Halo 5: Guardians last edited by Nes on 04/07/19 08:39AM View full history

Overview

Blue Team in action.
Blue Team in action.

Halo 5: Guardians is a sci-fi first-person shooter developed by 343 Industries and published by Microsoft for the Xbox One on October 27, 2015.

The eighth installment of the Halo franchise (and the first developed specifically for the Xbox One), Guardians is the second in the "Reclaimer trilogy" and features improved co-op campaign support, new multiplayer features, and a reworked game engine.

The game's story follows two squads of SPARTAN super-soldiers: Blue Team (a group of veteran SPARTAN-II's led by Master Chief) and Fireteam Osiris (a group of high-tech SPARTAN-IV's led by Jameson Locke) eight months after the events of Halo 4. When Master Chief receives a cryptic message from his former A.I. companion Cortana (who is believed to have been destroyed), Blue Team becomes AWOL to investigate. In retaliation, the UNSC Infinity sends Fireteam Osiris to bring them in.

The game later received a limited port by SkyBox Labs to the PC on September 8, 2016. Released digitally via Windows Store for free as Halo 5: Forge, this version only includes the Forge and Custom Games modes and is not cross-compatible.

Owners of Halo: The Master Chief Collection were given access to a multiplayer beta of the game from December 29, 2014 to January 22, 2015.

Gameplay

Campaign

During the campaign playing will be taking over Chief's team, known as Blue Team, which is composed of legendary Spartan II's Kelly-087, Linda-058 and Frederic-104 or Locke's team, Fireteam Osiris, which is made up of high-tech Spartan IV's, including Edward Buck. A player, if playing alone, can issue orders to these AI controlled teammates. Commands including, highlighting and issuing an assault on enemies, picking up certain weapons, controlling turrets and driving vehicles. During online cooperative play, players will take on the role of the Spartan teammates, each with their own unique traits. If a player is downed during battle, teammates can revive them by standing over them and initiating a revive animation.

Weapons

In addition, carryable objectives in certain Multiplayer modes (such as balls and flags) can be used to pummel enemies with melee attacks.

Human Weapons

  • Assault Rifle - A fully-automatic assault rifle useful for short-to-medium ranged combat. Default weapon in Multiplayer. Formally known as the "MA5D Individual Combat Weapon System".
  • Magnum - A semi-automatic handgun useful for short-to-medium ranged combat. Default weapon in Multiplayer. Formally known as the "M6H2 Personal Defense Weapon System". An alternate classic version, known as the "Halo: Combat Evolved Pistol" or "M6D Personal Defense Weapon System" can be found in Multiplayer.
  • Battle Rifle - A battle rifle with a three-round burst and a scope attachment (supporting 2x magnification) useful for medium-to-long ranged combat. Can be unlocked as default weapons in Warzone. Formally known as the "BR85N SR Battle Rifle". An alternate classic version, known as the "Halo 2 Battle Rifle" or "BR55 Battle Rifle" can be found in Multiplayer.
  • DMR - A semi-automatic marksman rifle with a scope attachment (supporting 3x magnification), useful for medium-to-long ranged combat. Can be unlocked as default weapons in Warzone. Formally known as the "M395B Designated Marksman Rifle".
  • SMG - A fully-automatic sub-machine gun useful for short-to-medium ranged combat. Can be unlocked as default weapons in Warzone. Formally known as the "M20 Personal Defense Weapon".
  • Shotgun - A pump-action shotgun that is deadly in close-ranged combat. Formally known as the "M45D Tactical Shotgun".
  • SAW - A light machine gun very useful for suppression and close-ranged combat. Formally known as the "M739 Light Machine Gun".
  • Sniper Rifle - A semi-automatic sniper rifle (with an electronic scope that supports both 5x and 10x magnification) that is deadly in long-ranged combat. Formally known as the "SRS99-S5 AM Sniper Rifle".
  • Spartan Laser - A large weapon that fires a very powerful long-ranged laser beam that can cut through multiple enemies and deal heavy damage to vehicles. Each beam must be charged fully (which takes roughly 2-3 seconds), in which the weapon emits a loud sound and shines a red targeting laser. It cannot be replenished by picking up ammo (and must be dropped after being depleted) and fires up to four shots. Formally known as the "M6/E Grindell/Galilean Nonlinear Rifle".
  • Railgun - A weapon that fires a quick-moving high-explosive grenade. Like the Spartan Laser, it requires a charging phase (which is shorter, quieter, and does not have a targeting laser, but noticably glows blue). Formally known as the "Asymmetric Recoilless Carbine-920".
  • Grenade Launcher - Replaces the Sticky Detonator. Formally known as the "M319 Individual Grenade Launcher".
  • Rocket Launcher - A powerful rocket launcher with a scope attachment (supporting 2x magnification). Formally known as the "M57 Pilum Assault Weapon". An alternate classic version, known as the "SPNKr Rocket Launcher" or "M41 SSR MAV/AW" can be found in Multiplayer.
  • Hydra Launcher - New to the series. Formally known as the "MLRS-1 Hydra Gyroc Launcher".
  • Frag Grenade - A standard timed fragmentation grenade with a three-second fuse. Can bounce off of surfaces. Default grenade type in Multiplayer. Formally known as the "M9 High-Explosive Dual-Purpose Grenade".

Covenant Weapons

  • Plasma Pistol - A semi-automatic energy-blasting firearm that, while generally weak in short blasts, can be overcharged (by holding down the Fire button over time) into a larger superheated bolt that automatically locks onto enemy infantry (draining their shields) or enemy vehicles (causing the vehicle to become inactive for a short time). It does not require reloading, and cannot be replenished by picking up ammo. Formally known as the "Type-54D Directed Energy Pistol".
  • Storm Rifle - A fully-automatic energy-blasting weapon (similar to the Plasma Rifle from previous games) useful for close-to-medium ranged combat. Continuously firing causes the weapon to overheat, in which the weapon must enter a cooldown phase. It does not require reloading, and cannot be replenished by picking up ammo. Formally known as the "Type-55 Directed Energy Rifle".
  • Brute Plasma Rifle - Can be found in Multiplayer. Formally known as the "Type-25 Directed Energy Rifle/Jiralhanae Variant".
  • Carbine - A semi-automatic marksman rifle with a scope attachment (supporting 2x magnification). Firing a powerful green blast useful for medium-to-long ranges, it becomes more inaccurate in quick blasts. Formally known as the "Type-57B Carbine".
  • Needler - A fully-automatic projectile weapon that rapidly fires sharp purple crystalline shards. These shards lock on to enemies, impales them (dealing some damage), and detonate harmlessly after some time. However, seven or more impalements at one time causes all of them to detonate powerfully (known as a super-charge), killing that enemy. Formally known as the "Type-56D Guided Munitions Launcher".
  • Beam Rifle - A semi-automatic energy-blasting equivalent of a sniper rifle with a scope attachment (supporting both 5x and 10x magnification). It does not require reloading, but can overheat if continuously fired (in which it must enter a cooldown phase). It also cannot be replenished by picking up ammo. Formally known as the "Type-27 Special Application Sniper Rifle". An alternate classic version, known as the "Halo 2 Beam Rifle" or "Type-50 Sniper Rifle System" can be found in Multiplayer.
  • Plasma Launcher - Formally known as the "Type-52 Guided Munitions Launcher/Explosive".
  • Plasma Caster - New to the series. Formally known as the "Type-53 Plasma Bolt Launcher".
  • Fuel Rod Gun - An energy-blasting equivalent of a rocket launcher. It does not deal as much damage as the Rocket Launcher, but each clip contains more explosive blasts. Formally known as the "Type-58 Light Anti-Armor Weapon".
  • Energy Sword - A sword composed of glowing energy that is devastating for close-ranged combat. The Melee button performs a normal slash while the Fire button either performs another normal slash or, if the player's crosshair is over a close enemy, performs a lunging slash. The sword loses its energy after striking any surface. Formally known as the "Type-1 Energy Weapon/Sword".
  • Gravity Hammer - Can be found in Multiplayer. Formally known as the "Type-2 Energy Weapon/Hammer".
  • Plasma Grenade - A timed energy grenade that sticks to surfaces (including enemies and vehicles). Unlike the Frag Grenade, the three-second fuse occurs after the grenade sticks to a surface. Formally known as the "Type-1 Antipersonnel Grenade".

Forerunner Weapons

  • Suppressor - A fully-automatic hard light weapon useful for close-to-medium ranged combat. Formally known as the "Z-130 Directed Energy Automatic Weapon".
  • Boltshot - A hard light firearm with a three-round burst useful for close-to-medium ranged combat. Formally known as the "Z-110 Directed Energy Pistol".
  • Lightrifle - A semi-automatic hard light rifle useful for medium-to-long ranges. Formally known as the "Z-250 Directed Energy Engagement Weapon".
  • Scattershot - A hard light equivalent of a shotgun, firing multiple bolts (per blast) that can bounce off surfaces and deal great damage at close range. Formally known as the "Z-180 Close Combat Rifle".
  • Binary Rifle - A semi-automatic hard light equivalent of a sniper rifle that sacrifices magazine size for incredible long-ranged power (allowing players in multiplayer to kill other players, anywhere in the body, with one shot). Supports both 4x and 9x magnification. Formally known as the "Z-750 Special Application Sniper Rifle".
  • Incineration Cannon - A highly-dangerous hard light equivalent of a rocket launcher, launching a powerful short-ranged munition that, when exploded, separates into four less-powerful munitions slightly outward. Formally known as the "Z-390 High-Explosive Munitions Rifle".
  • Splinter Grenade - New to the series, replacing the Pulse Grenade. Releases multiple "splinters" which explode on contact with enemies. Formally known as the "Z-400 Pursuit Disruption Grid Generator".

Spartan Abilities

The new Ground Pound ability.
The new Ground Pound ability.

The spiritual successor to Armor Abilities from Halo: Reach and Halo 4, all players have full access to special "Spartan Abilities" that allows them to improve their maneuverability using their Spartan's M-050978 Thruster Pack (or T-PACK).

In Multiplayer, these abilities can be disabled.

  • Thruster - Allows them to dash in any given direction by pressing the Thruster Pack button. Players have a four-second cooldown after using this ability.
  • Sprint - Allows them to run faster than normal by pressing the Left Stick while moving. While it can be used indefinitely, players cannot recharge their health or shields while sprinting.
  • Ground Pound - Allows them to launch themselves at the ground to perform a powerful shockwave attack by holding down the Melee Attack button while in mid-air. This can also be used to destroy weakened floors.
  • Charge - Allows them to perform a powerful shoulder bash attack by pressing the Melee Attack button while sprinting, This can also be used to destroy weakened walls.
  • Clamber - Allows them to double-jump up to a ledge by pressing the Jump button while near that ledge.
  • Stabilizer - Allows them to hover in the air for a limited time by aiming down-the-sight in mid-air.
  • Slide - Allows them to perform a knee-slide by pressing the Crouch button while sprinting at top speed.

Arena

Maps

The game includes 16 maps from the start (7 of which are built on Forge), with 14 maps added post-launch (7 of which are built on Forge) for a total of 30 maps. Unlike previous games in the series, Halo 5: Guardians has no DLC packs for its maps, with all additions added to the game in updates for free.

Like previous games in the series, players can use Forge to alter map geometry and weapon layouts (sometimes creating brand new arenas).

Standard

  • Coliseum
  • Eden
  • Empire
  • Fathom
  • Plaza
  • Regret
  • The Rig
  • Tidal
  • Truth - Remake of "Midship" from Halo 2.
  • Overgrowth - Added on December 16, 2015.
  • Riptide - Added on January 26, 2016. Remake of "Fathom".
  • Torque - Added on February 24, 2016.
  • Tyrant - Added on April 6, 2016.
  • Stasis - Added on May 12, 2016. Remake of "Torque".
  • Molten - Added on June 29, 2016.
  • Mercy - Added on September 8, 2016. Remake of "Haven" from Halo 4.

Forged

  • Altitude (Breakout Arena)
  • Crossfire (Breakout Arena)
  • Gambol (Breakout Arena)
  • Orion (Alpine)
  • Pegasus (Alpine)
  • Trench (Breakout Arena)
  • Trident (Breakout Arena)
  • Basin (Alpine) - Added on November 18, 2015.
  • Deadlock (Alpine) - Added on November 18, 2015. Remake of "Standoff" from Halo 3.
  • Guillotine (Alpine) - Added on November 18, 2015. Remake of "Headlong" from Halo 2.
  • Recurve (Glacier) - Added on November 18, 2015.
  • Antifreeze (Glacier) - Added on December 16, 2015.
  • Entombed (Parallax) - Added on December 16, 2015.
  • Grifball Court (Glacier) - Added on February 24, 2016.

Arena Gametypes

The game included only four base game modes at launch (two of them being new additions). Post-release, five base game modes were added (with one of them being a base for custom script-based modes) along with numerous variants.

Slayer

Originated in Halo: Combat Evolved.

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Standard deathmatch in free-for-all or team scenarios.

Variants

  • Big Team Slayer
  • Big Team Super Fiesta
  • Classic Team Slayer
  • FFA Rockets
  • Fiesta Classic
  • Fiesta Slayer
  • Free-For-All HCS
  • Free-For-All Slayer
  • Rocket Slayer
  • Shotty Snipers
  • Slayer HCS
  • Snipers
  • Super Fiesta
  • SWAT

Capture the Flag

Originated in Halo: Combat Evolved.

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A team-based "capture the flag" objective mode (with up to four teams) where players must take possession of enemy and neutral flags and bring it back to their team's flag zone to score points for their team.

Variants

  • Big Team CTF
  • Classic Multi Flag
  • CTF HCS
  • CTF Time Return HCS
  • Neutral Flag
  • Super Fiesta Capture the Flag

Strongholds

New for Halo 5: Guardians.

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A "domination" objective mode where teams must capture and maintain possession of three zones located at different points throughout the map. Teams earn points over time if they have possession of two zones (with double points if they possess all three zones at once).

Variants

  • Big Team Strongholds
  • Strongholds HCS
  • Super Fiesta Strongholds

Breakout

New for Halo 5: Guardians.

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A round-based "last team standing" mode (for up to four teams) where players cannot respawn. The last team standing wins the round.

By default, the game also has a neutral Flag that spawns in the center of the arena. If a team manages to capture that Flag, they win the round automatically. In addition, players have weaker shields, double melee damage, no motion sensor, and spawn with the SMG instead of the Assault Rifle.

Assault

Added on February 24, 2016. Originated in Halo 2 and based on the Neutral Bomb Assault variant.

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An "assault" objective mode (for up to four teams) where players must take possession of a neutral Ball, bring it to an enemy's base (shown as a waypoint), and protect it until it detonates. Players who hold a Ball cannot use weapons, but they can melee enemies for bonus damage.

Prior to the addition of Oddball, Assault was used as a rudimentary way of playing Oddball (as custom games can enable points for carrying the Ball).

Variants

  • Big Team Assault

Grifball

Added on February 24, 2016. Originated as a custom variation of Neutral Bomb Assault (in Halo 3 and Halo: Reach) that was created by the people behind the Red Vs. Blue machinima series (hence the "Grif" player, using the colors of the Grif character). Based on the Halo 4 version.

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A sports-themed arena objective mode (for two teams) in which players, armed with an infinite-ammo Gravity Hammer and an infinite-ammo Energy Sword, must possess a Ball and deliver it to their enemies goal (a small "drop zone") to score a point (creating a damaging explosion in the process).

All players have a significant damage increase (in which successful direct hits are one-hit-kill), and must use specific melee timing tactics depending on what weapon each combatant currently equips (the Gravity Hammer, the Energy Sword, or the Ball). The ball carrier (colored Yellow-Orange to match the character Grif from Red Vs. Blue) gains improved shields, damage resistance, and increased speed. Players always spawn near their goal.

The game can only be played in special Forged maps.

Infection

Added on May 12, 2016. Originated in Halo 3.

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A non-competitive round-based objective mode with two undefined teams: Survivors and Infected. Each round starts with most of the players as Survivors, whose goal is to survive for the entire round. The remaining players, as Infected, must "convert" each Survivor to their team by successfully killing them. While teams are present in this mode, players can only win individually by earning the most amount of points after all rounds are complete. Rounds end when either the Survivor team is empty or after the game timer depletes

By default, Infected players have Energy Swords (with infinite ammo) and improved jumping. However, they have no shields, cannot use vehicles, and cannot Sprint, Charge, or Ground Pound. The players who start the round as Infected (the "Infected Alpha") gain invisibility. Survivors start with the Shotgun and Assault Rifle. The last Survivor remaining gains improved shields (+200%), improved reloading speed (+40%), and infinite ammo, but their location is visible to everybody else. Survivors get 5 points per kill, 25 points for being the last one standing, and 25 points for surviving the round. Infected get 10 points per kill and 25 points for killing the last Survivor standing. Survivors lose 10 points per suicide/betrayal.

Oddball

Added on November 2, 2017. Originated in Halo: Combat Evolved.

A "kill the man with the ball" objective mode (in free-for-all or team scenarios) where players must find and maintain possession of the titular Oddball to score points. They earn points over time by having one player hold onto the Ball. Players who hold a Ball cannot use weapons, but they can melee enemies for bonus damage.

Variants

  • Classic Team Oddball
  • Oddball FFA
  • Oddball HCS
  • Super Fiesta Oddball

Mini-game

Added on December 8, 2016.

While it cannot be used on its own, it serves as the base for numerous game modes that utilize the Forge's scripting system. Along with numerous player-based modes, it is used for the official "Race" and "King of the Hill" modes.

The game can only be played in special Forged maps.

Variants

  • Alpine Rally (Race)
  • Battle Golf
  • Jungle Rush (Race)
  • KotH (Crazy King)
  • KotH (Diminishing)

Warzone

Warzone features large-scale multiplayer gameplay, with up to 24-player support. This mode features both PvP (Player vs. Player), as well as PvE (Player vs. Environment). This includes A.I.-driven Covenant and Forerunner foes.

Maps

Standard

  • Escape from A.R.C.
  • March on Stormbreak
  • Raid on Apex 7
  • Battle of Noctus - Added on December 16, 2015.
  • Skirmish at Darkstar - Added on April 6, 2016.
  • Attack on Sactum - Added on June 29, 2016.

Assault

  • Dispatch - Based on "Escape from A.R.C.".
  • Summit - Based on "March on Stormbreak".
  • Array - Based on "Raid on Apex 7".
  • Urban - Added on January 26, 2016. Based on "Battle of Noctus".
  • Prospect - Added on June 29, 2016. Based on "Skirmish at Darkstar".
  • Temple - Added on September 8, 2016. Based on "Attack on Sanctum".

Requisitions

Unique to Warzone mode is the "requisition" system, which allows players to burn single-use "Requisition" items to gain a single use of a weapon, vehicle, or power-up. These items are earned throughout the player's career through Requisition Packs, are color-coded in rarity, and sometimes provide unique versions of normal items.

Players can only use single-use Requisitions in-game either before they spawn or through special terminals located throughout each base (called REQ Stations). Each single-use Requisition has a REQ Level assigned to them, and players can only use them if they have enough REQ Energy (which regenerates over time and grows larger throughout the match) meets that requirement.

While unique weapon variants can only be found normally in Requisitions, these weapons can appear in Forged and Fiesta variants of Arena mode and some can be found as hidden weapons in the campaign.

Weapon REQs

REQ Lv. 1

  • Boltshot (C)
  • Storm Rifle (C)
  • Suppressor (C)

REQ Lv. 2

  • Carbine (C)
  • Chaingun Turret (C)
  • Plasma Turret (R)
  • Closed Fist (UC) - Boltshot with a faster firing rate and larger magazine size.
  • Song of Peace (UC) - Suppressor with a faster firing rate and improved recoil. Added on April 6, 2016.

REQ Lv. 3

  • Brute Plasma Rifle (UC) - Added on May 12, 2016.
  • Energy Sword (UC)
  • Gravity Hammer (R) - Added on February 24, 2016.
  • Grenade Launcher (UC) - Added on December 8, 2016.
  • Needler (C)
  • Plasma Caster (UC)
  • Plasma Pistol (C)
  • Shotgun (C)
  • Blissful Slumber (R) - Storm Rifle with bolts that, while having an arcing trajectory, detonate on impact. Added on February 24, 2016.
  • Fury (UC) - Storm Rifle with improved accuracy and heat dissipation. Added on February 24, 2016.
  • Hailstorm (UC) - Needler with improved homing and projectile speed.
  • Lawgiver (UC) - Shotgun with a faster firing rate, improved damage, and improved accuracy.
  • Open Hand (R) - Boltshot that fires swarms heat-seeking bolts with each shot.
  • Rain of Oblivion (UC) - Carbine with fully-automatic fire, improved reserves, and a weaker scope. Added on January 26, 2016.
  • Ravening Silver (R) - Energy Sword with improved swinging speed.
  • Razor's Edge (R) - Suppressor with shards that can "supercombine" like a Needler. Added on April 6, 2016.
  • Spitfire (UC) - Plasma Pistol with a faster firing rate and improved heat-per-shot.

REQ Lv. 4

  • Fuel Rod Cannon (UC)
  • Railgun (C)
  • Safeguard Sentinel Beam (R) - Added on December 8, 2016.
  • SAW (C)
  • Scattershot (R)
  • Barbed Lance (UR) - LightRifle with faster firing rate and improved magazine size. Added on November 18, 2015.
  • Blaze of Glory (R) - Shotgun that fires hard-light projectiles with improved range and armor penetration and can be reloaded with one shell.
  • Blood of Suban (R) - Carbine with Needler shards. Added on January 26, 2016.
  • Corpsemaker (R) - Gravity Hammer with improved swing time and lunge range. Added on April 6, 2016.
  • Loathsome Thing (UR) - Scattershot with a faster firing rate, improved damage, and improved magazine size.
  • Pro Pipe (R) - Grenade Launcher with grenades that adjust its trajectory after ricochets. Added on December 8, 2016.
  • Scourge of Fire (R) - Plasma Caster that does not overheat and fire two bolts per shot.
  • Sorrow of Teash (R) - Brute Plasma Rifle with improved heat dissipation and accuracy. Added on June 29, 2016.
  • Talon of the Lost (R) - Needler with shards that can be embedded in armored enemies and vehicles.
  • Void's Tear (R) - Plasma Pistol with overcharged shots that create a vortex, pulling in nearby objects before exploding.
  • Vorpal Talon (UR) - Energy Sword that improves the user's Thrusters.
  • Whiplash (UC) - Railgun with multiple shots per magazine and faster charging.
  • Wicked Grasp (R) - Assault Cannon that fires bursts of tracking shots. Added on September 8, 2016.

REQ Lv. 5

  • Hydra Launcher (UC)
  • Incineration Cannon (R)
  • LightRifle (R)
  • ONI Chaingun Turret (UR)
  • ONI Rocket Turret (L)
  • Rocket Launcher (UC)
  • Rocket Pod Turret (UR)
  • Spartan Laser (R)
  • SPNKr Rocket Launcher (R) - Added on December 16, 2015.
  • Whispered Truth (UR)
  • Ad Victoriam (R) - Rocket Launcher that fires three rockets at once.
  • Appetite for Destruction (UC) - SAW with a larger magazine size.
  • Arclight (R) - Railgun with charges that, while slower, can be held indefinitely.
  • Berserker's Claw (UR) - Assault Cannon that fires fuel rod shots that can track aerial targets. Added on September 8, 2016.
  • Didact's Signet (L) - Scattershot with shots that have faster projectile speed and better homing after ricochets.
  • Dying Star (L) - LightRifle that fires explosive rounds. Added on November 18, 2015.
  • Grinder (UR) - Gravity Hammer that unleashes a shockwave on impact. Added on April 6, 2016.
  • Light of Urs (R) - Fuel Rod Cannon with shots that have faster projectile speed and improved blast radius.
  • Oathsworn (Mythic UR) - Shotgun with faster firing rate, improved damage, and improved accurary. Wielders also have faster movement speed.
  • Pool of Radiance (UR) - Fuel Rod Cannon with shots that, while having slower rate-of-fire, leave a pool of dangerous residue upon impact.
  • Scale of Soirapt (UR) - Brute Plasma Rifle with improved damage on both shots and melee attacks. Added on June 29, 2016.
  • SPNKr EM (R) - SPNKr Rocket Launcher with a four-round magazine and the ability to home-in on ground targets. Added on December 16, 2015.
  • Typhon (R) - Hydra Launcher with improved damage, reloading speed, and recoil control.
  • White Scar (UR) - Plasma Caster with powerful Needler shards.

REQ Lv. 6

  • Beam Rifle (R)
  • Binary Rifle (UR)
  • Gauss Turret (L)
  • Halo: Combat Evolved Pistol (Mythic L) - Added on February 24, 2016.
  • Jorge's Chaingun (Mythic L) - Added on May 12, 2016.
  • ONI Gauss Turret (L)
  • Sniper Rifle (UC)
  • The Answer (R) - SAW that fires explosive rounds at a slower firing rate.
  • End of the Line (R) - Sniper Rifle that sacrifices damage for faster firing rate and improved recoil.
  • Endgame (UR) - Spartan Laser that, while dealing less damage-per-shot, has improved charging time and battery size.
  • Halo 2 Beam Rifle Alpha (UR) - Halo 2 Beam Rifle with faster firing rate and improved hipfire accuracy. Added on June 29, 2016.
  • High Five (UR) - Rocket Launcher that launches five Hydra mini-missiles per shot.
  • Prophets' Bane (Mythic L) - Energy Sword with a wider lunge radius when aiming. Wielders also have faster movement speed and periodically have Active Camo.
  • Retina of the Mind's Eye (UR) - Binary Rifle with improved magazine size.
  • River of Light (UR) - Incineration Cannon that unleashes a long burst of energy blasts when charged up.
  • SPNKr EX (UR) - SPNKr Rocket Launcher with cluster rockets. Added on December 16, 2015.
  • Sword of the Faithful (UR) - Beam Rifle with faster firing rate, improved hipfire accuracy, and improved heat dissipation.

REQ Lv. 7

  • Halo 2 Beam Rifle (R) - Added on June 29, 2016.
  • Arrow of Time (UR) - Sniper Rifle that sacrifices recoil control for improved aiming (with sights that cannot be interrupted) and magazine size.
  • Echidna (UR) - Hydra Launcher with shots that can temporarily disable vehicles.
  • Halo 2 Beam Rifle Delta (L) - Halo 2 Beam Rifle that create a vortex on impact, pulling in nearby objects. Added on June 29, 2016.
  • Heartseeker (L) - Incineration Cannon that fires tracking energy charges.
  • Krith's Left Hand (L) - Beam Rifle that fires bursts of energy with each shot.
  • Nornfang (Mythic L) - Sniper Rifle with improved damage and always-visible motion tracker.
  • Selene's Lance (L) - Spartan Laser with improved batter capacity, improved charge time, and longer beam duration. Targeting laser deals damage. Weaker recoil control when used in Arena.
  • SPNKr Prime (Mythic L) - SPNKr Rocket Launcher with improved projectile speed. Wielders also have faster movement speed, improved shields, and improved jumping. Added on December 16, 2015.
  • Tartarus' Gavel (Mythic L) - Gravity Hammer that unleashes explosions on impact that can temporarily disable vehicles. Wielders also have faster movement speed, improved shields, and improved jumping. Added on April 6, 2016.
  • Twin Jewels of Maethrillian (L) - Binary Rifle with improved damage against armored enemies and vehicles.

Releases

Limited Edition

The Limited Edition of Halo 5: Guardians delivers new digital content to enhance Spartan combat plus exclusive items all wrapped in a uniquely designed steel book. This edition includes the following.

  • Halo: The Fall of Reach – Animated Series
  • Guardian model by Metal Earth
  • Uniquely-designed Spartan themed SteelBook
  • Spartan Locke’s Classified Orders
  • Dossiers on Blue Team and Fireteam Osiris
  • Xbox Live Gold 14-day Trial

Limited Collector's Edition

A premium edition of Halo 5: Guardians for collectors and Halo fans alike. The Limited Collector's Edition contains the Limited Edition as well as additional content including commemorative, numbered statue designed by 343 Industries. This edition includes the following.

  • Warzone REQ Bundle: 14 Premium Requisition packs
  • Halo: The Fall of Reach – Animated Series
  • Guardian model by Metal Earth
  • Uniquely-designed Spartan themed SteelBook
  • Spartan Locke’s Classified Orders
  • Dossiers on Blue Team and Fireteam Osiris
  • Xbox Live Gold 14-day Trial

Digital Deluxe Edition

Exclusive to the Xbox One Store. The Halo 5: Guardians Digital Deluxe Edition includes the full base game, Warzone REQ Bundle, and Halo: The Fall of Reach – Animated Series.

Xbox One Limited Edition Halo 5: Guardians Bundle

The limited edition console.
The limited edition console.

The Xbox One Limited Edition Halo 5: Guardians Bundle features the following. The console release date is October 20, 2015. It includes a full game download code that allows players to pre-load Halo 5: Guardians prior to launch.

  • 1TB custom console and controller
  • Full game download of Halo 5: Guardians
  • Warzone REQ Bundle that includes 14 premium Requisition Packs
  • FOTUS-class armor and multiplayer emblem.
  • Guardian model by Metal Earth®
  • Halo: The Fall of Reach – Animated Series
  • Blue & Osiris team dossiers
  • Spartan Locke’s Classified Orders.

Soundtrack

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The game's soundtrack features an original score by Kazuma Jinnouchi. The soundtrack features a total of 39 tracks, the LP release features 13 tracks. The soundtrack is available through digital stores, as well as retail outlets.

  • Release Date: October 30, 2015
  • Published by: Microsoft Studios / 343 Industries
  • Composed by: Kazuma Jinnouchi
  • Amazon, iTunes

Disc 1

01Halo Canticles
02Light Is Green
03Kamchatka
04Return to the Fold
05Rock and Ice
06Argent Moon
07Scavengers
08In Absentia
09Meridian Crossing
10Unearthed
11Unconfirmed Reports
12Keeper of Secrets
13Cavalier
14Crossed Paths
15Untethered
16Skeleton Crew
17Siren Song
18Enemy of My Enemy
19Honor's Song
20Warrior World
21Covenant Prayers
22Cloud Chariot
23Sentry Battle
24Worldquake

Disc 2

01Advent
02Walk Softly
03Genesis
04Dominion
05The Trials
06Sentinel Song
07Crypt
08End Game
09Reunion
10Blue Team
11Jameson Locke
12Osiris Suite, Act 1
13Osiris Suite, Act 2
14Osiris Suite, Act 3
15Osiris Suite, Act 4
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