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    The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.

    What aspect do you want the next Zelda to focus on.

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    ArcBorealis

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    #1  Edited By ArcBorealis

    Puzzles, Exploration, or Combat.

    I personally want them to focus more on the puzzles. Combat is already fine as it is, and we got to explore a GIGANTIC Hyrule Field in Twilight Princess, but the one thing that's definetly getting stale are the puzzles. Alot of these we've already seen in previous games. How hard is it to realize you need to light two torches next to eachother to make a chest appear? Not really hard.

    I just recently took a look at Zack and Wiki, and THAT is a game that has some of the best kind of puzzles I've seen, plus they make good use of the wiimote. Maybe if the Zelda dev team took a look at that game, that would be a good inspiration. At least we saw some pretty interesting puzzles in Phantom Hourglass, but that was a handheld zelda.

    So, what do you think should be focused on more?

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    DualReaver

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    #2  Edited By DualReaver

    I like the exploration, specially towns and talking to all the people seeing what's happenin'.

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    ArcBorealis

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    #3  Edited By ArcBorealis
    DualReaver said:
    "I like the exploration, specially towns and talking to all the people seeing what's happenin'.
    "

    Yeah, that's always cool.
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    Arkthemaniac

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    #4  Edited By Arkthemaniac

    I want to see them make you play as someone different, be it someone other than Link (maybe.......Zelda?) or as a Link unlike any before. Maybe they should take the MGS4 route and make you Old Link or something. I definitely want some fresh faces. The new characters were probably the best part about Twilight Princess, being Midna and Zant. The new characters can really spice up the game and cause it to transcend the normal expectations and capabilities that a game may have.

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    PaperPlain

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    #5  Edited By PaperPlain

    How bout something different. LoZ is an amazing series, but it needs something new like what Four Swords did for it a while back. But I'd like them to focus on 1. Exploration 2. Combat 3. Puzzle. I hate the puzzles in the 3D LoZ's. Well I guess not all of them, but I do like them in the 2D games for some reason.

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    DJ_LaFleur

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    #6  Edited By DJ_LaFleur

    All I need is them to up the difficulty, for combat and the puzzles.  I can breeze through most zelda games, I want some more challange. 

    exploration is not that big a problem for me.  If it's something like OoT's or TP's, I'm good.

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    deactivated-5e12c8fcf3f2c

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    i vote exploration. what if the linear path to the last boss only gave you half as many heart pieces and half as many purse upgrades? then if someone wanted everything, they would have to go out and explore the land. also varying terrain would be cool. and they should cut out some of the puzzles, a lot of them can get annoying and just get in the way of the actual game. more options in combat would also be good.

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    Virago

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    #8  Edited By Virago

    Agreed. The puzzles are lacking.

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    Dark_Link142

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    #9  Edited By Dark_Link142

    Combat. Puzzles are pretty clever already, although on the easy side, and exploration is pretty well done anyway.

    Combat is so mindless. Tap the same button a few times and win. Enemies don't put up much of a fight either. It's a good thing that combat is also flashy and looks pretty cool in Zelda games. I liked how they introduced special attacks that Link can do (helm splitter, mortal draw, etc) but it's too bad they were useless because enemies didn't do anything to defend themselves.

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    ArcBorealis

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    #10  Edited By ArcBorealis
    Dark_Link142 said:
    "Combat. Puzzles are pretty clever already, although on the easy side, and exploration is pretty well done anyway.

    Combat is so mindless. Tap the same button a few times and win. Enemies don't put up much of a fight either. It's a good thing that combat is also flashy and looks pretty cool in Zelda games. I liked how they introduced special attacks that Link can do (helm splitter, mortal draw, etc) but it's too bad they were useless because enemies didn't do anything to defend themselves.
    "
    Well, at least there were those times where you had to put up a good fight against the darknuts.
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    Earthbounder

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    #11  Edited By Earthbounder

    Character interaction. I would like it to have tons of sidequests related to supporting characters like Majora's Mask had. Back then I could easily spend hours walking around Clock town trying to discover something new.

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    OGCartman

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    #12  Edited By OGCartman

    Exploration and Kickin Ass!

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    SSbabel

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    #13  Edited By SSbabel

    Boss battles, no offence to the series but there has never been a challenging boss. There all so easy you never get a challenge, i wanna be smashing the controller up against the wall, if they can do that ill be happy.

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    Twilit_Igniter42

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    #14  Edited By Twilit_Igniter42

    I would like to see the combat developed more.  I think how for the Z-targeting toggle they have the "hold" and "switch" they should do something similar for the shield.  In Twilight Princess, it was beneficial that you always had the shield up, I would like blocking to be a conscious decision.  It's one more thing I think that would "draw" the player into the game.  I was fully expecting to hold the nunchuck up to block and was slightly bummed when it wasn't necessary.

    Along with the combat should be improved AI.  In TP and WW, most grunt minions just walk right into your sword without any sort of defense.  I like fighting the darknuts in TP because they offer a little challenge.  But, once you learn their pattern, they're pretty easy.  Get rid of those telegraphing moves and patterns.

    I also think a neat feature would be the enemy being able to disarm you.  A bulbin tries a high-risk sword trick and succeed and next thing you know it*splash* - Master Sword's goes flying into Lake Hylia (of course, that would be like a 1 in 100 chance).

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    solidphoenix

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    #15  Edited By solidphoenix

    The next Zelda game has to be more atmospheric; in that case I'd have to say the exploration. Nintendo needs to redesign the franchise, specifically the look, tone and feel of Hyrule.
    Update the graphics, give us orchestrated like Super Mario Galaxy, and make the world more interesting and worth playing in.
    Don't get me wrong, I'm not knocking the previous games. It's just  that Twilight Princess was more refinement than innovation, and I think it's time for Link to get his new makeover.

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    neoepoch

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    #16  Edited By neoepoch

    I want to see a true sequel to Wind Waker, you know to kind of give closure to that part of the series. In it I would like to see a large part of the map be a landmass (horse riding perhaps?) and the other part ocean.
    For combat to advance I would like to see something along the lines of two character fights like in Beyond Good and Evil or the new Prince of Persia, with Link and Tetra or some other people (perhaps a party system to swap out the second character). And with that second player, there should be drop in and out co-op, like in the Lego games. It would be more meaningful multiplayer than the Tingle Tuner was. Multiple people would also go great with puzzles. Wind Waker did that spectacularly in the Earth and Wind Temples (albeit there were perhaps too few puzzles).
    Items could use a drastic overhaul from the same old hook shot and boomerang. I like how Twilight Princess had great new items.
    Also I would like to see story development that focuses character relationships (major and minor) and I want relationships between people to be a meaningful theme in the game.
    Graphics wise, it needs to keep the Cel-shading, but it could use some changes...I don't really know where but slight changes could work. The shouldn't just entirely use the assets from  Wind Waker in the game, but add new things.
    No alternate endings. That isn't necessary in the Zelda series.

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    Homer

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    #17  Edited By Homer

    Action and puzzles. I really don't like much else.

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    deactivated-5ee2492b629bb

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    I think it needs to focus on character depth and story.

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    elbow

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    #19  Edited By elbow
    Here's a thought, stick to the Windwaker formula or go for God of War.

    Simple as that, the Twilight Princess just doesn't fly anymore, and by that I mean trying to recreate the Ocarina of Time with better graphics. Give Wii owners something that drops their jaws, even if it's something that they consider a sin or is blasphemy. A deep, combo based combat system with new weapons that haven't been in used for the past two decades.

    A story that isn't about some alternate dimension Link attempting to rescue a distant cousin, twice removed of Zelda. I know Miyamoto is a genius, and Nintendo does their own thing, but shit, it's time to give it to someone else. Do something new with the series.
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    and333

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    #20  Edited By and333

    well since they said the game will be nothing like the past ones don't hope for more exploration cause thats what the old ones were really about. I want the combat to really be redid and awesome make the feel of sword fighting really good.

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    Suicrat

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    #21  Edited By Suicrat

    Make the puzzles more challenging, make the bosses more challenging, make the dungeons less predictable, and give it cel-shaded graphics again.

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    Origina1Penguin

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    #22  Edited By Origina1Penguin

    Exploration.

    One of the things I liked about Majora's Mask was that there was a lot of interesting characters.  The more of those, the better.  Also, I actually liked the graphics of Wind Waker so I wouldn't mind seeing those again.

    Combat is fine and I can deal with the same puzzles.  I just want more stuff to do.

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    Willy105

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    #23  Edited By Willy105

    Defenetaly exploration. Even though the main porpurse of Zelda is the dungeons and puzzles, the funnest part for me is the overworld, in fact, that's the reason I buy all Zelda games, for the overworld. Exploring the huge landscape of Hyrule is a great way to spend the time.

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    Mario_Galaxy_Fan

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    #24  Edited By Mario_Galaxy_Fan

    The exploration. I think thats what makes a Zelda game so amazing.

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    Dark_Link142

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    #25  Edited By Dark_Link142
    Willy105 said:
    "Defenetaly exploration. Even though the main porpurse of Zelda is the dungeons and puzzles, the funnest part for me is the overworld, in fact, that's the reason I buy all Zelda games, for the overworld. Exploring the huge landscape of Hyrule is a great way to spend the time."
    I agree. That was a lot of fun in Twilight Princess. Too bad there wasn't a whole lot you could do (although some secret caves and grottos here and there were nice).
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    Jordan23

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    #26  Edited By Jordan23

    Exploration and Co-op (this would be a very nice bonus).

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    Blackoutt21

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    #27  Edited By Blackoutt21

    i always liked windwakers take on exploration, there were a few sidequests [remember the post office game and such] and not every place had a part in the story.combats always been fun but id like for it to be a bit more deep, some guy mentioned disarming thatd be nice,

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    nezze00

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    #28  Edited By nezze00

    I don't know if I'd choose any of those. They are all rather stale at this point and improving one of them wouldn't improve the whole game. I'd want them to focus on 'variety' as in making more things to do, more things to see, etc. Going in dungeons every mission gets pretty boring.

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    WonderNINJA

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    #29  Edited By WonderNINJA

    Perhaps it's because I'm currently playing Beyond Good & Evil for the first time, but I would love for them to take a more realistic, less "you-are-the-hero-of-the-world!"-glorified take.  I absolutely love that, in Beyond Good & Evil, you're uncovering a conspiracy, and the fact that you have to take out these "baddies" and sneak past these guards is a result of the need to capture photos for an underground organization.  If, say, Link was at odds with the population who was under the spell of Gannon, and he had to, very discretely, convince individuals that they're wrong, I think that would be very compelling.

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    BigDo6

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    #30  Edited By BigDo6

    Voice over
    Real orchestral music
    -------------------------------------------------
    Big Do-six: "That's why they pay me."

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    Cube

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    #31  Edited By Cube

    Vibrant environments (similar to Wind Waker) and exploration.

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    Dakota

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    #32  Edited By Dakota

    Personally, I will never tire of the classic Zelda formula. But next time they should focus on exploration and puzzles. Make the world absolutely massive and incredibly detailed. (Not that TP wasn't)

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    RowdyRob

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    #33  Edited By RowdyRob

    1:1 Sword Controls FTW much?

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    efrucht

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    #34  Edited By efrucht

    I think Majora's Mask had the right idea. Tons of side quests and interesting puzzles!

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    chazer127

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    #35  Edited By chazer127

    If it is like mojora's mask but bigger, cel-shaded and will involve Co-op play (P1: link, P2 : new character) then I will be happy, and that disarming thing someone said before would be nice to.

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    Luke

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    #36  Edited By Luke

    Voice Acting and Challenge... you know, a game where you actually die in and not where after you beat Ganon you say, "Oh that's it? I wonder what the animation looks like when Link dies? Let me load-up my save file again and find-out."

    A new Majora's Mask type game would be amazing beyond words.

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    HoNgKoNgPh0oEy

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    #37  Edited By HoNgKoNgPh0oEy

    Releasing in the next 2 years that is what I want it to focus on

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