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A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Games involving characters that round up local hoodlums for the good of the community.
"Hand to hand. It is the basis of all combat." -Gray Fox
The jumping jack is the technique of carjacking a moving vehicle from another moving vehicle.
The act of breaking the law.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Games where the main character, or most/all of the playable cast, are or were members of traditional law enforcement.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
A physics system used to procedurally generate body movement similar to rag dolls.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
The triad infiltrated by Wei Shen in Sleeping Dogs.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
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