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Game » consists of 5 releases. Released Feb 07, 2002
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Games that let you choose the path you take through the story-line.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
Character Creation refers to characters created by players themselves, rather than developers.
Environments cycle between day and night, often with effects on other aspects of the game.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
An event which prevents the opponent from completing a skill with an activation time. The interrupt can be performed by a regular attack, special move or environmental effect.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
These games make it possible to finish them without killing any opponents.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Members of the samurai class that, for one reason or another, are no longer part of a clan and have no lord to serve.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Smithing is a trade skill used to craft and shape metal. Steel, iron, gold, silver, pewter, tin, copper, and other metals can be used to craft armor, blades, guns, coins, arrowheads, locks, and a myriad of other objects.
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
Games where players can choose to talk their way out fighting, which is often an option in RPGs.
Games where weapons break down overtime after extended periods of usage.
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