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An unofficial translation of a video game, created by people not associated with the original development team.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
A heads-up display is a graphical overlay of vital information used in most modern games.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Typically found in fighting games, combos are a series of strung-together moves.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Sometimes one playable character just isn't enough.
"Hand to hand. It is the basis of all combat." -Gray Fox
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Sometimes you want a challenge, sometimes you wanna coast.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A non-interactive sequence within a game most often used for plot advancement.
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