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Starfarer's campaign is setup in a sandbox RPG style. The player is given their own fleet that they have to maintain with new ships, supplies, fuel, and crew. Every ship larger than fighters have weapon hardpoints that can be outfitted with whatever applicable weapons the player loots or purchases. In many ways, Starfarer's sandbox campaign setup is similar to the Mount and Blade series.
Starfarer's combat is set on a top-down 2D plane. Players can directly control their flagship through WASD controls, or start strafing a target by holding the shift key. The game's custom weapon group systems allow the player to choose which weapons to fire at a given moment. Players are only able to directly control one ship at a time, with all other ships in the fleet being AI controlled. By pressing Tab, a tactical overlay can be accessed through which the player can give the AI orders. The orders available range from capturing or assaulting control points, directly attacking a specific enemy ship, escorting one of your ships, rallying at and defending a selected point, etc. Players are limited in the number of orders they can give out by the number of command points their character has. Once you run out, you have to leave the AI to its own devices- unless you order a full retreat. By default, players are put in control of the fleet's assigned flagship. However, player's can use the transfer command option to autopilot their in-game command pod to another ship they want to directly control. Doing so automatically puts the flagship under AI control. Players who don't feel comfortable with the combat controls can also activate their controlled ship's autopilot to let the AI control it as well. Larger scale engagements in Starfarer have control points that can be captured for a variety of fleet-wide benefits and buffs. The exact buffs provided vary, but the universal benefit is that captured control points provide more deployment points for their controller- allowing them to deploy more ships. If one side controls all of the control points on a map, the opposing side is rendered incapable of summoning reinforcements at all. Smaller engagements in Starfarer do not feature these control points- as each side is able to bring their entire fleets in at once.
Fighters: The smallest ship type available in the game. Fighters and Bombers come in squadrons of 2-6 craft, each generally equipped with no more than 1-2 weapons. Fighters cannot be directly controlled by the player, but can be repaired by any ship with a flight deck during combat. In the campaign, in-battle repairs do cost the player supplies. Some fighter types in the game include:
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http://media.giantbomb.com/uploads/10/104622/2378386-daggers_thumb.jpg Frigates: The smallest controllable craft type in the game. With their small size and generally respectable speed, Frigates are versatile ships that can be used for a variety of roles- ranging from support and fire support, to direct engagement support against larger ships. Some of the more common frigates in the game are:
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http://media.giantbomb.com/uploads/10/104622/2378400-wolf_thumb.jpg Destroyers: Arguably the most versatile family of ship class available, simply because there's a destroyer for the vast majority of roles in the game. Whether your looking for main-line combat ships, long ranged support, defensive ships, or carriers, there's probably a Destroyer for the job.
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http://media.giantbomb.com/uploads/10/104622/2378407-condor_thumb.jpg Cruisers: Cruisers are a middle ground of sorts between Destroyers and Capital Ships- they are much slower than the former, but aren't as unwieldy as the latter. Cruisers fully capable of serving as the complete backbone of any fleet. Some of them even qualify as some of the strongest ships in the game- capable of standing up to even Capital ships.
http://media.giantbomb.com/uploads/10/104622/2378413-venture_thumb.jpg Capital: The largest ships in the game, these ships can fill the entire screen with their firepower. Their sheer armor, hull points, and shield power also render them very difficult to destroy. They tend to be slow though- so some will need more support from more mobile ship types than others- depending upon their weapon loadouts.
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