Wii Sports Resort
GAME » on June 25, 2009
Take a trip to the tropical Wuhu Island and partake in 24 sports-themed mini-games in this sequel to the popular Wii pack-in game Wii Sports.


Overview

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Welcome to Wuhu Island, the titular Wii Sports Resort!

Wii Sports Resort is a sports-themed mini-game collection developed by Nintendo EAD (Company) and published by Nintendo (Company) for the Wii (Platform) in Japan on June 25, 2009, in Europe on July 24, 2009, and in North America on July 26, 2009.

A sequel to the 2006 launch title and pack-in game Wii Sports (Game), Wii Sports Resort includes a new assortment of Mii-utilized, motion-controlled mini-games set in a tropical island resort (known as Wuhu Island (Location)). Along with golf and bowling from the previous game, this installment includes table tennis, basketball, archery, swordplay, disc sports, cycling, wakeboarding, canoeing, personal watercraft racing, and aerial sports.

It is one of the first games to make use of the Wii MotionPlus (Accessory) extension for the Wii Remote (Accessory), improving the precision of the controller's motion control using a built-in gyroscope. Both the game and the accessory were released together in a bundle, and the game was later included in console bundles (along the original and Wii Remote Plus controllers).

The game was followed up by Wii Sports Club (Game) for the Wii U (Platform).


Gameplay

When the player first starts up Wii Sports Resort, a special version of the skydiving game (without the photo shoot element) starts as an introduction showing off immediately what the new Motion Plus can do. After having done this once, the game will boot up with a basic introduction menu where the player's Mii will be shown on various locations of the island and all the player's achievements and high scores will scroll over the screen. Five videos detailing how to hook up the Motion Plus unit and other information regarding maintenance of the Wii Remote can also be accessed from this screen. Past this will be the main menu that shows 12 normal tabs, one for every type of game and two smaller ones, one to change the account of the person playing and another one that accesses the option menu. Despite all the events of the game happening on one island the different games can only be accessed from these 12 normal tabs.


Wuhu Island

All the games in Wii Sports Resort as well as Wii Fit Plus (Game) are played on Wuhu Island (Location). It is possible in some games to see the other games happen, for example, players race their Jet-Ski past the sword fighting ring at some point. It is also possible to visit the whole island in the Bi-Plane game.


Stamps

Every game mode has 5 unique stamps for the player to collect by playing the games in various fashions much like the achievement and trophy system by both Microsoft and Sony. However stamps, unlike Microsoft and Sony's systems, are not bound to any online persona and are strictly accessible and relevant only within Wii Sports Resort. Whenever a player manages to get the requirements to unlock a stamp, a message will be sent to their Wii message board congratulating them.


Games

The game includes 24 different mini-games, split into 12 categories. Several of these games must be unlocked beforehand (by playing a previous game in the category), and all but four of them can be played in single-player. All mini-games require use of the Wii MotionPlus (Accessory) accessory, while some also require use of the Nunchuk accessory.

Two of these categories, Golf and Bowling, are enhanced versions of their corresponding mini-games in the original Wii Sports (Game).


Swordplay

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Use proper swordfighting to knock your opponent out!

These mini-games make use of mock swordfighting, similar to the sport of kendo. Players hold their Wii Remote with both hands, as if gripping a practice sword, and attack by making swinging and poking motions. All player movement is done automatically.

The Duel and Showdown mini-games also utilize a Defense mechanic, where holding the B button down allows players to defend themselves (with proper positioning temporarily stunning the opponent).

By pressing down on the D-Pad of the Wii Remote and pointing at the sensor bar during game play will correct any placement issues that might occur due to the player changing position.


Duel

1-2 Players simultaneous. Two-player games are split-screen.

Both players find themselves on a circular platform, elevated above water, and must use proper technique to push their opponent towards the edge of the platform and knock them off.

The game is best-of-three rounds, and if a round lasts too long, the round is declared forfeit (with a "sudden death" round on a smaller platform if the game ends on a tie).


Speed Slicing

1-2 Players simultaneous.

Both players are now side-by-side and instead of fighting each-other, they are given large objects to swing in specific directions.

The first player who slices through their object correctly earns a point, and the first player to earn 10 points wins.


Showdown

1 Player.

A single-player on-rails mode where players combat a large group of opposing swordfighters and knock them out before they are knocked out themselves. While the combat plays similar to Duel, both the player and their opponents can only sustain a limited amount of hits (marked with Hearts).

Players are scored based on how many Hearts they have left and their best successful consecutive hits. There are 10 total stages that get progressively harder, and clearing it unlocks a harder "Reverse" set of stages.


Wakeboarding

1-4 Players.


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Your Mii will jump gradually higher as he chains up successful jumps

In wake boarding the player is dragged over the water by a boat and the goal is to perform jumps over the waves created by the boat to score the biggest total score possible in 2 minutes time. There are 3 gradually different "tracks" for the player to surf on that introduce various hazards. The wake boarding game can be played by up to 4 players.

In order to play the wake boarding game the player will have to hold the Wii Remote sideways like a traditional controller. Turning it left or right will steer the character, pitching it forward and backward determines the angle of the board. The goal in wake boarding is to use the waves create by the boat that is dragging the player and perform a upwards motion with the Wii Remote on these waves to jump. To land the board correctly the player will have to make sure the board is Parrnell when hitting the water again. Performing successful jumps after each other will boost the speed of the boat and the waves created by it allowing bigger jumps that are worth more points but are also harder to land, there is a limit of 100 points for jumps however. If ever the player is to land a jump incorrectly the boat will slow down to its initial speed again. Simple going over the waves without jumping also grants the player points but not nearly the same amount as jumping them, doing this will not break the combo the player may have created.


Course 1

The first course is the most straight forward of the 3 and takes the player on a straight line past the main town of Wii Sports Resort with no hazards to bump in to or get stuck with.


Course 2

The second course happens in the north part of the island and takes the player through some cliffs that can be bumped into and past some poles that the player can get the rope he is holding stuck in. Hitting one of these hazards will break any existing combo. The second course also has some sharp turns in it that provide some hard jumps to land.


Course 3

The final course has a good number of poles that the player will have to zig-zag between not to get the cord caught up in them there are also a good number of low floating hazard that good already been seen in the second course somewhat but now they are more regrouped forcing the player to surf between them or try and jump over them.


Frisbee

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Mii Dog! MII DOG!

These mini-games make use throwing plastic flying discs (which are known in the English versions by the registered trademark Frisbee). Players hold a firm one-handed grasp on their Wii Remote and mimic the motion of throwing (face-up) a real disc in order to perform a throw, with the direction based on when they snap their wrist and the curvature based on the Remote's angle.

Players can choose from two throwing styles: Manual (for experienced players) and Automatic (for beginners). Automatic has the player releasing the disc automatically, while Manual requires players to hold and release the B button (which, while requiring more nuanced timing, prevents misthrows).


Frisbee Dog

1-4 Players alternating.

Based on the sport of the same name, Frisbee Dog tasks players with throwing their disc towards a marker and having their dog catch it as close to the marker as they can. Poor throws, such as ones with bad angles or bad curvature, can cause the dog to fail to catch it.

Players have 10 throws each, and are scored based on if and how close the disc is catched (0, 10, 50, or 100). After five throws, the game begins a Balloon Challenge, in which players can earn bonus points by having their disc pop a large balloon prior to being catched (with later balloons having more points after a perfect catch).


Frisbee Golf

1-4 Players alternating.

A variation of the standard Golf mini-game using the same courses, now with discs for a variation of disc golf. Before each throw, players choose which of three sized discs they want to throw (similar to club selection in Golf) and must reach the glowing target (at any altitude) in as few throws as they can.


Archery

1-4 Players. Requires Nunchuk.


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One of the early ranges in the Archery game.

The archery game is structured in three gradually difficult sets that all contain four different ranges, the goal being to shoot as many arrows in the bull's eyes as possible to gain the maximum number of points. The player is allowed 3 shots at every range. Shooting in the bull's eye will grant the player 10 points every circle around it will grant 1 point less per circle. In every level there is also a hidden hard to hit target that worth more then the bull's eye.

Archery like most of the games in Wii Sports Resort can be played by up to 4 players in a turn based fashion either individually or in teams of two. When playing in teams the first member of the team shoots 2 arrows then the first member of the opposing team shoots two arrows then finally the remaining members each get to shoot one golden arrow that is worth twice the points it lands in. The next round the players who got to shoot the golden arrow in the previous round get to fire the two normal arrows and so on.

In order to play the archery game the player is required to plug in the nun chuck attachment. The Wii Remote and the Nunchuk are hold in way emulating how an actual bow is held. The player holds the string (the Nunchuk) with his/her strong hand (right for right handed people and left for left handed people) and the Wii Remote pointing up with the other hand. In order to shoot an arrow the player will first have to keep "A" pressed to enter "bow mode", here the player can already see the reflection of his or her weak hand that is holding the Wii Remote. In order to draw the string "Z" on the Nunchuk needs to be hold and a pulling towards oneself motion with the Nunchuk has to be executed. Once the bow fully drawn a circle that symbolizes where the player is aiming will appear on screen, as time passes this circle becomes smaller allowing a more precise aim, after a while though the player will lose focus and the circle will become big again. Once the circle starts flashing it is about to "un-focus" making it the perfect time to release the "Z" button to shoot the arrow. Once focus broken the process of drawing the string has to be done again. Wind as well as distance will influence the arrow's trajectory so that have to be accounted for when aiming.


Set one

The first set has some relatively easy ranges, the distance the player is apart from the targets is rather low and the wind is a minimum.


Set two

The second set in, wind and distance also start to play a somewhat major role. Targets also are moving from this point on.


Set three

In addition to the already moving target the third set introduces moving obstacles that the player will have to avoid as well as farther distances and more wind.


Basketball

3-Point Contest

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Dunkin'

1-4 Players.

One of the new modes in Wii Sports Plus that was demonstrated during Nintendo's E3 2009 presentation. In the shootout the player has to try and toss as many balls as possible in the basket in less then 60 seconds. Around the basked are placed 5 racks with each 5 balls, once a rack is empty the player's Mii will automatically move on to the next rack that is placed in a slightly different angle. The last ball of every rack is called the "money ball" and is worth 2 points instead of 1 when thrown into the basket.

Basket ball is played by holding the Wii Remote in one hand like a hammer. In order to throw the ball the player will have to keep "B" pressed and perform a upper hand throwing movement similar to how a real basketball is thrown. Both velocity and angle of the wrist when throwing will decide the trajectory of the ball. In the 3 on 3 mode passing is done by simple pressing the button indicated above the team member the player wants to pass to (either "A" or the D-pad) and snatching balls from opponents as well as jumping in order to defend from a throwing opponent is done by doing a forward motion with the Wii-Remote, missing a "snatch-attack" will result in the player falling and the opponents approaching the basket.


Pickup Game

1-2 Players.

Mii Sport resort also has 3 on 3 mode in which 2 player can play against each other. Both teams take turns attacking and a turn ends if the ball is intercept or a basket is made. There is a 5 second limit for the opposing team in the throwing zone and only there can a player start a throw. Dunks can only be performed once under the basket, this can be pulled of by smart pass work and making opponents fail their grabs for the ball.


Table Tennis

Match

1-2 Players.

With regular ping pong the first player to get 7 wins get the match if the other player has at least 2 wins less. If ever the other player has 6 the game continues until there is a gap of 2 points. Regular match can be played with two players in a vertical split screen.


Return Challenge

1-4 Players.

In this mode a AI controlled Mii will fire progressively harder serves at the player the goal being to send them all back, as soon as the player misses on of the serves or sends it of the table the game stops. Every now and the empty soda cans will appear on the table would the player manage to counter the serve into the can 3 extra bonus points are added. This mode can be played with a total of four players in a turn based fashion.


Golf

1-4 Players.

Being one of the returning games from the original Wii Sports, golf is one of the games that benefits the most from the Motion Plus add-on.

  • Short game
  • Tournament
  • Controls

The speed of the swing is now controlled by the velocity of the Wii Remote instead of the its angle as was the case in the original Wii Sports. Like Tiger Woods 10 it is possible to give an effect to the player's ball by twisting the Wii Remote in the desired direction upon hitting the ball. Hitting a ball to hard (on the rough for example) will result in the ball going way of target.

Unlike in the original Wii Sport the "B" button does no longer have to be released in order to throw the bowling ball. The player simply has to press and hold "B" to start the walking sequence and perform a underarm swing motion that ends at the limit line to throw the ball. It is also possible to give the ball effect by twitching the wrist in the direction the effect should spin the ball. With the left and right arrow of the Wii Remote the player can move the bowler's initial position to the left or right and by pressing A can change the angle in which will be thrown, a useful feature for obstacle bowling.


Bowling

The Bowling game is one of the returning sports from the original Wii Sports. The game now features 3 different main game types that all originate from the original Wii Sports but now can be played with up to four players instead of only regular bowling. With the exception of the tighter controls and the two new modes, the bowling game is similar in presentation compared to the original Wii Sports. Some minor tweaks did happen though, this time around more Mii's are present in the crowd and 100 pin bowling has no frame rate issues like it used to.


Standard Game

1-4 Players.

A regular game consist of 10 lanes on which a maximum of two balls may be thrown per lane, the player who manages to knock over the most combined pins at the end of the 10th frame wins the game.


100-Pin Game

1-4 Players.

Like regular bowling but with 100 pins to knock over instead of 10. 100 pin bowling was already present in the original Wii Sports but as a bonus game that only one player could play. Just like regular bowling the player can throw 2 balls per range and the player who knocked over the most combined pins at the end of the 10th range wins.


Spin Control

1-4 Players.

Like 100 Pin Bowling Obstacle bowling also was present in the original Wii Sports as a training mini game. In Wii Sports Resort it has been turned into a 10 range gradually difficult mode that like normal bowling can be played with 4 players in teams of 2 or individually. In obstacle bowling blocks are placed on the range that the player need to be able to avoid and still hit as many pins as possible while doing this. In addition to fixed obstacles Wii Sports Resort also introduces moving obstacles to make this mode even harder as it was in the original game. In order to succeed in obstacle bowling the player will have to master and think through effect throws and placement. During multiplayer the player who is doing the poorest will get an handicap and will get easier lanes until his or her score comes closer to the top players.


Power Cruising

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It's always good to hurry a bit

The Jet Ski game in Wii Sports Resort is controlled by holding both the Nunchuk and the Wii Remote like one would hold the steer of a motorcycle. Steering is done by twisting the Nunchuk and the WIi Remote in the same direction simultaneously. To accelerate either the "A" or "B" button of the Wii Remote needs to be hold. A temporary speed boost can be performed by turning the Wii Remote towards oneself like when accelerating on a motorcycle. Since Jet-skis can only turn when the player is accelerating the boost is a handy tool to to make quick and sharp turns possible, after using the boost the meter drains up but swiftly refills. It is possible to use the boost when the meter is not full however the acceleration in which this will result is negligible.


Slalom Course

1-4 Players. Requires Nunchuk.

Check point race can be played by one to four players in turns the goal being to pass the check points as fast ass possible. Every time the player crosses a checkpoint a new one pops up with a 10 second time that is counting down that faster the player reaches the checkpoint the more time will be left on the timer, this time will be added to the total time collected. In some occasions smaller hoops will appear in checkpoints, passing through them will result in the double of the remaining time to be added to the total time collected. Missing a gate will not end the game however it will add 0 seconds to the total time collected. There are a total of 6 different tracks to race on.


VS

2 Players. Requires Nunchuk.

This mode can only be played by two players both equipped with Wii Remotes with the Motion Plus add-on and Nunchuks.


Canoeing

The kayak is controlled by mimicking a left right peddle movement, the faster the players peddles the faster the kayak will go. Peddling only on the left will make the kayak turn right and vice-versa for the right. When in movement holding the peddle still in the water will make the kayak turn in that direction since it will act as a rudder.


Speed Challenge

1-4 Players.


VS

2 Players.


Cycling

Road Race

1-2 Players. Requires Nunchuk.


VS

2 Players. Requires Nunchuk.


Air Sports

Skydiving

1 Player.

The skydiving photo shoot game is a variation of the introduction game in which the player jumps out of a plane and connects to other Mii's who are doing the same to form formation. In this mode the goal is to connect to as many Miis as possible and then turn the formation in a manner that as many faces as possible are facing the camera. As soon as the player connects with another Mii the a countdown timer will start and once it reaches zero a photo will be taken. Unlike the initial game that starts when the player first boots up Wii Sports Resort other Mii's have a tendency to cling to the player for a much shorter amount. For every Mii the player connects to, some additional bonus time is added to the overall timer.

The Mii the player is controlling is direct 1 to 1 reflection of how the Wii Remote is hold, hold it sideways and the Mii will be sideways, flip it in the air and Mii will do the same. Making the Mii face down will make him descend faster while having him parallel will slow him down, pitching him will allow the player to fly towards other Miis that will automatically snap on and for a formation for a couple of seconds.


Island Flyover

1 Player.

In the plane exploration mode the player is given 5 minutes to discover and fly into as many points of interest as possible. Points of interest found in one flight will remain visited in further flights. There are a total of 80 points of interest spread across the island some of the only appearing during certain times of the day. Every 10 POI collected a upgrade for the plane and other things will be unlocked as for example double guns that the player gets at 30 POI collected. Other then the POI there are also balloons that can be popped either by flying into them or by shooting at them, balloons are however locked until the player finds 10 POI. Progressively the player will unlock new times to go out and fly to find more POI's. The Bi-plane exploration mode can only be played single player.

the plane is flown by holding the Wii Remote flat in the player's hand (the IR pointer pointing toward the screen), the angle of the Wii Remote like the sky diving game determines the angle of the plane, the forward and backward pitch of the Wii Remote will determine if the plane will go down or up, holding it parallel makes the plane keep its pitch. Doing a swift turn to the left or right will result in the plane doing a barrel roll in that direction extremely reminiscent of the Star Fox series. "A" allows the player to shoot while "1" is used to shoot flares. The D-pad (or the analog stick of the Nunchuk if plugged in) control the camera mainly handy for dogfights. Pressing "B" will result in the engine stopping allowing the player to use free fall to his/her advantage when facing other players.


Dogfight

2 Players.

In this mode to players must try to shoot the balloon that is hanging behind each others planes. The balloon initially takes 10 hits to pop and will decrease in size the more it gets hit. Every couple of seconds a notifier will pop up saying that a 10 life points is available at the location represented by a small picture, getting this along with the life boost will also result in the balloon growing in size. A player can stock up to 30 life points. These life point boost do however disappear after a short period of time. Shooting the opponents balloon will result in him or her losing one life point, crashing one's plane will result in the player losing half of his or hers total life points with the exception of the final 3 life points that the player will lose one by one when crashing. Crashing with one life point left will result in no penalty what so ever. The game ends when either one player has no life points left or when the timer hits 2 minutes, in this case the player with the most life points left will be declared winner. The Bi-plane 2 player dogfight game can only be played by 2 players that both have a Wii Remote and the Motion plus attachment.


Intro Video Bug

The first time Wii Sports Resort is booted, the game will run an unskippable three-minute introductory video regarding proper use of the Wii Motion Plus Attachment. In the Japanese version of Wii Sports Resort, there was a bug that would trigger if the player had previously played a WiiWare title off of an SD Card that would cause the introductory video to play each time Wii Sports Resort was booted. This bug was fixed with with a system update that upgraded the Wii firmware to version 4.1 that was released in mid-July 2009, roughly a month after the game's Japanese launch and prior to the release of the game in Europe and North America.


Easter Eggs

  • In the free flight game, when passing the small residential area below the electric wind mill park, a very faint version of the Super Mario theme can be heard. Crashing in this area will result in the "jump" sound from those games being played and then the "lose a life" sound.
  • By flying next to the lighthouse, players can overhear a conversation talked out entirely in Morse Code. Translated, it says: DOES ANYONE OUT THERE KNOW MORSE CODE? SORRY. USE YOUR RADIO.

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"Wii Sports Resort is more--much more--of what made you fall in love with the Wii in the first place."
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Game details
Name
Wii Sports Resort
Release Date
June 25, 2009
Platform
Wii (Platform)
Developer
Publisher
Genre
Sports (Genre)
Minigame Collection (Genre)
Franchise
Wii (Franchise), Wii Sports (Franchise)
Aliases
Wii Sports 2
People
  • None