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Game » consists of 3 releases. Released Sep 13, 2011
First appearing in Final Fantasy XII, the ADB system is a cross between the ATB (Active Time Battle) system used in offline Final Fantasy games and the RTB (Real-Time Battle) system used in the online Final Fantasy XI.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The Art of tracking down criminals and the wanted like for a cash reward.
Typically found in fighting games, combos are a series of strung-together moves.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
Faux Europe is the concept of a highly stylized setting inspired by a period of European history that often features fantastic elements such as magic or steampunk technology. A prime example of a game featuring a faux European setting is Valkyria Chronicles.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Anything from a village to the whole world existing on a giant creature.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A character whose intentions seem to be to help the player character, but their motives are unclear.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Games which allow players to interact with others over the internet.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
The daughter of a monarch or monarchs.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A game that is both a remake of a previous game and a sequel to it.
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