one was for Metroid: Other M
    • This review received 2 comments

    The Ways of the Samurai are numerous and rewarding.

    Way of the Samurai 3 is the latest game in a series of open-world titles set during the age of the samurai.  The story is set in a region of Japan called Amana, where conflict is brewing.  The Fujimori clan overthrew the previously ruling Sakurai clan.  Now the Fujimori rule with tyranny while those loyal to the Sakurai clan have banded together as the Ouka, amassing their own power through hooliganism.  Caught in the middle are the townspeople of Takatane, who only want to live in peace.
     

     Amana is a dangerous place.  Keep your sword at the ready.  You'll need it.
     Amana is a dangerous place.  Keep your sword at the ready.  You'll need it.
    This is where the player comes in.  As a ronin, or masterless samurai, the player has mostly free reign over how to proceed from the very start.  To guide the player toward one of the numerous endings, the map marks the location of "inklings," or places where important story events occur.  During these inklings, they player is often asked to make choices that then affect how the rest of the scene plays out, which in turn can affect the player's standing with one or more of the various factions.  Players can also choose to interrupt story sequences by either drawing their swords and initiating combat, or by apologizing, in which case the game proceeds as though the event doesn't happen.
     
    While the inklings are key to finding the games many endings, players are also free to simply wander around Amana and do as they like, whether that be practicing swordplay at the dojo, participating in a number of simple minigames, or by simply getting into fights with everyone in sight.  There are also a number of shops scattered about, offering healing items and accessories for sale, while a blacksmith can enhance weapons or forge new ones.
     
    And as for what you do with those swords, combat in the game is simple and fairly accessible.  There are two standard attacks, light and heavy, though the attacks become more varied as you collect weapons and fight in a variety of weapon stances.  The player automatically locks on to face a nearby enemy, though the lock-on can be manually shifted to different targets.  It's also possible to switch to the use of the weapon's blunt edge, allowing the player to defeat enemies without killing them.
     
    What isn't so simple and accessible is the game's open world structure.  While the player has plenty of freedom to see and do, very little is explained outright.  It took me a about five or six attempts at the game before things really started to click and I managed to survive to see one of the game's endings.  Enjoyment and appreciation of the game are largely determined by the player's own willingness to explore and experiment.
     
    Survival in Way of the Samurai 3 is of the utmost importance.  If the player dies, that's it.  There are no extra lives and no respawning.  The game simply ends, and the player is forced to either reload their last save or save the game and restart.  While this sounds punishing, and it certainly can be, the good thing is that when the game restarts, all of the gear and money earned in previous playthroughs carry over.  Still, get into the wrong fight at the wrong time, and the game can end very quickly.  Actually, on any given playthrough, Way of the Samurai 3 isn't very long; there's actually a trophy for getting to an ending in less than an hour, but the amount of replay value afforded by the numerous endings, branching paths, and the New Game + are able to extend its play time significantly.
     
    Way of the Samurai 3 is not a pretty game, but it's not ugly, either.  While the graphics aren't the sharpest on the PS3, the look and feel manage to successfully evoke the Sengoku Period of Japan quite well.  The music is also atmospheric and distinctive, mixing eastern and western classical instruments in a soundtrack that's well done and perfectly suited to the game.  Japanese and English voice tracks are included, though voice acting is sparse during gameplay and is only truly present during the numerous cinematics.
     
    Way of the Samurai 3 is not a perfect game.  It has its share of quirks, and the game asks for a lot from the player by requiring them to understand the game through exploration and making mistakes.  On the other hand, once the game clicks, it can become very enjoyable even when the player's character dies since it's easy to start over and try a different approach.  As much as some of its mechanics may push people away, learning by playing and starting over with each death can be a rewarding experience.  In a sense, there's more about the world of Way of the Samurai 3 that's actually open to the player than what's found in more popular games like Grand Theft Auto IV and Saint's Row 2.

    2 Comments

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    Soap

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    Edited By Soap

    I'm going to have to respectfully disagree with this review. It sounds like you were playing a pretty different game to the one I played.


    I found Way of the Samurai 3 to be inaccessible on a fundamental level. The game took no interest in pulling me in or telling me any kind of story, even after watching the intro and starting the game I had no idea what was happening, who I was or more importantly what I was supposed to do. I agree that it does get better and more understandable over time but it really can be frustrating when you have spent almost 5 hours playing the first part of the game over and over simply trying to find something to do. When I did find something to do I was given a pretty basic mission to go and hit a guy 10 times for bad mouthing the boss. While I finally thought I was getting some progress going, finishing the quest and returning for more left me doing the same quest 2 more times back to back. 

    Also almost every cut scene I ran across left me massively confused and more importantly with still no clue as to what I was supposed to do next. 

    I can kind of see glimpses of the game you described in your review, but those feelings came up far to rarely and were always followed by confusion and more random stuff(or worse, nothing) for me to really enjoy it.

    Maybe I needed to give it more time, but after seeing 4 endings, and having played for almost 16 hours I've waved my white flag and called it a day.

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    Hailinel

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    Edited By Hailinel
    @Soap:  Fair enough.  I agree, it can be a hard game to get into.  Not everyone will enjoy what it has to offer, but after digging in, I really liked what I found.

    Other reviews for Samurai Dou 3 (PlayStation 3)

      Mini Review: A samurai's journey never ends... 0

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