A direct sequel to White Knight Chronicles, it was released in Japan on July 8th 2010. It was released in Europe on June 10th 2011, and September 13th 2011 in North America.
Like the first game, WKCII allows the player to create a custom avatar which will inhabit the world alongside the named characters. If a save file from the first game is present, it also allows players to import their character from the prequel, including all of their money, equipment, and guild rankings. Again, as in the original, this character will be used most prominently in the game's online play, dubbed Georama, and will serve little purpose in the single player campaign.
Included on the disc is a new-and-improved edition of the first White Knight Chronicles, which has been "re-developed" alongside its sequel. One reason for the inclusion of the first game was that players would have to have beaten the first game in order to play the sequel, but this requirement was removed in the North American version. When players start up the game for the first time, and they have a 'clear data' save file from the first game, they will be given a choice: to start from the beginning of the first game with all their items but resetting to a Level 1 character, or starting from the ending of the first game and having their character reset to below Level 35.
The story of WKCII picks up directly after the events of the first game, in which Princess Cisna was kidnapped by malevolent forces intent on (what else?) world domination and had to be rescued by Leonard, a humble barkeep with dormant mystical powers. Leonard and Cisna return in the sequel, along with many other cast members from the first game and a few new faces. The full cast of characters is as follows:
- Leonard: Hero of the first game, and wielder of Wizel, the titular White Knight
- Cisna: Damsel in distress and primary love interest of Leonard
- Yulie: Leonard's childhood friend and secondary love interest of Leonard
- Eldore: Elderly mentor figure for the party
- Caesar: Capable of wielding the same mystical powers as Leonard, Caesar can transform himself into the powerful Dragon Knight
- Miu: A princess who accompanies the party
- Scardigne: Miu's bodyguard, who joins the party to protect her
- Player Avatar: Not so much a character as a constant, silent presence, the player's avatar accompanies Leonard throughout the journey but never utters a word nor influences the action directly, other than in battle
- Grazel: The public face of a sinister organization composed of Magi
- Shapur: Assassin for the Magi, can transform into the Black Knight
- Clyde Ledom: The true leader of the Magi
- Madoras: A sinister emperor with murky motivations who assists the Magi
Astute readers will note that most of the characters above were present in the first game as well, and indeed one of the biggest complaints leveled against WKCII's campaign is its similarity to that first game. The progression of dungeons in WKCII is merely the progression of dungeons in the original White Knight Chronicles, but in reverse. Again, similarly to the first game, the story never advances much beyond a simple "rescue the damsels in distress and save the world from the Magi" premise.
While the plot may seem very similar, numerous improvements were made to the gameplay since the first game was released. Combat still plays out similarly to an MMO, with cooldown meters governing attacks and combos, but those cooldowns have been significantly shortened, so that attacks can be made in a faster, more fluid manner. Additionally, character weight plays a larger role here than it has before. Characters carrying heavier weapons, such as axes, may take longer for their attacks to cooldown, and may dodge slower than characters with lighter weapons.
Georama is the name that White Knight Chronicles uses to refer to its online mode. Those MMO parallels prominent in the combat really come into their own in Georama, which allows multiple players to band together in instanced worlds, and set out on quests to slay monsters and find treasure. Players will also build their own cities as they progress and get more money, similar to how the mechanic worked in the earlier Level 5 release, Dark Cloud. While players could only group together in packs of 4 or less in the first game, this sequel allows for up to 6 players to join in on a quest. The player-created avatar comes into its own in this mode, as none of the main characters from the campaign are playable in Georama.
Shutting Down the Servers
On March 21st, 2013, D3 Publisher Inc. announced that the servers to both White Knight Chronicles II and White Knight Chronicles would be taken down in both North America and Europe on June 18th, 2013. No specific reasons were cited.