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James Bond Jr. is the name of two spy-themed side-scrolling platformers released by THQ (Company) in late-1991 (or early-1992) for both North America and Europe, the first developed by Gray Matter (Company) for the Super Nintendo Entertainment System (Platform), and the second developed by Eurocom for the Nintendo Entertainment System (Platform).
Both are video game adaptations of the 1991 American cartoon of the same name, itself a short-lived kids-focused spin-off of the James Bond (Franchise) series of spy films. In both, players take control of James Bond Jr., nephew of the MI6 agent James Bond (Character), as he sets off to foil the plans of the villainous syndicate S.C.U.M.
While both games feature the same protagonist and a focus on action platforming, they each have different plot and gameplay elements. The SNES version ties-in closer to the cartoon and features vehicular shoot-'em-up segments and more traditional platforming, while the NES version instead features more gunplay-oriented platforming and some puzzle elements (with players navigating sprawling complexes to fulfill objectives in a limited time).
This version was a mix of shooting and platforming. In the first level, the player must pilot a helicopter equipped with missiles and bombs while avoiding enemy missiles and trees. The second level takes place in a Mayan temple. This level is known for being particularly frustrating as it is full of snakes and Bond can only kick or punch up and thus not hit the enemies. Bond Jr. can mesmerize the snakes with a flute or kill them with grenades.
The game alternates vehicle and exploration missions. Level three is another helicopter mission, level four takes place in the sewers where Bond Jr. must avoid radioactive pools, spikes and mini waves. He can pick up gadgets like a gas mask and grenades that freezes water. The level ends with a boss fight against a submarine.
Level 5 has Bond Jr. piloting a spaceship in a level that looks a lot like Super R-Type. In level 6, he arrives at the enemy's space base where he must avoid turrets and other other such obstacles. He must then defeat the final boss and the game ends like this:
"You'll pay for this James Bond Jr.!", to which Bond answers, "No problem, scum lord! Keep the change!".
In this version the player assumes the role of James Bond Jr. In the first level Bond Jr. is tasked with finding 5 missiles in 45 minutes in an underground complex. Each time he reaches a bomb, he must disarm it via a tile mini game where the player must rearrange the tiles to match the picture the game is showing.
In level two, Bond Jr. must unlock 6 safes in an underground enemy base that's full of enemies and invisible doors. Once the safe has been found, the player has nine tries to find the 4 digit code that randomly changes each time they fail. The player must do all this under 25 minutes.
James Bond Jr. has bombs to blow up certain walls and a trusty gun to shoot bad guys with. To switch weapons the player must press the select button. Bond Jr. can also jump.