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    Wii Sports Resort

    Game » consists of 6 releases. Released Jun 25, 2009

    Take a trip to the tropical Wuhu Island and partake in 24 sports-themed mini-games in this sequel to the popular Wii pack-in game Wii Sports.

    Let's All Take A (Wii Sports) Resort Vacation

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    Brad

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    Edited By Brad
    Put some English on it. It's not hard. 
    Put some English on it. It's not hard. 
    The Wii's precision-enhancement add-on MotionPlus is already on the market via a handful of EA Sports titles, but Nintendo won't release its own first game with MotionPlus support, Wii Sports Resort, till July 26. Lucky for them that the game is likely to be the most popular and bestselling release on the Wii since, well, Wii Sports. With that sales potential in mind, I was eager to get my hands on a MotionPlus and spend some extended hands-on time with the full version of Resort and see what it's all about, cutesy casual minigame collection or not.

    Hey, you know what? Wii Sports Resort is fun. I'm not ashamed to admit it! Granted, it's the same sort of brief, lightweight fun the first game was: grab a Wii-mote, ideally in a four-player setting, and flail your way through a few competitive activities starring your silly Mii people. This isn't the kind of game you're going to play daily or for long stretches, but it certainly has the kind of pick-up-and-waggle accessibility that made the first Wii Sports a sublime party game in mixed company.

    The good news for those of us who identify ourselves as "hardcore" gamers is that the MotionPlus control doesn't feel gimmicky or tacked-on in Resort's dozen minigame categories. On the contrary, I felt like it genuinely added some actual depth to games like bowling and ping-pong, where you can put spin on the ball using the same wrist movements and muscle memory you might have retained from the real-life activities. This is still bowling and ping-pong we're talking about, of course--you aren't going to play them forever--but it seems like utilizing these sorts of advanced techniques will actually give you an edge in a competitive setting, which is always good for replay value.

    Wave Race. Come on, Nintendo, let's see it. 
    Wave Race. Come on, Nintendo, let's see it. 
    There's also a series of wakeboarding and jet ski challenges that caught my eye. They're quite simplistic; the former has you doing basic jump tricks by steering and flicking the Wii-mote, and the latter is just a time-trial race to slalom through a series of gates. But since the MotionPlus gives you one-to-one control over the tilt and orientation of your board, you get a strong, satisfying tactile feeling of interacting with the water as you lean and dig into waves to maneuver around. What I'm really saying is, these levels totally made me want a new, MotionPlus-based Wave Race game.

    The controls work better in some games than others. There's a cycling game that has you pumping both the Wii-mote and Nunchuk to simulate a pedaling motion while also tilting both of them to steer. That one felt a little unwieldy and tough to control without any prior experience. But the three-point contest didn't require any experience at all; I just started acting like I was shooting actual hoops and got a better than 50 percent accuracy rate my first try, which I think speaks to the intuitiveness of the controls in the right circumstances. I felt that way about more of the minigames than not.

    Nintendo says it's trying to make all the content in Resort more obvious and accessible than in the first Wii Sports, which had some of its minigames obscured by the interface. So now you simply get every minigame category presented to you upfront in a grid format, and the company says you'll unlock all the different categories and variations of games with less effort than it took in the first game. 

    See, they're having fun.
    See, they're having fun.
    The game world has a decent feeling of connectedness, since all the minigames take place in a single resort environment called Wuhu Island (don't ask me). So while you're cycling a race around the island's perimeter, you'll pass by the basketball court. When you're buzzing around in the two-player dogfight mode, you can fly straight down into the volcano that acts as the last level of the archery game. There will be some secrets scattered around that diehard Wii Sports players (if there are such people) can scour the island for. Each area of the archery challenge, for instance, will have a hidden bonus object that will be damn near impossible to hit, in my brief experience.

    MotionPlus is going to be 20 bucks at retail by itself, so if nothing else, Wii Sports Resort seems like the best way so far to get your hands on the device (especially if you're not all that interested in golf or tennis). It's a nice gesture that the majority of the multiplayer games in Resort are pass-and-play, meaning you can get four players involved with only one MotionPlus. Everybody will need their own if you're going to play all the minigames in here--but if MotionPlus adds as much to the Wii experience as I'd like to hope it will, having spent a good bit of time with Resort, I think everyone will want to have their own, anyway.

     

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    Brad

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    #1  Edited By Brad
    Put some English on it. It's not hard. 
    Put some English on it. It's not hard. 
    The Wii's precision-enhancement add-on MotionPlus is already on the market via a handful of EA Sports titles, but Nintendo won't release its own first game with MotionPlus support, Wii Sports Resort, till July 26. Lucky for them that the game is likely to be the most popular and bestselling release on the Wii since, well, Wii Sports. With that sales potential in mind, I was eager to get my hands on a MotionPlus and spend some extended hands-on time with the full version of Resort and see what it's all about, cutesy casual minigame collection or not.

    Hey, you know what? Wii Sports Resort is fun. I'm not ashamed to admit it! Granted, it's the same sort of brief, lightweight fun the first game was: grab a Wii-mote, ideally in a four-player setting, and flail your way through a few competitive activities starring your silly Mii people. This isn't the kind of game you're going to play daily or for long stretches, but it certainly has the kind of pick-up-and-waggle accessibility that made the first Wii Sports a sublime party game in mixed company.

    The good news for those of us who identify ourselves as "hardcore" gamers is that the MotionPlus control doesn't feel gimmicky or tacked-on in Resort's dozen minigame categories. On the contrary, I felt like it genuinely added some actual depth to games like bowling and ping-pong, where you can put spin on the ball using the same wrist movements and muscle memory you might have retained from the real-life activities. This is still bowling and ping-pong we're talking about, of course--you aren't going to play them forever--but it seems like utilizing these sorts of advanced techniques will actually give you an edge in a competitive setting, which is always good for replay value.

    Wave Race. Come on, Nintendo, let's see it. 
    Wave Race. Come on, Nintendo, let's see it. 
    There's also a series of wakeboarding and jet ski challenges that caught my eye. They're quite simplistic; the former has you doing basic jump tricks by steering and flicking the Wii-mote, and the latter is just a time-trial race to slalom through a series of gates. But since the MotionPlus gives you one-to-one control over the tilt and orientation of your board, you get a strong, satisfying tactile feeling of interacting with the water as you lean and dig into waves to maneuver around. What I'm really saying is, these levels totally made me want a new, MotionPlus-based Wave Race game.

    The controls work better in some games than others. There's a cycling game that has you pumping both the Wii-mote and Nunchuk to simulate a pedaling motion while also tilting both of them to steer. That one felt a little unwieldy and tough to control without any prior experience. But the three-point contest didn't require any experience at all; I just started acting like I was shooting actual hoops and got a better than 50 percent accuracy rate my first try, which I think speaks to the intuitiveness of the controls in the right circumstances. I felt that way about more of the minigames than not.

    Nintendo says it's trying to make all the content in Resort more obvious and accessible than in the first Wii Sports, which had some of its minigames obscured by the interface. So now you simply get every minigame category presented to you upfront in a grid format, and the company says you'll unlock all the different categories and variations of games with less effort than it took in the first game. 

    See, they're having fun.
    See, they're having fun.
    The game world has a decent feeling of connectedness, since all the minigames take place in a single resort environment called Wuhu Island (don't ask me). So while you're cycling a race around the island's perimeter, you'll pass by the basketball court. When you're buzzing around in the two-player dogfight mode, you can fly straight down into the volcano that acts as the last level of the archery game. There will be some secrets scattered around that diehard Wii Sports players (if there are such people) can scour the island for. Each area of the archery challenge, for instance, will have a hidden bonus object that will be damn near impossible to hit, in my brief experience.

    MotionPlus is going to be 20 bucks at retail by itself, so if nothing else, Wii Sports Resort seems like the best way so far to get your hands on the device (especially if you're not all that interested in golf or tennis). It's a nice gesture that the majority of the multiplayer games in Resort are pass-and-play, meaning you can get four players involved with only one MotionPlus. Everybody will need their own if you're going to play all the minigames in here--but if MotionPlus adds as much to the Wii experience as I'd like to hope it will, having spent a good bit of time with Resort, I think everyone will want to have their own, anyway.

     

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    MagicKiwi

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    #2  Edited By MagicKiwi

    Mini games on my Wii!!

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    TwoLines

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    #3  Edited By TwoLines

    They sure do look like they're having some fun!

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    damnboyadvance

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    #4  Edited By damnboyadvance

    I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board.

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    DDoc

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    #5  Edited By DDoc

    swish but doesnt look like wii sports lol i dont think its going to be a as big hit


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    Pie

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    #6  Edited By Pie

    Can i have it free Brad?

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    JJWeatherman

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    #7  Edited By JJWeatherman
    @DDoc said:
    " swish but doesnt look like wii sports lol i dont think its going to be a as big hit

    "
    Definitely not because it doesn't come packed in with the Wii. Looks good though.
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    JJOR64

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    #8  Edited By JJOR64

    They should just make a new Wave Race already.  The jet ski game in this game makes me want Wave Race.

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    CaptainTightPants

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    #9  Edited By CaptainTightPants

    Hell yes i want another WaveRace, im gonna get that dam dolphin

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    AgentJ

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    #10  Edited By AgentJ
    @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    The Wheel and Zapper were just pieces of plastic, but the Balance Board has been used a bunch, though typically with games i have little interest in. However, Punch Out utilized it, Shawn White, Tony Hawk, Rabbids, even Tetris, you name it. 
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    Ciffy

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    #11  Edited By Ciffy

    wuhu island?


    Is that like WooHoo! I'm having fun island?
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    Ciffy

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    #12  Edited By Ciffy

    won't let me edit my post. 


    or woohoo! it'sa mee mario!
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    Meowayne

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    #13  Edited By Meowayne
    @AgentJ said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    The Wheel and Zapper were just pieces of plastic, but the Balance Board has been used a bunch, though typically with games i have little interest in. However, Punch Out utilized it, Shawn White, Tony Hawk, Rabbids, even Tetris, you name it. 
    "

    Equilibrio, Wii Music, EA Sports Active, We Ski&Snowboard... For a $80 accessory, the balance board has quite impressive support so far.
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    SoftCoreDave

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    #14  Edited By SoftCoreDave
    @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    I don't think it's quite the same as the, the wii wheel and zapper are just bits of plastic there as the motion plus adds function.



    @JJWeatherman
    said:
    " @DDoc said:
    " swish but doesnt look like wii sports lol i dont think its going to be a as big hit

    "
    Definitely not because it doesn't come packed in with the Wii. Looks good though. "
    You would imagine that the game will come bundled with motion plus kind of like the way wii play came with a wiimote, that will help to boost sales a bit but it's deoof not a must buy.
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    Nat3TheGreat13

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    #15  Edited By Nat3TheGreat13

    I want a new Wave Race so bad.

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    BODDAH

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    #16  Edited By BODDAH

    All this Nintendo coverage by Giant Bomb is blowing my mind.

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    MrKlorox

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    #17  Edited By MrKlorox

    I've been clamoring for a new Wave Race style game for a while. Though instead of Nintendo, I would rather have Rainbow Studios tackle the PWC genre.

    I just ordered a used copy of Wave Race Blue Storm for the GCN to play on my Wii earlier this week. I also went into the GTA4 PC files and tried to modify the Faggio into a SeaDoo (It would have worked better if the game's physics and driving model supported it, but it did have basic functionality). That's how much I want a damned PWC game!

    In fact when there was that Forza Watersport BS rumor a while back (leading up to Forza 3 announcement) that was all about water physics, I tried to contact Rainbow Studios (of MX vs ATV lineage) to beg them to make a PWC game or add them to the MX vs ATV series.

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    babylonian

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    #18  Edited By babylonian

    "This is still bowling and ping-pong we're talking about, of course--you aren't going to play them forever--"

    In before some professional bowling/table tennis fanatics storm the comments, furious at the implications Brad made.

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    damnboyadvance

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    #19  Edited By damnboyadvance
    @Meowayne said:
    " @AgentJ said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    The Wheel and Zapper were just pieces of plastic, but the Balance Board has been used a bunch, though typically with games i have little interest in. However, Punch Out utilized it, Shawn White, Tony Hawk, Rabbids, even Tetris, you name it. 
    "
    Equilibrio, Wii Music, EA Sports Active, We Ski&Snowboard... For a $80 accessory, the balance board has quite impressive support so far. "
    Wow, is that it? The most support it has is no more than 10 games. That's not major support.
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    damnboyadvance

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    #20  Edited By damnboyadvance
    @bigdave184 said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    I don't think it's quite the same as the, the wii wheel and zapper are just bits of plastic there as the motion plus adds function.
    Hmm, true. But the Wii Balance Board added function, and no more than a few games support it nowadays. Plus, don't you think the Wii Remote should've had some of this added function to begin with?
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    babylonian

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    #21  Edited By babylonian

    I think that's the wrong trailer, just FYI.

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    damnboyadvance

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    #22  Edited By damnboyadvance
    @AgentJ said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    The Wheel and Zapper were just pieces of plastic, but the Balance Board has been used a bunch, though typically with games i have little interest in. However, Punch Out utilized it, Shawn White, Tony Hawk, Rabbids, even Tetris, you name it. 
    "
    But largely, game developers haven't toyed with it too much yet. Don't get me wrong, that does disappoint me, but I should of seen it coming.
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    Al3xand3r

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    #23  Edited By Al3xand3r

    As people tried to explain, it's a very expensive and very specialised accessory... How many games use the various drumming sets? There's about 2 "worthy" franchises with 3-5 sequels each? The balance board is similar, yet far better off. The Motion Plus on the other hand has the potential for a wide variety of applications, just like the vanilla remote, which is used in 90% of the Wii's games (yes, I know it's because it's the default controller). Heck, it's barely out and already has support for about as many games as the balance board does over a year after its launch.

    If you're gonna proclaim this dead in the water you might as well call Natal and the Sony Wands the same. No? Yeah, I thought so...

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    SoftCoreDave

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    #24  Edited By SoftCoreDave
    @damnboyadvance said:
    " @bigdave184 said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    I don't think it's quite the same as the, the wii wheel and zapper are just bits of plastic there as the motion plus adds function.
    Hmm, true. But the Wii Balance Board added function, and no more than a few games support it nowadays. Plus, don't you think the Wii Remote should've had some of this added function to begin with? "
    Yeah obviously it should have had motion plus from the start (i've not had a hands on with it yet so can't compair the diffrence) but i don't even know if it was thought of when the Wii launched or it was an after thought when people were like 'Oh it's not as much 1 to 1 as they lead us to belive'. Either way the should be re modeling the controler to include the motion plus stuff and only shipping that from now on.
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    Knives

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    #25  Edited By Knives
    @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    This is nonsense. 
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    damnboyadvance

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    #26  Edited By damnboyadvance
    @Knives said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    This is nonsense. 
    "
    Really? Give me a good list of QUALITY-worthy games that support this stuff, and that aren't ports or sequels.
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    damnboyadvance

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    #27  Edited By damnboyadvance
    @bigdave184 said:
    " @damnboyadvance said:
    " @bigdave184 said:
    " @damnboyadvance said:
    " I recommend you don't buy it though. Like almost every other Nintendo accessory, it will eventually become largely unsupported, like the Wii Wheel and Wii Zapper, as well as the Wii Balance Board. "
    I don't think it's quite the same as the, the wii wheel and zapper are just bits of plastic there as the motion plus adds function.
    Hmm, true. But the Wii Balance Board added function, and no more than a few games support it nowadays. Plus, don't you think the Wii Remote should've had some of this added function to begin with? "
    Yeah obviously it should have had motion plus from the start (i've not had a hands on with it yet so can't compair the diffrence) but i don't even know if it was thought of when the Wii launched or it was an after thought when people were like 'Oh it's not as much 1 to 1 as they lead us to belive'. Either way the should be re modeling the controler to include the motion plus stuff and only shipping that from now on. "
    Without giving it a huge price raise.
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    Al3xand3r

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    #28  Edited By Al3xand3r

    Nice selective arguing there... And uh, sequels that use it don't count? What the hell? Even Wii Sports Resort is a sort of sequel... Lol?

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    Knives

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    #29  Edited By Knives
    @damnboyadvance: Motion Plus already has a fantastic 3rd party game with the peripheral in Tiger Woods. The transition from Wiimote --> MotionPlus is much more intuitive and easier than the transition from Wiimote --> balance board, or anything else. 
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    damnboyadvance

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    #30  Edited By damnboyadvance
    @Knives said:
    " @damnboyadvance: Motion Plus already has a fantastic 3rd party game with the peripheral in Tiger Woods. The transition from Wiimote --> MotionPlus is much more intuitive and easier than the transition from Wiimote --> balance board, or anything else.  "
    True, Tiger Woods 10 was better than I thought it would be, and true about those transitions, but somebody could argue that the Wii Remote should of already had such precise motion controls since launch, and that the transition from Wiimote --> MotionPlus shouldn't of been made with another costly add-on.
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    Al3xand3r

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    #31  Edited By Al3xand3r

    Yes but that someone's dead by now cos that argument is ancient and invalid. You could have said the PS1 should have come with the Dual Shock from the start, the PS2 should have the EyeToy bundled, the PS3 should have Dual Shock 3 and the wands by default, the Xbox should have the S controller from the start, the 360 should have Natal already and not waste another webcam, etc. Shit gets released when it's viable.

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    Claude

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    #32  Edited By Claude
    @damnboyadvance said:
    " @Knives said:
    " @damnboyadvance: Motion Plus already has a fantastic 3rd party game with the peripheral in Tiger Woods. The transition from Wiimote --> MotionPlus is much more intuitive and easier than the transition from Wiimote --> balance board, or anything else.  "
    True, Tiger Woods 10 was better than I thought it would be, and true about those transitions, but somebody could argue that the Wii Remote should of already had such precise motion controls since launch, and that the transition from Wiimote --> MotionPlus shouldn't of been made with another costly add-on. "
    Costly, I bought Tiger Woods and Motion Plus for the same price as a 360 or PS3 game. $59.99/US.
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    mcquinn

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    #33  Edited By mcquinn

    Wow ... I am totally impressed by this boring mini-game compilation.  Mini-games always seem like the dumbest most boring shit ever devised.  It is made for people with ADD.  I can't excited over something that I know only gives 6 hours of enjoyable play time.

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    Claude

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    #34  Edited By Claude

    And why the hell is Brad not ashamed to admit he liked Wii Sports Resort. What the hell Brad, scared the "hardcore" crowd will look down on you. Not let you play their "hardcore" games anymore. Fuel for the fire of hate. That's all that is.

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    meptron

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    #35  Edited By meptron

    good commercial.

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    Damian

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    #36  Edited By Damian

    You'd think a major console company would know better than to segment its market so much, so often. Though it doesn't truly surprise me that Nintendo is so quick to do so. I mean, if I could shit in a bowl and have tens of millions of people pay me for samples, I would too. But this can't make things any easier for 3rd party development on the Wii.


    Producer: "Which Wii peripheral do we make a game for this year?"
    Designer: "Hmm... How 'bout all of 'em at once?"
    Producer: "No-can-do. Only 2% of Wii owners actually own all the peripherals." *
    Designer: "Right... Right... How 'bout just one then?"
    Producer: "What a splendiferously novel concept, sir! Which one?"
    Designer: "Er... Balance board?"
    Producer: "Nah. That's only like 25%, mostly moms." *
    Designer: "MotionPlus?"
    Producer: "10%. Mostly reviewers." *
    Designer: "WiiSpeak?"
    Producer: "Now you're just being difficult!"
    Designer: "Can we at least use the damn nunchuck?"
    ...
    Producer: "Know what? Fuck it! What PS/360 game do we want to make this year?"

    (*) All statistical data pulled directly from anus.
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    Brendan

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    #37  Edited By Brendan
    @Meptron:
    Easy there troll, I believe Brad is entitled to like whatever he wants.
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    phlegms

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    #38  Edited By phlegms

    Ewww a Nintendo product!
    I'm outta here...

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    Linkyshinks

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    #39  Edited By Linkyshinks

    Looks awesome, cannot wait till it outs.

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    damnboyadvance

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    #40  Edited By damnboyadvance
    @Claude said:
    " @damnboyadvance said:
    " @Knives said:
    " @damnboyadvance: Motion Plus already has a fantastic 3rd party game with the peripheral in Tiger Woods. The transition from Wiimote --> MotionPlus is much more intuitive and easier than the transition from Wiimote --> balance board, or anything else.  "
    True, Tiger Woods 10 was better than I thought it would be, and true about those transitions, but somebody could argue that the Wii Remote should of already had such precise motion controls since launch, and that the transition from Wiimote --> MotionPlus shouldn't of been made with another costly add-on. "
    Costly, I bought Tiger Woods and Motion Plus for the same price as 360 or PS3 game. $59.99/US. "
    I didn't mean costly, i just meant it's just a little annoying paying extra for something the Wii Remote should of had to start with.
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    damnboyadvance

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    #41  Edited By damnboyadvance
    @Damian said:
    " You'd think a major console company would know better than to segment its market so much, so often. Though it doesn't truly surprise me that Nintendo is so quick to do so. I mean, if I could shit in a bowl and have tens of millions of people pay me for samples, I would too. But this can't make things any easier for 3rd party development on the Wii.

    Producer: "Which Wii peripheral do we make a game for this year?"
    Designer: "Hmm... How 'bout all of 'em at once?"
    Producer: "No-can-do. Only 2% of Wii owners actually own all the peripherals." *
    Designer: "Right... Right... How 'bout just one then?"
    Producer: "What a splendiferously novel concept, sir! Which one?"
    Designer: "Er... Balance board?"
    Producer: "Nah. That's only like 25%, mostly moms." *
    Designer: "MotionPlus?"
    Producer: "10%. Mostly reviewers." *
    Designer: "WiiSpeak?"
    Producer: "Now you're just being difficult!"
    Designer: "Can we at least use the damn nunchuck?"
    ...
    Producer: "Know what? Fuck it! What PS/360 game do we want to make this year?"

    (*) All statistical data pulled directly from anus.
    "
    That's how I'd put it. Except no mom minds a developer milking My Sims with a balance board.
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    Claude

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    #42  Edited By Claude
    @damnboyadvance: People said the same thing about the Expansion Pak for the N64. I really don't care as long as it adds to my gaming experience.
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    #43  Edited By meptron
    @Brendan said:
    "@Meptron: Easy there troll, I believe Brad is entitled to like whatever he wants. "

    Don't be a dumbass. I wasn't trolling. I thought it was a very well made commercial. You shouldn't read too much into simple statements such as "nice commercial". That's exactly what it was.
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    sparky_buzzsaw

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    #44  Edited By sparky_buzzsaw

    This looks like a whole hell of a lot of fun.  And I agree completely with Claude - that crack about not being ashamed to admit a Wii game was fun was completely unnecessary and a pretty good example of why gaming journalism still has a hell of a long ways to go.  Hating Wii shovelware is one thing - bringing that dislike to the forefront of otherwise genuinely enjoyable games is quite another.  The twelve or thirteen games I own for the Wii are all immensely enjoyable - and more importantly, I can have fun with them with friends.  Real, honest to God friends.  You know, the kind that aren't on the other end of a wire somewhere.  As in, friends in my house.  As in - people genuinely enjoy the hell out of the Wii, which must mean (oh my God, Sparky's going to say it!) it's not a great gaming system!  Grow up, show some journalistic integrity, and realize that when you spout off stuff like that, impressionable people are going to listen and emulate.  Help them form opinions with open-minded, unbiased opinions on systems before-hand, and you'll be doing this site and its readers a great service.

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    damnboyadvance

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    #45  Edited By damnboyadvance
    @Claude said:
    " @damnboyadvance: People said the same thing about the Expansion Pak for the N64. I really don't care as long as it adds to my gaming experience. "
    You're talking about an expansion pack. I'm talking about a whole new game with the same ideas that DOESN'T much add to your gaming experience.
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    Claude

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    #46  Edited By Claude
    @damnboyadvance said:
    " @Claude said:
    " @damnboyadvance: People said the same thing about the Expansion Pak for the N64. I really don't care as long as it adds to my gaming experience. "
    You're talking about an expansion pack. I'm talking about a whole new game with the same ideas that DOESN'T much add to your gaming experience. "
    Well, I'm sorry you feel that way. Tiger Woods with Motion Plus was a huge leap for me and it was a huge leap for the golf genre. Wii Sports Resort will be a new gaming experience for me. The Golf game itself has 18 holes and will have more fidelity with Motion Plus. I still play Wii Sports and can't wait to get my hands on this beauty.
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    damnboyadvance

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    #47  Edited By damnboyadvance
    @Claude said:
    " @damnboyadvance said:
    " @Claude said:
    " @damnboyadvance: People said the same thing about the Expansion Pak for the N64. I really don't care as long as it adds to my gaming experience. "
    You're talking about an expansion pack. I'm talking about a whole new game with the same ideas that DOESN'T much add to your gaming experience. "
    Well, I'm sorry you feel that way. Tiger Woods with Motion Plus was a huge leap for me and it was a huge leap for the golf genre. Wii Sports Resort will be a new gaming experience for me. The Golf game itself has 18 holes and will have more fidelity with Motion Plus. I still play Wii Sports and can't wait to get my hands on this beauty. "
    No, I was talking about My Sims. I'm not saying that about Wii Sports. That's not what I meant. I didn't say this (Wii Sports Resort/Wii MotionPlus) wouldn't add to the experience. It will. I believe Wii MotionPlus will make games like golfing games better, and it could revolutionize gaming. But what I've been saying is that that was the job of the Wii Remote itself. The sensing power of Wii MotionPlus should've already been in the Wii Remote to start with. And unfortunatly, SOME developers might not support it.
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    Insectecutor

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    #48  Edited By Insectecutor
    @Sparky_Buzzsaw said:
    "This looks like a whole hell of a lot of fun.  And I agree completely with Claude - that crack about not being ashamed to admit a Wii game was fun was completely unnecessary and a pretty good example of why gaming journalism still has a hell of a long ways to go.  Hating Wii shovelware is one thing - bringing that dislike to the forefront of otherwise genuinely enjoyable games is quite another."
    This would be relevant if there wasn't a very real feeling among jaded 25 year old gamers that the Wii is a toy for soccer moms and babies, and if what Brad Shoemaker has to say had any reach whatsoever to the mainstream Wii market. Mini game collections are, at best, a guilty pleasure. Here's one that isn't. It's significant that nobody is going to be ashamed about liking Wii Sports Resort, because it's fun.

    If he'd said he was ashamed to admit it, that would have been a much stronger statement worthy of getting worked up about because that would actually confirm his alleged massive anti Nintendo bias, which I think you're tacitly accusing him (and the rest of the gaming press) of here.
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    natetodamax

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    #49  Edited By natetodamax

    Stupid

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    Meowayne

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    #50  Edited By Meowayne
    wasn't a very real feeling among jaded 25 year old gamers that the Wii is a toy for soccer moms and babies

    The feeling is very real, but it is not based on reality.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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