First and foremost, this is my first post, so I apologize if this topic is out of place on this board, or if there has already been a similar topic recently. Anyway, I've been thinking a lot lately about The Legend of Zelda series, and the general direction Nintendo seems to be taking with the Wii U, and its proliferation of "Asynchronous Co-op," and maybe this will sound blasphemous to die hard Zelda fans, but I think that asynchronous co-op of some kind will very likely be a major focus of Wii-U Zelda.
Nintendo has already toyed with the concept of pseudo co-op in the series, by utilizing Zelda as a playable protagonist in Spirit Tracks. If you're not familiar with the game, Zelda is with Link through basically the entire journey (as a ghost) and throughout the game you will need to employ her unique abilities to help you solve puzzles. Now, I'm not the biggest fan of Spirit Tracks, I think its mostly inoffensive and charming for a portable title. However (in my opinion at least) the novelty of that game mechanic wore off pretty early on in the game, and rather than "adding a new twist" on the tried and true Zelda formula, it felt more like just one big wrinkle for me to manage, and at times I think it really served to slow down the pace of the game.
With all of that said, I think its clear how a similar concept could be adapted to the Wii- U gamepad. In fact, I feel like the asynchronous aspect of the game could eliminate the pacing issues I had with Spirit Tracks. However, I'm not really sure how Nintendo would handle such a mechanic in a purely single-player context without coming back to what I disliked about Spirit Tracks.
So what do you guys think? Could you see Nintendo heading in this direction with the Next Zelda game? Do you think its more likely Nintendo will incorporate a co-op system similar to what they used in Super Mario Galaxy, or do you simply think the next Zelda title will be an entirely single-player experience?
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