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    Terraria

    Game » consists of 24 releases. Released May 16, 2011

    The first major 2D entry into the world of "open world" sandbox action-adventure games, Terraria is inspired by 16-bit platformers and allows players to mine for ores, craft new equipment, and fight monstrous bosses in a large procedurally-generated world.

    Short summary describing this game.

    Terraria last edited by franzlska on 06/29/21 09:12AM View full history

    Overview

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    Terraria is a 2D indie fantasy action-adventure open world platformer developed and published digitally by Re-Logic for the PC (via Steam) on May 16, 2011. Along with numerous updates, it was ported to a variety of platforms throughout the years.

    Originally built in five months with the XNA Framework by a small team (led by Andrew "Redigit" Spinks, best known for his Super Mario Bros. X fangame), Terraria is a 2D platformer with elements of Minecraft, putting emphasis on exploration, mining, crafting, and combat with hostile creatures in a procedurally-generated sandbox environment. As players earn their footing by crafting better equipment, they progress through the game by defeating bosses found throughout the world (one of which makes the entire game harder while unlocking new ores for better equipment and new biomes to explore).

    Along with numerous updates over the years (enhancing the world generation system and light rendering while adding a large variety of new monsters, items, and gameplay mechanics), the game was released DRM-free on other digital storefronts (including GOG.com and the Humble Store) on October 2, 2014 and was made compatible with Mac and Linux systems on August 12, 2015.

    The game was also ported by Engine Software to numerous seventh- and eighth-generation consoles (including the PlayStation 3 and Xbox 360 starting in early 2013, the PlayStation Vita starting in late 2013, the PlayStation 4 and Xbox One starting in late 2014, the Nintendo 3DS starting in late 2015, and the Wii U starting in mid-2016) and by Codeglue to numerous iOS, Android, and Windows 10 Phone devices (starting between late 2013 and late 2014). These ports were released both digitally and in retail by 505 Games (in North America and Europe) and Spike Chunsoft (in Japan, with the exception of the 360 and XONE versions). The 360 and PS3 versions were also released in a Collector's Edition, featuring a USB memory stick (resembling the game's pickaxe).

    A spin-off to the game, titled Terraria: Otherworld, was in development by Re-Logic alongside Pipeworks Studio (who took over after Engine Software left the project). Set in an alternate dimension within the Terraria universe, players would have had to restore a once-pristine world from a never-ending wave of "corruption". In April 2018, it was announced that development on Otherworld had been cancelled.

    Gameplay

    Terraria invites the player to explore or dig for building materials, while also continually spawning monsters off-screen. The game challenges the player to immediately start to come up with solutions to questions of shelter, housing, protection, fast travel and ultimately aesthetics and automation. Different armors, weapons, equipment and access to NPCs and Bosses add RPG like progression and enable the player to seek out increasingly difficult depths and environments. Player characters can travel between different offline worlds and online servers, thus making all resources infinite, encouraging heedless creativity, rather than economical resource management.

    The worlds in Terraria are randomly generated based on the size of the world selected by the player, with several defined Biomes:

    • Forest
    • Snow Biome
    • Underground Layer
    • Cavern Layer
    • The Underworld
    • Corruption
    • Jungle and Underground Jungle
    • Dungeon
    • Ocean
    • Desert
    • Floating Islands
    • Space
    • The Hallow and Underground Hallow (late game)
    • Meteorite
    • The Crimson (an alternative to The Corruption released in v1.2)

    Each zone spawns a specific set of monsters, treasure, ore, and/or plants. For examples, glowing mushroom biomes will have large mushrooms instead of trees, The Corruption has dark, corrupted versions of normal enemies, and Hell is filled with lava and demons.

    Water and lava exhibit dynamic properties, and the creeping growth of plants, crystals, and even corruption and hallow mean the world is constantly shifting, almost beyond the player's ability to control i. There is also one randomly generated dungeon per world for the player to explore. Pots and treasure chests will be randomly placed for players to find valuable accessories to equip with game-altering affects, such as a "Red Baloon" that increases jump height, or "Hermes Boots" that improve run speed.

    Crafting and Building

    Buildings and items are created using materials the players gather themselves from the world. Trees can be chopped down and replanted, and various types of dirt and ore can be gathered. Some Crafting stations are created by placing objects on or near each other (For example, placing flasks on a table makes an Alchemy station) while others such as Furnaces are crafted from other items and then placed on a flat surface

    While a number of certain items (such as crafting tables, platforms, torches, some types of ammo, and more) can be crafted by hand, most require a crafting station to use. The types of crafting station are as follows:

    • The workbench allows the player to create basic objects and miscellaneous objects such as walls and basic tools.
    • The Sawmill allows for the creation of higher grade wooden objects, primarily wooden furniture.
    • The Loom allows for the crafting of silks and vanity items.
    • The Furnace allows the player to craft ore into bars. Later upgrades allow processing endgame ores such as hellstone.
    • The Anvil allows the player to craft metal bars into tools, armor, and more. Later upgrades allow creating endgame items.
    • The Alchemy Table is used to create potions, with a 33% chance to not consume ingredients.
    • Various specialized crafting stations allow for crafting specific sets of items, or are used to craft a small number of items.

    Player Advancement

    Players have no improvable stats beyond health and mana. Health increases by finding and breaking open underground Heart Containers with a pickaxe, dropping a Life Crystal item which allows for a permanant 20-point HP increase, up to a cap of 400 HP. After the player has killed the Plantera boss in a world, life fruit will spawn in the Jungle, increasing the maximum HP cap to 500 HP. Mana is increased by collecting 10 falling stars (which only appear at night), and combining them into a Mana Star, which increases maximum mana by 20 points (maximum mana caps out at 200 before accessory modifications).

    Beyond those two stats, player advancement is accomplished by improving their equipment and accessories via exploration, discovery of chests, and destruction of monsters and bosses.

    NPCs

    NPCs are attracted to player-built structures based on certain conditions met by the players in the game. The NPCs are attracted by closed off rooms or "houses" that they can each claim as their own and can be assigned to different rooms via the housing interface. For example if all players have 50 silver, a merchant will appear. If a player has more than the default starting health, a nurse will appear.

    The basic criteria for a "house" are:

    • Side and back wall, floor, and ceiling. Back wall made out of something other than dirt or dungeon brick.
    • Must have a table/workbench and a chair.
    • Must have an exit, either a wood platform in the floor or ceiling or a door.
    • Must have a light source.
    • Must be at least 8 blocks wide and 4 blocks tall.

    As of 1.4.0.1, NPCs have a happiness mechanic, tied to various conditions of their house. Being too close to too many other NPCs, living in a biome they like or dislike, or living near another NPC they like or dislike will all impact their happiness, causing their prices to fluctuate accordingly.

    There are 29 total NPCs in the game, however only 26 of them can become permanent residents of a world. Before entering hardmode, the NPCs that can move into a world are the Guide (who is present from the start of a new world), Merchant, Nurse, Demolitionist, Dye Trader, Angler, Zoologist, Dryad, Painter, Golfer, Arms Dealer, Tavernkeep, Stylist, Goblin Tinkerer, Witch Doctor, Clothier, Mechanic, and Party Girl. In hardmode, they are joined by the Wizard, Tax Collector, Truffle, Pirate, Steampunker, Cyborg, Santa Claus, and the Princess. As well, the Zoologist sells pet licenses, which allow three pet NPCs (a cat, a dog, and a rabbit) to live with a chosen NPC, improving nearby NPC happiness.

    The NPCs which can not permanently move in to a house are the Old Man (who becomes the Clothier upon Skeletron's defeat), and the Skeleton Merchant and the Traveling Merchant (both of whom spawn randomly at the beginning of each day, and disappear at the end of each day.)

    Multiplayer

    The game is designed with multiplayer in mind, so players can start a server and invite friends. The player character can be used in any of the player's worlds, and online servers as well. When starting a server, it can be hosted on any world. This can save a lot of repetition of advancing a character or world when wanting to play with friends. Flags exist for Player versus Player game modes, with choices of team color to set player damage. Certain items exist with player/terrain damage in mind, such as thrown grenades that only hurt players and bombs that damage both players and terrain.

    Updates

    Terraria has received over fifty updates since release. These have included numerous improvements, from bug fixes, to quality of life features, to additional items, enemies, and bosses, and more.

    Below are some of the most noteworthy updates in the history of Terraria, although by no means the only ones.

    Terraria 1.1

    Released on December 1, 2011, version 1.1 overhauled the game with the introduction of hardmode, a new endgame locked behind a new boss. Also in the update were:

    • Thirty-six new monsters
    • 222 new items, including four new sets of armor and 21 new accessories
    • Three harder versions of the older bosses
    • New music tracks
    • Wings, which allow for higher flight than rocket boots

    Terraria 1.2

    Released on September 30, 2013, Terraria 1.2 introduced a number of new features and balances, such as:

    • Over 1,000 new items, including 9 new ores
    • A mini-map now shows discovered parts of the world
    • Players can now have up to 1,000 characters and 1,000 worlds
    • Players now start with 20 mana
    • Dyes can be applied to clothes to change their color
    • The Crimson, an alternative to the Corruption, can now generate
    • Rain and blizzard effects will sometimes happen in appropriate biomes

    Terraria 1.3.0.1

    Released on June 30, 2015, Terraria 1.3 introduced a new endgame, as well as a number of extra features:

    • 800 new items
    • Steam achievements and cloud saves
    • Introduction of the lunar events and the new Moon Lord final boss
    • Mounts, pets, and grappling hooks now have their own inventory slot
    • Yo-yos, a powerful new weapon type
    • Expert mode, a new world mode with much more punishing combat and powerful new rewards

    Terraria 1.4.0.1: Journey's End

    Released on May 16, 2020 (nine years after the launch of Terraria), Journey's End is the final major update for Terraria, as well as the largest in the game's history. Some of the features the update introduced are:

    • Over 1,000 new items
    • Journey Mode, a new mode focused on building and customization
    • Master mode, a new difficulty beyond expert mode
    • Two new endgame bosses
    • A bestiary which fills out as the player fights enemies
    • An NPC happiness mechanic
    • Town pylons, allowing for fast travel between locations
    • Block swap, allowing existing blocks to be replaced without removing them
    • A number of new music tracks, including songs composed for the cancelled Terraria: Otherworld
    • A number of new weapons and accessories
    • An overhauled world generation system
    • Official support for the fan-made mod loader, tModLoader

    System Requirements

    Windows

    • OS: Windows Xp, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2.5GB
    • Storage Space: 200MB
    • Video Card: 128mb VRAM, capable of Shader Model 1.1, DirectX®: 9.0c or Greater

    Mac OS X

    • OS: OS X 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 2.5GB
    • Storage Space: 200MB
    • Video Card: 128mb VRAM, capable of OpenGL 3.0+ support

    SteamOS + Linux

    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2.5GB
    • Storage Space: 200MB
    • Video Card: 128mb VRAM, capable of OpenGL 3.0+ support
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