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Game » consists of 0 releases. Released Sep 22, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
These games let players see the credits without needing to play the game first.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that can link up to Facebook for additional features.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Game titles that pose a rhetorical question to the player. Occasionally, these titles are accompanied with an exclamation point to form an interrobang.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Water vaporization usually represented in video games as a particle effect.
Games that are controlled partially or entirely with a touch screen.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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