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Zachary Quarles is an award-winning sound designer, a core member of Sweet Justice Sound, and the owner of ZQ SFX LLC. His audio career began in 2000, enriched by his experience in the Doom/Quake MOD scenes. He offers a unique blend of experience, having worked both as a developer and as a publisher. This diverse background has culminated into now being a "hired gun" as Supervising Sound Designer with Sweet Justice. Zack has collaborated with top-tier studios like Blizzard, Sony Santa Monica, Xbox, Playground Games, id Software, Lucasarts, and Raven Software, contributing to renowned franchises such as Diablo, God of War, DOOM, Quake, Killer Instinct, Fable, Sunset Overdrive, Crackdown, and many more.
In his role as a developer, Zack has served as a key member of creative teams, establishing and executing the audio vision for various titles and interfacing with multiple disciplines across each project. On the publishing side, he's supported developers with crucial audio services including audio direction, content design, source recordings, system designs, audio consultation, and department growth plans.
Through his work at Sweet Justice, Zack's wide-ranging expertise in sound design and implementation makes him an invaluable asset to any project. His skills range from creating unique audio visions and seamless sound implementation, to cross-functional collaboration and comprehensive audio support. This skill set enables him to deliver killer sound design that significantly enhances the storytelling and overall gaming experience.
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