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Interstellar Marines starts at the dawn of the 22nd century, man’s lust for resources has taken him beyond Earth & into space. This new frontier has brought new challenges and opportunities, dangers, rewards, & awaits the ultimate discovery: another sentient species.
Launch date: December 22, 2009 Bullseye is the first playable chapter of Interstellar Marines. Introducing prototype gunplay to the players, set in an dynamic gunrange where the player has to shoot down cardboard targets in several challenges to level up and unlock upgrades or himself and his weapon. This chapter of Interstellar Marines runs through a browser with the Unity Engine plugin.
Launch date: July 2, 2010 The second playable prototype of Interstellar Marines. Alongside the gun model introduced in Bullseye, Running Man added in the game's movement setup to show how they worked together in the Unity Engine. The premise of the demo is that it is an increasingly fatal training program for Interstellar Marine candidates. The Running Man also served as a prototype/proof of concept for Interstellar Marine's basic enemy AI and pathfinding- as the player is pitted against four varieties of training bots: A standard black variant, a fast moving yellow variant, an explosive white variant, and a tall grey variant that essentially serves as a boss-type entity- and only starts appearing on the second difficulty level. In addition to the reappearance of the AI SARA, who's voice had been present in the previous Interstellar Marine demos, the Running Man introduced Drill Sergeant Barry. He keeps ordering SARA to send the candidates through increasingly fatal training exercises against the bots, despite SARA's complaints about the rapidly decreasing percentage of candidates passing- let alone surviving.
The game is currently testing the Unity Engine for use in creating it as a commercial product.
Singleplayer or up to four players cooperative