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If the game allows, intended or optional, to influence the buttons and levers, not only by pressing them in close proximity with your hand/sword, but also by firing weapons at them, controlling them with magic or throwing objects at them from afar
n/a
One of the interesting representatives of action-puzzling and immersive sim. For example, we telekinesis lift a stone and lower it on a lever in the distance, so that falling, he fell, he pressed his weight on the handle and we lowered the bridge. Or provoke a chain of events, like Rube Goldberg Puzzler, at the end of which something presses a button on the wall or on the floor plate for us. Or just shoot at such objects with a bow/firearm, throw dynamite, throw a boomerang, hook and pull with a whip, for which the player can specially allocate infinite ammunition for weak weapons.
Use your keyboard!
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