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Fantastic Dizzy (or "The Fantastic Adventures of Dizzy" outside Europe) is an adventure game developed by Codemasters and ported to several consoles and systems. It is the seventh game overall in the Dizzy series but the first game to see console ports: prior games had been released on 8-bit and 16-bit home computers. As with several of the other games, Dizzy needs to rescue his love interest Daisy from the evil wizard Zaks, who has her locked up in a tower. Before he can reach her, he needs to gather items and solve puzzles to open the way forward.
Originally intended for a Christmas 1990 release, the game was delayed due to legal actions between Codemasters and Nintendo. Although the game missed the Christmas rush it was still awarded NES adventure game of the year.
Although a popular title, the game never reached the heights that Codemasters intended for the game. Some say this was partly due to no password system / save mechanic.
Fantastic Dizzy
Dizzy is once again forced to tangle with Zaks in the first Dizzy game to be released on video game consoles. Find items, solve puzzles, collect stars, and leap over dangers in this adventure/platformer hybrid from Codemasters.
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