Blood Warrior
GAME » on July 1994
A sequel to Kaneko's Japan-themed fighting game Shogun Warriors, featuring digitized actors and a comical amount of blood and violence.


Overview

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Blood Warrior, known in Japan Ōedo Fight: Kaji to Kenka wa Edo no Hana ("Grand Edo Fight: Fires and Fights Were the Flowers of Edo") or Ooedo Fight, is a 2D comical historical-fantasy fighting game developed and released by Kaneko for arcades in July 1994.

A sequel to the 1992 game Shogun Warriors (Game), Blood Warrior continues the theme of Japanese archetypes while changing the original's hand-drawn sprites with digitized actors. Most characters from the original return, albeit with updated designs and new voice acting (which, for the English dubs, are sometimes used to comical effect).

Inspired by the Mortal Kombat (Franchise) series, the game also adds a comical amount of blood and violence, including a "last action" sequence of killing the opponent (which can be done with the press of a single button). Several of these settings can be changed in the operator menu to comply with local laws, including changing the blood amount and color and censoring Last Actions with a mosaic effect (or disabling it entirely).


Gameplay

Like the original, the game is a four-button fighting game with two Punches of different strengths and two Kicks of different strengths.

One new feature added to the game is a gauge, shown underneath the vitality gauge, that can power up certain attacks and special moves based on how often the fighter blocks attacks or takes damage. There are four levels to the gauge, each color-coded (unpowered from 0 to 40%, "blue" from 40% to 70%, "green" from 70% to 90%, and "yellow" from 90% to 100%), and depletes by attacking (with special moves and successful strikes depleting more meter).


Characters

Most of the characters from Shogun Warriors (Game) return in some form. Unlike the previous game, all characters are playable from the start and there are no boss battles.

  • Arashi - Based on Ninja from the previous game, Arashi is a ninja with twin blades who carries a large shuriken on his back.
  • Ikkyū - A living Jizō-statue who fights with divine words (and can grow his limbs to comical sizes). Unlike the other fighters, he is not based on a character from the previous game.
  • Kasumi - Based on Geisya from the previous game, Kasumi is a young kunoichi who fights with twin claws.
  • Kinshirō - Based on Samurai from the previous game, Kinshirō is a traditional sword-wielding samurai.
  • Sanpei - Based on Kappa from the previous game, Sanpei is a kappa who can extend his limbs a comical amount.
  • Syogethu - Based on Shogun from the previous game, Syogethu is an undead armored warrior who dual-wields glowing swords.
  • Shishimaru - Based on Kabuki from the previous game, Shishimaru is a kabuki dancer who fights with kabuki dance.
  • Benkei - Like the previous game, he is based on the 12th century warrior monk Saitō Musashibō Benkei. Unlike the previous game, he now uses a wide arsenal of weaponry in combat.
  • Goemon - Like the previous game, he is based on the 16th century bandit folk hero Ishikawa Goemon. Unlike the previous game, he now has the appearance, mannerism, and techniques based on his kabuki interpretation, and fights with tonfas made from smoke pipes.

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